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Also, if you're interested in playing or running a Klingon game, the Klingon core rules version is real good.
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# ¿ Nov 20, 2020 23:51 |
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# ¿ May 22, 2024 05:07 |
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aldantefax posted:I got the Infinity RPG stuff and was somewhat bummed that it does not really map its rules to the parent franchise game, but it is not a big deal. The setting is ripe for mining, and the accessories that they put out with the whole Wilderness of Mirrors thing is the kind of stuff you'd put for a game where you have a group really comfortable with hidden role shenanigans. It would be a good idea to warm them up to it with a few rounds of Werewolf, Secret Hitler, or Coup. I'm curious how you think the RPG could (or should) be more like the minis game. I do not know if I could pull of an actual Wilderness of Mirrors campaign, but happily the game seems to support unified parties just fine. And I really do like the campaign setting. Some of the choices are a little goofy, but I'll extend at least a little respect to anyone who will resist the urge to make Muslims screaming barbarians. aldantefax posted:Conan's deal could best be demonstrated by using one of the Kickstarter boardgame maps of yesteryear, but having zones be like voronoi polygons is an interesting way of doing things. The Conan boardgame tiles being perfectly compatible with the RPGs method of tracking battlefields was a nice bonus. I wish there were more tiles like that suitable for Infinity/Mutant Chronicles. aldantefax posted:Momentum is kind of a neat mechanic that I think serves Modi's games really well. I'm just not sure if I'll ever get the chance to actually play them online or in person, since they a little fiddly with their general approaches. I'm in a Conan game right now on Roll20, and it works out pretty well. The premade sheet required a little fettling to work, but it does all the dice rolling needed, and the GM just has a momentum tracker on the battlemap.
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# ¿ Jan 7, 2021 17:21 |
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aldantefax posted:The main difference in Infinty RPG vs. Infinity N3, N4 etc. appears to be the action economy and action type. ARO is one of Infinity's core mechanics and to see it not really re-implemented (since momentum takes its place) generally means you have a game that is aesthetically the same but mechanically very different. Compare and contrast with, say, Iron Kingdoms RPG (1e and 2e) vs. Warmachine, where both things were clearly different interpretations of source aesthetic but had mechanical similarities to one another using Warmachine as its primary basis. You can do most AROs with the various Reaction options. Dodge, attack back, hack the attacker, etc. Certain equipment can also simulate stuff like Kinematika. The social stuff is an addon, sure, but I'd rather have it added in and be available than be left out to hew closer to the minis game. You can still do pretty tactical combat, you're just breaking everything up into zones rather than measuring out by inches. I do think they need to make more zone maps available for people who don't want to draw it all out themselves, but I think it handles much better than, say, Iron Kingdoms, where you had to measure distance for everything just like in the minis game, which could slow stuff down. I got into N3 first and bought into the RPG because of that, and I think it does a great job of feeling like the minis game while allowing the freedom needed as an RPG. I'd actually be upset if the RPG said to just go play the minis game every time combat happened. The old mechwarrior RPGs did that, and it was an incredible letdown. I grabbed the RPG because I want to have fun in the setting without having to resort to breaking out the minis game, you know?
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# ¿ Jan 7, 2021 19:57 |
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Red Shoe posted:After wrapping up our last campaign, my group was looking to play some sci fi and decided on Infinity after reviewing a handful of options. I have done a game with Infinity 2d20 before and ended up with mixed impressions of the system. I have made a few tweaks to smooth out the previous friction points but character creation is a complete mess and I think it deserves a ground-up rework. Besides actively resisting the player's attempt to implement a specific character concept, the resource used to guide decisions is valued extremely inconsistently. For instance, a life point to pick a youth event which probably has zero mechanical effect can also be used to buy an additional career which comes with 5 skill-ups and a handful of gear. One player rolled the "Chinese Curse" career event twice for the same career (1/3600 chance) which meant they had to roll a total of 6 times on the career events table for a single career, after which they were so tired of the process they didn't want to bother spending life points on additional careers and associated bookkeeping. The random character process is great fun, and works pretty well for the regular group conceit the game uses (you are all people from wildly different nations working together for the Space UN black ops, and possibly working at cross purposes), but if you're wanting to run a single nation game, or some other tight theme, some fiddling will be necessary. Mutant Chronicles and Conan also have random character gen.
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# ¿ Feb 28, 2022 23:13 |
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CitizenKeen posted:There's one more book in the line promised by the Kickstarter. I suspect Modiphius will be done then. I wonder if they're actually making money on Infinity, or they're just fulfilling a Kickstarter obligation gone slightly awry. What book is being waited on? As far as I know the line is done with the last shipment they sent out last year, and the beast is finally done, years overdue. I highly doubt they're going to make anything more for it.
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# ¿ Feb 9, 2023 21:39 |
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Leperflesh posted:I'm gonna say if you and your whole group are unfamiliar with the game, you could just use the core rulebook. Each of what I'll call the "themed supplements" below add a gazeteer style overview of an additional region on the map, some character options set to a particular theme, and some GM resources for running adventures and various enemies for that theme/region. If your group can choose a theme, it can make sense to add in the rules from that book. For example, Conan the Pirate obviously adds some nautical-themed stuff: character archetypes, castes, talents, stories, gear, sorceries. And then it also adds stuff for the GM: some events, encounters, enemies, some rules for pirate organizations, some rules for ship combat, carousing events, and so forth. If your players want a piracy campaign, definitely use it; if they just want to go on a sailing trip as one game night of a campaign, use it as a GM resource. If one player in a game not about piracy/sailing wants to have a sailorish background, you could borrow an archetype from the book and ignore the rest... but also they could just play a Pirate out of the core book and call it a day. Do that to avoid having more books you might need to bust out and reference in the middle of a game night. This generally applies to all of these themed supplements. There's ten archetypes in the core book and along with all the background and skill and talent options you already have quite a lot of flexibility to sink your teeth into as a gaming group. This is a late response to this summary (which is really good), but one thing you might find useful in the Conan the Exiles Sourcebook even if you're not using that setting is that it has expansive rules for crafting buildings and settlements that could be useful for any sort of campaign where you grow beyond simple wanderers.
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# ¿ May 4, 2023 20:32 |
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Sure, go ahead. There's also some stuff in there about map exploration and survival rules... basically everything you'd need to do a Westmarches hexcrawl in Conan.
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# ¿ May 4, 2023 20:41 |
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Ammo being a constant concern has been in every Fallout, I'm not sure why you think that's 4-specific.
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# ¿ Apr 15, 2024 16:48 |
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There are some games out there where detailed resource tracking works for the setting, and I think post-apoc is one of them. We already have plenty of more fast and loose PA games out there, I don't mind Fallout being crunchier.
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# ¿ Apr 15, 2024 20:07 |
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# ¿ May 22, 2024 05:07 |
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Leperflesh posted:One thing that a number of RPG publishers have figured out over the year is that spending money on editing does not result in increased sales. Spending money on art and licensing does. I have the entire Infinity collection, and you can practically see the life leave the editor's eyes as you get to the end of the line.
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# ¿ Apr 15, 2024 21:01 |