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Statutory Ape posted:Tbh I designed that compartment to initially flood and kill the person that way but it offered too much time to escape. You can do some pretty nifty things with rudimentary use of the game's programming logic to make stuff like that work. For instance, you could use a combination of NOT and AND components to make it so engaging the security system also locked the door shut and trapped the interloper.
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# ¿ Aug 11, 2020 06:18 |
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# ¿ May 21, 2024 07:37 |