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Space is the biggest untapped market, and we gotta get there before our competitors, so star base and physics.
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# ¿ May 29, 2020 21:22 |
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# ¿ May 19, 2024 17:23 |
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With the stars in reach, the first worry before how to legally integrate exo-colonies in the existing government is how to actually create and sustain them. This will require adapting our approach of biology to whatever new discoveries can be made on alien systems, and how to adapt Valian organisms (such as crops and cattle) to life on a foreign planet, with yet-unknown sun, atmosphere, soil, day/night cycle, gravity, and the myriad of other factors. Likewise, there is also a need to prepare research organisms to the wealth of observations that can be made on alien lifeforms, if any were to be encountered, as seems probable. And notably, pathogens and other such biological threats. Evolution would have taken a different path and there's no telling what is and isn't toxic before it's analyzed, or how alien microorganisms would react to Gnolam biology. Pharmaceutical corporations are already hiring all the theoretical biologists they can find in preparation, and we've got to make sure the higher education firms will be able to meet the demand. So, biology. For workforce assignment, we need to keep our existing food surpluses to prepare for sending colonists to a distant world. And in the same time, now is not the moment to diminish our research efforts. Therefore, 50 millions industrial workers should be enough. The coffers are still quite full, which could allow to speed up production through investment if progress is deemed too slow. Finally, confirmation that other civilizations have reached for the stars means that it is prudent to invest in some defense capabilities. The Prospector, Endeavor, and Creator are all devoid of armaments, and could only offer a speedbump to a potential enemy force. However, let's keep in mind that we do not have yet the infrastructure needed for a space force. As long as we don't have an orbital star base, it will be difficult to efficiently maintain combat vessels and keep them fully operational -- as well as offer a place to train space cadets in zero-G combat. So only one combat vessel.
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# ¿ May 31, 2020 15:43 |
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Small sidenote on game terms: planets are described by size and mineral richness, on a scale from 1 to 5: for size it's 1:tiny - 2:small - 3:medium - 4:large - 5:huge; for mineral richness it's 1:ultra-poor - 2:poor - 3:abundant - 4:rich - 5:ultra-rich. For normal random planets, the gravity depends on these two values. Basically, make the sum of the two, and you get a result between 2 and 10. For a value of 2, 3, or 4, you get low-gravity. Normal gravity for 5, 6, or 7. And with 8, 9, and 10, high-gravity. By these rules, Val should have normal gravity, since it is a medium-abundant planet, like most homeworlds are; but homeworlds are not random planets, so their stats are determined by the empire's racial traits. What this means is that our intrepid businesscows are just not going to find any planet just like theirs. Any planet of similar size is going to have a gravity they're uncomfortable with, unless they are ultra-poor in minerals. All the planets they will find comfortable will be either too small or too poor to be really interesting; and the best prize planets -- the ones that are both big and dense -- will be especially uncomfortable until gravity control technology is developed. There's a significant production penalty caused by gravity discomfort on a normal G world, but it's doubled on high-G worlds. I'll spare you the math but the gist is that the interesting planets for production are, in order of increasing goodness, low-G abundant (our baseline), normal-G rich, high-G ultra-rich, and finally normal-G ultra-rich. A high-G rich planet is not interesting; it's worse than a low-G poor planet. Do not expect to find low-G rich or ultra-rich planet, this combination is impossible for normal random planets. As far as biomes go, volcanic planets are the absolute worst, toxic and radiated can at least eventually be turned into barren with special technologies to mitigate their flaws, and every other planet biome from barren and up can be repeatedly terraformed to eventually reach Gaia stage. The next steps up are, in increasing goodness: desert, tundra, arid, swamp, ocean, terran, and gaia. Of course at this point all these techs are still a far future prospect, so the focus should be on desert or better. And we can forget about volcanic planets, they can have all the specials they want, they're just not worth it (unless we find one in the systems Degon, Tetchys, or Zarkonia but it's a very special case). All that to say that the best planets here are Kakari II and Taurio Prime. The systems are also reasonably interesting, strategically speaking. Kakari however is just next door to the Guad pirates, so a colony would be destroyed by raiders if it isn't protected. Cat Mattress fucked around with this message at 21:28 on Jun 1, 2020 |
