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Mouse wheel shifts through tech view modes, took me 5 cert levels before I figured that one out.
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# ? Jun 18, 2020 00:44 |
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# ? May 6, 2024 14:28 |
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Zeron posted:When you are grappled onto something, the right mouse button lets you pull. Which if it's small pulls it to you, but if it's large pulls you to it. Which allows you to move incredibly rapidly, since you can grapple onto things from almost the entire map. Beef posted:Mouse wheel shifts through tech view modes, took me 5 cert levels before I figured that one out. ahhhhhhHHHHHHHHHHH
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# ? Jun 18, 2020 00:54 |
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Ciaphas posted:At the moment yes but I think it's more bug than support, the UI scaling is clearly broken in an unintended way Yeah, the devs have said that 4k is being prioritized at the moment for a patch. Zeron posted:
I did a charged push on an object thinking I cut it free and was flung so far back I ended up right above a processing unit. Also if you ever decide to get real close to one of them it's a bad idea, it's got a suction effect you can't escape from. I had enough air to last until the time ran down otherwise I would have just died.
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# ? Jun 18, 2020 01:50 |
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Bold Robot posted:Is 1080p really the only supported resolution? This looks pretty sweet but that's kind of a weird limitation these days for a game with good graphics. No, keep hitting the left/right buttons. I’m running QHD@100hz.
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# ? Jun 18, 2020 02:13 |
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Anyone else with me in preferring controller to keyboard and mouse for this? It's not a drastic difference, but... well, I guess that's the point, they kinda work equally well, and controller lets me slob off in front of the TV
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# ? Jun 18, 2020 02:21 |
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threelemmings posted:Yeah I still think the time limit is good for making you push the pace a bit and think outside the box for efficiency. For example... Can't take credit for this, but galaxy brain would be pushing the platform toward the barge and then use a laser to vaporize it (it's only aluminium, who cares), so all the chair fly into the barge.
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# ? Jun 18, 2020 02:25 |
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Oh jeez, that's already pretty much how I handle the power cells, just throw away the drat panel. Extend that to chairs... Gosh this game is cool. It might be content-light but the skeleton (ha) for something great is sitting here
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# ? Jun 18, 2020 02:30 |
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Back Hack posted:Can't take credit for this, but galaxy brain would be pushing the platform toward the barge and then use a laser to vaporize it (it's only aluminium, who cares), so all the chair fly into the barge. Ah but you misinterpret: I threw the whole piece into the barge and it counts. No cutting needed threelemmings fucked around with this message at 02:40 on Jun 18, 2020 |
# ? Jun 18, 2020 02:37 |
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After playing around in freeplay...there definitely needs to be some game mode focused around strategically blowing up ships. It's ridiculously fun and good looking.
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# ? Jun 18, 2020 02:40 |
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threelemmings posted:Ah but you misinterpret: I threw the whole piece into the barge and it counts. I know what I'll be doing next time I get a passenger gecko. I've been avoiding them because of the chair spam but this resolves the issue nicely. What's the best way to cut up the gecko reactor quickly? In the passenger versions its set up such that you gotta move apart the hefty back end from the front just to create an egress.. The cargo geckos seem to handle things better.
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# ? Jun 18, 2020 02:41 |
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Kraftwerk posted:I know what I'll be doing next time I get a passenger gecko.
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# ? Jun 18, 2020 03:27 |
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Tim Pawlenty posted:I've been cutting out the area between it and the ECU (outside the main cabins) and processing the bottom piece. From there I make sure I've purged everything I can then its just a matter of cutting the pipes, pulling off the panels, and it should be a straight shot down once you remove it from the housing. You can then also pull the ECU and thrusters from that position. How do you purge the coolant pipes and fuel pipes? There isn't a utility key present in all circumstances. Is there a trick to the ECU?
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# ? Jun 18, 2020 04:17 |
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fuckin hell the game really gets going once you get the gecko, i have no idea where to even start
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# ? Jun 18, 2020 04:52 |
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Kraftwerk posted:How do you purge the coolant pipes and fuel pipes? There isn't a utility key present in all circumstances. For coolant pipes, find the Heatsink, remove front panel, and yank out all cans of coolant, wait for them to drain. You're golden. Fuel needs to be purge via switches (may cause a rupture, wait for it to end if it does) on fuel tanks or engines. Back Hack fucked around with this message at 05:00 on Jun 18, 2020 |
# ? Jun 18, 2020 04:55 |
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Kraftwerk posted:How do you purge the coolant pipes and fuel pipes? There isn't a utility key present in all circumstances. It seems that utility keys carry over ship to ship, there's a console in the center room next to the reactor. I didn't use any keys below class 4. If you don't have a key you can purge the fuel lines manually at each thruster. For the ECU if you want to avoid as much danger as possible pop the front and remove the tanks.
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# ? Jun 18, 2020 04:56 |
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queeb posted:fuckin hell the game really gets going once you get the gecko, i have no idea where to even start If it's too intimidating just go into free play and much about with it until you're comfortable.
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# ? Jun 18, 2020 04:57 |
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Back Hack posted:For coolant pipes, find the ECU, remove front panel, and yank out all cans of coolant, wait for them to drain. You're golden. I have yanked the cans in the past but I still get a burst of cold explosions once i try to cut the pipe. Is this draining process a long time or am I experiencing a bug? I also noticed in the gecko there's a lot of fuel tanks surrounding the thrusters. I saw vids of some people blowing the thrusters via manual override without removing the fuel and that sounds like a recipe for disaster to me.
