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al-azad
May 28, 2009



I'm nearing the end of Roki and I have to recommend it 100% for whatever price you can get it. It was made by two former Guerrilla Games staff and I went in expecting something more narrative focused but it's an honest to god Monkey Island 2 scale inventory based adventure game on top of being absolutely gorgeous.

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al-azad
May 28, 2009



A lot of the messiness of Full Throttle comes from a chaotic era of LucasArts. Despite being a critical success Monkey Island wasn’t a hit and MI2 probably the worst performing game by Gilbert’s description that caused a change in the company from “don’t lose us money” to “Star Wars is making all the money, do that.” Full Throttle was hated by the execs so the concept was retooled over and over to basically become a cut down action-FMV adventure.

It sold so well that the company greenlit two sequels, both character action games, but adventure games “died” in the late 90s and they moved to all Star Wars.

al-azad
May 28, 2009



Barudak posted:

This sold really well? What? The executive meddling makes a lot more sense to explain why there is a terrible attempt at roadrash thrown into it.

Im not trying to be rude but this is a huge mess of a game and not in the "they bit off more than they could chew lets see a sequel" kind of way. I totally get that the aesthetic is really different from the average anything and I really do dig that (and some of the music is fantastic) but I am clearly way out of line with the tastes of 1995 gamer.

This game is basically I think affirming I like the visual novel style of adventure game a lot more than this.

1.5 million copies which is for real like more than every LA adventure game before it combined and probably the best selling point and click adventure game of the 90s if you don’t count Myst. And Brøderbund/humongous, like Pajama Sam ate everyone’s lunch.

And I agree, I love these old games for how economical and interesting they are with limited resources but I never hesitate to flip open a guide when I’m stuck which usually came down to obfuscating information more than a puzzle actually being obtuse.

Leading to the question, the hardest “puzzles” were always figuring out there was a screen transition which ends up getting hidden in the background. Happened multiple times in Sam and Max when the screen won’t scroll until you’re like near the absolute edge but graphically the room looks like a single screen. I’ve even encountered this in modern 2D adventure games it’s so annoying!

al-azad
May 28, 2009



Barudak posted:

It weirdly reminds me a bit of freddi fish (favorite adventure game from the era, lets fight) in so far as realizing simplicity helps a lot, but not as good.

Well let me tell you about this game called Tsioque! It's styled after the Humongous games like Pajama Sam and Freddi Fish where it's about half one-screen puzzles, half-inventory puzzles, and heavy on cinematics and little microgames. It's a more challenging both because it's very minimalist in its approach to dialog and hints but also the good ol' "obfuscate screen transitions" issue but I found the puzzles genuinely clever and it's over in about three hours.

If you have Humble monthly it's part of this month's package.

al-azad
May 28, 2009



Steve Purcell was smart enough to avoid that stuff. Sam and Max has always been irreverent kitsch nostalgia so the most topical things are a barbershop quartet, Bob Ross cultist leader, evil Ricki Lake, casino mafia, and the safest president of all the animated stone statue of Abraham Lincoln. So nothing topical at all unless you’re 40.

The worst stuff is Bosco being voiced by a white guy doing a very tame John Witherspoon voice and some mild ableist language which was all re-recorded or rewritten much to the anger of Steam reviewers who were probably 5 when the game came out.

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al-azad
May 28, 2009



I kind of like loose topics and ironically all your examples fit right into how I have gotten sucked into the first Risen which is primitive compared to games now but Piranha Bytes understand how to hook you with "just another hour" content.

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