# ¿ Jun 1, 2020 20:51 |
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Research: Electronics would allow to greatly speed up galactic exploration by unlocking the Deep Scanner. This baby allows scout ships to instantly survey all planets in a system without having to inspect each of them in turn. This also means that we could know just how valuable the planets guarded by the space monsters are. Ship Design: Enforcer, but nay on refit for the Vindicator. Let both designs coexist for a while, and allow them to compete in operation! Colonization priority: Kakari II should be first. It can be reached quickly and, with two cruisers, one can stay in orbit around it to protect it. The planet should be reasonably productive, and even if it cannot get a large population, it can still be large enough to be as productive as Val was when it started. A civilian transport ship should be built to follow the colony ship and help quickstart this colony ASAP. The same strategy should also be used for future colonization endeavors. Workforce: Industry. Now is the time to build ships.
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# ¿ Jun 2, 2020 21:27 |
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Like everyone else, they also play first-person shooters.
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# ¿ Jun 4, 2020 19:22 |
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There are a number of supernatural traits in the Orioniverse. The Elerians can see the entire galaxy, they don't need to explore it. They've always been able to know who is where even across the stars, long before their technology allowed them to even make something out of this information. The Darlok's shapeshifting may have some fluffy explanation, but you won't convince me it's hard-science. The Trilarians are partly extradimensional, and this allows them to travel across hyperspace lane faster than technology allows; I think there's game fluff about not even needing space ships to travel between stars, it's just that it's much faster and more convenient than without. And then there's the Klackon. There's nothing obviously supernatural about them, but they kinda tie Master of Orion with Master of Magic. (Speaking of, it's too bad that game didn't get some HD remaster; it really could use unit sprites larger than 16x16 pixels.)
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# ¿ Jun 5, 2020 14:54 |
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Taurio, Shimari, Horne seems like a promising way to expand the empire, with additional defense colonies at Guad and Miract.
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# ¿ Jun 5, 2020 18:23 |
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I see max population is still at 13 with biospheres, meaning that you didn't use the unofficial patch. (It changes the biosphere bonus to +2 max pop, like in MOO2.)Jedmol News Digest posted:
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# ¿ Jun 5, 2020 22:39 |
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nweismuller posted:I'd appreciate a tiebreaker on our tech priority between Private Funding, Advanced Magnetism, and Biotechnology after we clear out Engineering. I'll even accept this from somebody who initially voted for Engineering. Private Funding is the most Gnolamy choice.
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# ¿ Jun 6, 2020 13:45 |
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nweismuller posted:We almost hate to break the structure of the League to her. LOL Senator Obracc, in a speech posted:We met a so-called "humanity defector". Is it sincere? Is it truly a specimen who chose to betray its own species in the hope that alien (to them) people will wage war on its behalf? And if, what loyalty should we really expect of it? Or perhaps it is only pretending to be a rebel, but is really a spy? Do we want to give some strange alien creatures authority over our troops? Besides, if we actually believe its claim, this "humanity republic" they have seems like a potentially very lucrative trade partner. A "bloated and corrupted government" sounds like my favorite kind of customers. It's prudent, too: we still have only one warship, we don't know what they have; they may be militarily inconsequential or they may have the firepower to crush us all. So, no, we're not gonna indulge this specimen by starting an interstellar war for vague reasons, and it therefore has no reason to work for us, meaning we have no reason to hire it. Send it back to its fellows. (Mechanically the main reason I could see to hire her would be that she's apparently a boost to get other, more useful leaders. I'm not sure this actually works in the game, though. Hopefully we're not gonna need the ground troop bonus for a while.)
