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Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Statutory Ape posted:

Tbh I designed that compartment to initially flood and kill the person that way but it offered too much time to escape.

My ship is highly compartmentalized and the next room may just have two pumps in it as well.

It's less destructive than the indoor coilgun

You can do some pretty nifty things with rudimentary use of the game's programming logic to make stuff like that work. For instance, you could use a combination of NOT and AND components to make it so engaging the security system also locked the door shut and trapped the interloper.

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