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# ¿ Jun 6, 2020 16:12 |
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Guad and Shimari are now going to be diplomatic issues. (The AI does not like when you settle a system that neighbors one of their own.) Fortunately, the planets in Guad suck, so it's unlikely to try expanding this direction. But they may go for Shimari. But even if we remain non-confrontational and only settle for settling Varinia and Biots, securing Baalbo, Taurio, Laan, Parmag, and Xanthus for the Gnolam (after getting rid of the space monsters, though, something we don't have the tech level to attempt for the moment), we would get boxed in. We will need to be uncourteous with at least one system. Now if we go for Shimari, we may end up getting boxed in again as they are highly likely to settle on Saliba (high G penalizes them as much as normal G penalizes the Gnolam, so the "ultra-rich" bonus more than offset the gravity discomfort penalty -- it'll still be a more productive planet than a merely rich one), turning Gularn into a new point of contention. Could we settle both Shimari and Gularn before they settle Saliba? Doubtful. I forgot if the AI can tell if you settle systems they haven't explored yet; but we have no way to know whether they've explored Shimari yet.
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# ¿ Jun 7, 2020 07:44 |
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The Sakkra and Klackon advisors are also terrible, IIRC (it's been a while). Those that aren't trying to amp up the cringy comic relief are fine, though.
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# ¿ Jun 7, 2020 16:39 |
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Colonisation: Yea on shifting priority to Shimari. Forward Deployment: Yea on deploying to chokepoints. Appropriations and Priorities: Guad, but nay on bonds.
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# ¿ Jun 7, 2020 23:02 |
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nweismuller posted:Please vote between Private Funding, Advanced Magnetism, Electronics, Biotechnology, Molecular Manipulation, and Advanced Fusion. Private Funding, along with another rather nice colony structure, gives us the major early game per-capita boost to researcher productivity. Another thing about Private Funding that is of obvious interest to the Gnolam and any other low-gravity race is that it unlocks a structure that boosts the productivity of Poor and Ultra-Poor planets. Remember how Gnolams need planets that are small and poor to avoid getting a gravity penalty? This would be very useful if we are to settle on Guad II, Varinia Prime, Shimari Prime, Horne II, Horne III, and Sarti Prime. (Also Baalbo II, Hoshi IV, Taurio II, Taurio III, and even Hoshi Prime and Guad Prime if for some godforsaken reason they were settled.) A note on long-term research strategy for colonization: In the near term (technology tiers 3/4), going with the biology side will offer options to improve planets, especially toxic planets. Longer term (tiers 5/6), it's the physics side that'll help with gravity issues and radiated planets. We're currently at Tier 2, with Private Funding being the first Tier 3 technology we can research. Cat Mattress fucked around with this message at 19:07 on Jun 8, 2020 |
# ¿ Jun 8, 2020 16:44 |
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Research Proposals: Xenobiotics, Agricultural. Arch-Delegate Kappun's speech to the Valian Assembly Advisory Committee posted:With trade starting with an alien empire, we are getting access to a large number of new products, including alien crop species. How compatible are they with Gnolam physiology? Can we adapt them to better fit Gnolam needs? Are some of them better candidates for our colonies' harsh conditions than Valian species? All these questions are of extreme importance to our efforts now. I know some of you think tthat for these new discoveries on the horizon, we should focus on applications that can further boost our scientific research. This is both neglecting the pressing needs of our brave colonists, and also ignoring that we have much more promising ways to bolster our research capacities... Cooperative Research: Yes of course. Arch-Delegate Kappun's speech to the Valian Assembly Advisory Committee posted:... namely, we are establishing friendly relations with billions of thinking beings who have grown with an entirely different frame of reference, but yet have an outlook very close to ours. And we need to know what they know. I suggest a program based on 1. exchanging corpus of basic fundamental sciences, so that our brilliant minds can actually get what their human counterparts are talking about, and 2. create joint research facilities on Val and on Earth. There's no doubt about it that we will learn a lot from them this way -- just as they will learn a lot from us, of course, but that's not a bad thing. Diplomatic Proposal: Technology Transfers: It'd be tempting to buy both; but alternatively we can wait to research the same technologies, select the opposite applications, and try to exchange those. Unless we have enough credits to buy everything and still rush-buy colony ships, I'd vote to keep these exchanges for latter. Development Proposals: Asteroids: Labs both. Arch-Delegate Kappun's speech to the Valian Assembly Advisory Committee posted:Another domain in which we can boost our scientific research is by setting up laboratories in the asteroid fields of Guad and Shimari. They will allow us to preserve our lead in galactic science. Naval Appropriations: One big ship and one small ship at both points should be enough. Security Proposal: Espionage Service: Yes. But spies should be only recruited for counter-intelligence (not sent on missions to human colonies).
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# ¿ Jun 9, 2020 21:19 |
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MechaCrash posted:It's a drat shame there's no peaceful way to get members of other races into your empire. Encouraging some humans to live in Gnolam borders and work for us would be useful for settling normal-G planets, but if we want human colonists, we need to take some human planets, and that is not currently on the table. That's one thing I like about Stars in Shadow. It's reasonably easy to peacefully get civilians of other races, thanks to cultural exchanges (an event where an AI empire on friendly terms will give you three units of colonists), and derelict/refugee colonies that may spontaneously join you when you discover them. Also, stretching a little bit the meaning of pacifist, you can also sometimes capture pirate colony ships. I mean, they attack first and it doesn't anger any other empire. There are some events in Master of Orion where you can get extra population (we've seen one in this LP with the destruction of a pirate base) but they always give you your empire's race.
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# ¿ Jun 10, 2020 08:55 |
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On the other hand, there's no real luck involved in any result when you're throwing dice as part of a statistical experiment. And if you're throwing dice against another gnolam in a competitive game, their luck and your luck cancel each other.
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# ¿ Jun 11, 2020 18:09 |
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Now that we have deep scanners, the next military ship built should make a merry little detour by Laan and Xanthus to see, from a safe distance, what kind of planets the giant space monsters are guarding. (Monsters attack if you orbit a planet, and now we don't need to orbit each planet individually to survey them, it can all be done from the outskirts of the stellar system where the monsters never go.)
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# ¿ Jun 13, 2020 07:02 |
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The known galaxy, as of 1950 GR. Little gnolam dudes represent potential population (if the world is/were settled). Big gnolam dudes represent actual population (the world is settled). For the human worlds, human dudes are used instead, with a medium size because we don't know or really care how many there actually are. The little chart under each planet represents its size, biome class, and mineral richness. It should be self-explanatory. Planets use their in-game appearance. If you have trouble identifying them, look at the tabs in the middle row (biome class): 1-red: orange: radiated world, green: toxic world, red: volcanic world, gray: barren world 2-orange: brown: desert; blue: tundra 3-yellow: brown-and-blue: arid; dark green: swamp 4-light green: dark blue: ocean; light blue: terran 5-vivid green: gaia (no such known world yet) The grey icon is for gravity. With a down arrow it's low-gravity, with an up-arrow it's high-gravity. Yes it's not intuitive but it's what's used in-game. Without an arrow it's normal gravity. The red version of that icon means gravity penalty. Special resource icons: yellow crystal for gold (money bonus), blue crystal for gems (money bonus), red crystal for artifacts (science bonus), teal crystal for dark quartz (production bonus), green barrel for seagrass (food bonus, no such planet known yet), teal barrel for red fungus (food bonus). The crescent moon means that the planet has at least one moon, this is gonna be relevant for the applications of the artificial gravity technology being searched (only planets with moons can benefit from either). Note that we can settle worlds like Hoshi III safely now, just rush a toxic purifier first thing and it'll turn into a barren planet instead of a toxic one.
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# ¿ Jun 13, 2020 10:34 |
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I still wonder how an ability to catch errors can allow to avoid your sun going supernova, but at the same time this is a problem that can be solved by throwing some science at it in the MOOniverse, so why not. LOREPOST REQUEST: what about the ethnic and cultural mix in the Gnolam colonies. So far you've established two main cultures for our business bisons, Levan and Nalas, how are they and whatever other cultures represented in Stevas, Navok, and Eglein? Homogeneous mix, predominance from one group, maybe the austere and uncomfortable conditions of Navok combined with their mission being of maintaining the logistic support for a space border fort to protect Gnolam space appealed to a very different kind of people than the much more comfortable world of Stevas (even if still sub-Valian). And also maybe the dry and heavy world of Eglein appeals to very different people than the wet and light world of Stevas. While colonization is too recent to have had pronounced cultural drift yet, and since the League is a vaguely democratic system, I figure colonists are selected from volunteers and each world has different kinds of volunteers -- colonists don't enroll to be sent to whatever wherever, they enroll to be sent to a specific planet in a specific planet and go through some training to pre-acclimate to the destination world (probably a whole lot of gym for those going to be sent to high-for-them gravity). Actually I figure you could start with a lorepost on colonist recruitment, training and selection procedures.
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# ¿ Jun 14, 2020 10:31 |
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nweismuller posted:Colonists and Colonisation Consortia Nice, thanks. MechaCrash posted:I'd say to trade for or buy those technologies, but I do not think that is really feasible. Master of Orion 2 then copied Civilization on many points, and adopted a branching tech tree, but kept this separation between technologies themselves and the technology applications. Now you have two kinds of apps: those that are unlocked automatically when researching the technology, and those where you have to make a choice between two or three applications. As a result of this choice, it means that there are some apps that you can never get on your own -- and those are the kind of apps that you can trade. NuMOO does basically the same thing, and we've seen it in here already: the purchase of class 1 shields and electronic computers from the human republic was getting technology applications of advanced magnetism and electronics, before these technologies were researched. The result is that when the gnolam league researched advanced magnetism next, instead of having to choose between advanced jammers and class 1 shields, the choice was automatically made for jammers (shields being already known). And likewise for electronics, researching it will grant deep scanner automatically since computers were already nabbed. Anyways:
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# ¿ Jun 16, 2020 21:57 |
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I don't know exactly how it works, but I have seen the AI take advantage of open borders to go settle planets in my hinterland. Well, hinterspace. Hinterraum? Hoshi may be secured, but it's the only system with that color. Baalbo, Taurio, Varinia, Parmag and Biots aren't. We should also probably get in Horne ASAP to secure Miract and keep access to the neutral Gularn system. From there we can settle Sarti and explore the rest of the galaxy.
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# ¿ Jun 17, 2020 10:09 |
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After settling and fortifying Taurio, Parmag, and Horne, maybe.
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# ¿ Jun 17, 2020 11:37 |
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Very important lore point to add: the Meklar theme music is rad. https://www.youtube.com/watch?v=mlakh0mVjcM
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# ¿ Jun 17, 2020 22:58 |
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nweismuller posted:LIIS Interstellar Situation Report, OIR 2000 The Horne system looks light blue. Have the humans colonized it already? Sneaky buggers. We're cut off from the Gularn crossroad. Sarti, too.
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# ¿ Jun 18, 2020 09:33 |
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Research: GENETIC MUTATIONS Counter-espionage: Two more LIIS teams Settling on Biots Prime: yeah, sure. Investment: colony ships colony ships colony ships colony ships Border fort: yea on decommission, but also build a new one in Guad. Unstable hyperspace may be a protection, but it's only a matter of time before they figure out a tech to send more conventional ships through it safely.
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# ¿ Jun 22, 2020 08:27 |
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Well that means we're winning. They pick on the strongest empire around. The Gnolam's "lucky" trait is supposed to protect them from Antaran attacks, but it's bugged so it doesn't work without the unofficial code patch.
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# ¿ Jun 23, 2020 00:14 |
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Updated summary. Meklar systems not included as they have not been properly surveyed yet.
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# ¿ Jun 23, 2020 18:20 |
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Research Proposals:quote:The Rainshield Corporation has launched the Andamir Project to acquire samples of the deadly Antaran bioweapon and tissue from its victims. They hope that their research teams, doing pioneering work in Genetic Engineering and experimenting with GENETIC MUTATIONS, will be able to find a way to immunize the populations against further Antaran attacks. Tachyon Physics: Communication seems to be the one thing with lasting benefits for a nation of traders, while short-range combat seems like the kind of things that will get obsoleted at the next research tier anyway. Long-range sensors is probably the most interesting thing as far as game mechanics are concerned, though, and with the surprise Antaran attack it'd also make sense to look for that, so in case of tie between sensors and combat, feel free to count my vote as one for sensors. LIIS Appropriations and Policy: Two more teams, and spies should be either ransomed immediately or held as bargaining chip to get more stuff. Definitely not execution, we're better than that, and definitely not free repatriation, we're greedier than that. Still vote nay on spying on our own, why spy when you can buy? We're honest merchants, everything we do is above the table. Fortification Proposals Missile bases should suffice for worlds with a population of less than 5 billions. Colonisation Proposals Hoshi II I mean we don't want a pirate base to suddenly appear in our backyard just because it hasn't been settled yet.
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# ¿ Jun 24, 2020 14:01 |
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Which look will you consider as canonical for the Nyunyu? The one in-game? Or the one that matches their description? For some reason the developers completely messed up the portraits for the minor civilizations.
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# ¿ Jun 25, 2020 22:04 |
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Research: Cybertechnics. We have gone very far in the biology side of things, and it's now time to catch up on the robotic side of things. Especially since now that we can terraform planets, we need ways to boost production to make these processes faster -- contrarily to most other projects, you can't make terraforming near instantaneous by massive investment -- it has to be achieved entirely by accumulated planetary production. So the optimal choice for terraforming a planet is to first build all the production-boosting structure you can (if you get a gravity penalty, gravity generators count) and then put as much of the population as possible on production while the project is going on. Military research: Power Armor. It seems like the kind of things the military thinkers of the Gnolam league would think about when contemplating interventions on alien worlds where, statistically, the likelihood of uncomfortable gravity is much larger than that of a gravity comparable to that of their homeworld. nweismuller posted:Investment Proposals Anyways, maintaining research treaties should remain a priority. Stevas Specialty Industries: trade focus. Colonisation Proposals: all three systems need to be colonized ASAP, and Miract probably should be so that pirates can finally stop appearing in there. But of the three given, priority should go to either Varinia or Taurio so that Shimari becomes less remote from the rest of the league. Cat Mattress fucked around with this message at 13:21 on Jun 27, 2020 |
# ¿ Jun 27, 2020 12:31 |
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nweismuller posted:Should I take this as 'vote for either Varinia or Taurio, depending on what other people vote for'? Yeah.
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# ¿ Jun 27, 2020 14:28 |
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ManxomeBromide posted:The Nyunyu are an interesting case. In the pre-warp era, many of our futurists thought that there was no reason for species to stay at any given level of development for long, and also no reason for FTL travel, should it be possible, to be on any kind of synchronized timescale. A species that would have been interesting to have met, for this train of thought, is the Eldritch. it's heavily implied that they reached for the stars, then discovered something that caused their civilization to crumble, leading to the abandonment of their colonies.
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# ¿ Jun 27, 2020 21:42 |
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MechaCrash posted:Unfortunately, shipping food between colonies is not in this game. Everyone has to provide for themselves until you get a specific technology much later in the game, and even that is only within the same system. So you can't just have a few worlds feeding your empire. But you can have nursery worlds that produce a lot of food, which in turn means they produce a lot of population, and send this population to other worlds with slower growth; which is what Glaive-Guisarme is talking about.
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# ¿ Jun 28, 2020 17:46 |
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nweismuller posted:Incidentally, anybody have suggestions for Meklar colony world names? Still not feeling super-inspired yet. Honestly they feel like they'd keep the System Prime, System II, System III convention because beep boop we are the space robots But, going with the theme you had with "Origin", then how about "Vector", "Impulse", "Celerity", "Momentum", etc. Sciencey terms that are evocative of the Meklar empire's expansion into the galaxy.
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# ¿ Jun 28, 2020 21:43 |
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nweismuller posted:Go ahead and consider our confirmed Meklar colony world in Neptunus to be named 'Limit', if you please. I also added some names to the other Meklar planets, if you don't mind. If you get better ideas I can always replace them. Research proposals: Cybertechnics Vice Magnate Boorin posted:With the establishment of new colony worlds and our new insights into gnolam and xeno minds, we are on the verge on trebling and trebling our trading capacities. We need to be ready for this. To fully take advantage of increased trade, we need to first step up our ability to produce trade goods. Local security: Yea; however this goes after the physical security afforded by orbital defense systems. LIIS: Yea and nay, respectively. One new team per new colonized planet, at least until worlds begin to get global scanners and other dystopian mass surveillance tools. Eydin: Naval base. A lot has been invested in this world, and it has to be protected accordingly. Eglein to Skeggi: Yea. Planets generally develop a lot faster if they start from Pop 2 instead of Pop 1.
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# ¿ Jun 30, 2020 19:23 |
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MechaCrash posted:For research, I'm going to say Galactic Trading, because really, is there any other choice? Another use of captured spies is using them as a way to tilt the scale in negotiations for other things where they don't seem to see things our way. Like for renewing a research treaty, for example. nweismuller posted:As ever, Cat Mattress, thanks for your compiled survey results. Looks like you may have missed the report on Human colony names from the Enforcer's scouting mission back in the 2000-2025 update. Saliba II is the colony world of Ozymandias, Saliba Prime is the colony world of Samson, Sarti II is the colony world of New Babylon, and Horne III is the colony world of Glory, for the next time you update your compilation. Updated the text file. It's basically just a big dump of wikicode (which is how it gets to use the images and styling from the official moo wiki). Then edit some random article, replace the content with the text file, hit preview (not save! that would be vandalism), use Firebug to remove the background image (which would look bad when compositing), and take several screenshots while scrolling, compositing them together.
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# ¿ Jun 30, 2020 20:15 |
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It just means we get to sell them the same guy several times, I don't see the problem.
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# ¿ Jun 30, 2020 21:44 |
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Sure, as a Medium Poor Desert, Miract Prime isn't exactly the catch of the century; but let's just settle it because these pirates are getting ridiculous. We also need to settle Varinia and Parmag ASAP; once those are secured then we can allow open borders. Research: Teaching Methods will allow to expedite the rest of the research faster. Armed Private Vessels: Yea General Investment Proposals: Fusion plants first, soil enrichment second; let's develop Navok a bit while Val can continue churning out colony ships. (Part of the reason for this choice is that if you get enough production bonuses, then you can terraform a planet relatively fast; and that's even better than soil enrichment unless the planet is already at Terran level. We can terraform Stevas Eydin, Skeggi, Teziv, and Eglein to Terran; and Navok to Tundra.) Investment Proposals- spaceports first for everybody, once they're there they can make building the military base a faster process (as in, with the extra money they bring, construction can be hurried up).
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# ¿ Jul 2, 2020 21:11 |
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# ¿ May 19, 2024 17:23 |
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okay, every world with a population above 2 gets set to build colony ships
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# ¿ Jul 2, 2020 21:54 |