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# ? Jun 18, 2020 04:58 |
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Kraftwerk posted:I have yanked the cans in the past but I still get a burst of cold explosions once i try to cut the pipe. Is this draining process a long time or am I experiencing a bug? I've had coolant explosions doing that occasionally but it doesn't seem violent, no damage just pushing stuff around and coating a room in ice.
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# ? Jun 18, 2020 04:59 |
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queeb posted:fuckin hell the game really gets going once you get the gecko, i have no idea where to even start
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# ? Jun 18, 2020 05:00 |
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I really hope this is the same ship explosion tech they are going to use for HW3
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# ? Jun 18, 2020 07:22 |
Super unlikely, given how much performance it takes just to process a single ship. The same visual effect can be achieved much more efficiently using other methods in situations where you don't need to model the exact cause of the destruction in detail, or permanently keep track of every little piece afterwards. My game started to stutter a lot when I tried to ram the entire internal frame of a Gecko into the furnace as a single piece.
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# ? Jun 18, 2020 07:43 |
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It looks so good just getting the reactor to meltdown and blow an intact ship into tiny pieces.
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# ? Jun 18, 2020 08:04 |
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Used some of the tips from this thread and scrapped an entire Mackerel in one shift.
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# ? Jun 18, 2020 08:11 |
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It's probably obvious to most folk but my biggest timesaver so far has been to use the split-beam on cut points, since it's both faster and (literally and figuratively) cooler. I only really use the single point laser on those thin aluminium corridor parts. It feels really good going from delicately picking apart a mackerel over 2-3 shifts to just picking off the expensive parts, sweeping along the outer plates and slinging the remaining chassis into the furnace. I wouldn't mind if the game explained itself a little more, but i do love that it lets you figure out your own approach. The tutorial at first made me think it'd be a nice chill methodical game but it's more like production-line butchery.
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# ? Jun 18, 2020 08:51 |
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Wallrod posted:The tutorial at first made me think it'd be a nice chill methodical game but it's more like production-line butchery. Thread title doesn't lie.
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# ? Jun 18, 2020 09:10 |
I think people might be finding the point-cutter more useful again later on in career mode, since one of the late upgrades for the cutter makes the splitsaw cut through nanocarbon as well, and it -will- cut whatever bulkhead is behind the cutting point or aluminium wall you're trying to cut, potentially ruining a huge slab of otherwise valuable nanocarbon. I learned this the hard way in free play
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# ? Jun 18, 2020 09:59 |
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Why the hell did I think this was VR only??
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# ? Jun 18, 2020 10:00 |
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What are the fuses for? I see there's a trick to pulling them out but what purpose does that serve? Usually by the time I get around to looking at them they're already dislodged, I suppose it's due to me disconnecting some other piece of electronics?
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# ? Jun 18, 2020 11:16 |
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Chev posted:What are the fuses for? I see there's a trick to pulling them out but what purpose does that serve? Usually by the time I get around to looking at them they're already dislodged, I suppose it's due to me disconnecting some other piece of electronics? Pulling the fuses on something prevents it from doing something that could kill you, essentially. Depending on what order you do things in it may not be necessary or it may save your life.
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# ? Jun 18, 2020 11:19 |
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Chev posted:What are the fuses for? I see there's a trick to pulling them out but what purpose does that serve? Usually by the time I get around to looking at them they're already dislodged, I suppose it's due to me disconnecting some other piece of electronics? They pop out when you pull the power generator. Be careful picking fuses up because they will catapult you into their panels for some reason?
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# ? Jun 18, 2020 11:21 |
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Thank you both! Yeah, I did notice picking up floating fuses is a near-deathtrap.
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# ? Jun 18, 2020 11:25 |
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Can't wait for more ships, like that bigass station thing from the splash screen. Also explosives. I don't even mind the timer that much, but what I do mind is that it takes you away from the good bits, and you need to click through the menu each time to go back, fly towards the ship, and pretty much waste your time. Wish it would just deduct the funds in the background or something.
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# ? Jun 18, 2020 11:43 |
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grate deceiver posted:Can't wait for more ships, like that bigass station thing from the splash screen. Also explosives. That's your dry-dock.
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# ? Jun 18, 2020 13:11 |
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The barge is cool but sometimes I wish it was just another magic chute.
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# ? Jun 18, 2020 13:38 |
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One of the lesser talked about things I really like is the dynamic soundtrack. Picks up when you're grappling dangerous things, switches station entirely on shock and concussion. Just some tinny classical music playing till you knock on your helmet to turn the space guitars back on. Did the latter grapple reeling in a soft crate that perfectly squarely hit me in the face, very embarassing
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# ? Jun 18, 2020 13:56 |
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Game loving owns. Seriously. They have the bones of a great game and things can only get better as they add more stuff for us to chop up. I really loved the intro and the backstory, they've done a real good job of weaving a fun story into it and I was laughing the whole way through the registration process. I'm still not totally sure that I understand how to safely depressurize a hull. I've done it a few times by pushing airlocks and the air filter things a few times until all the doors opened but other times I ended up just popping off the cap at the end of the ship which caused some rapid depressurization but it still worked! I'm also confused with what the scanner is telling me. I didn't know until reading this thread that the mouse wheel changes views () but I can't figure out what the red/green bars indicate in the first view. I usually just look at a panel outside of the scanner and look for the "CAUTION" message that appears by the crosshair to indicate "yo don't cut this"
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# ? Jun 18, 2020 14:14 |
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I don't know why but for Mackerels you safely vent the whole thing by hitting the vent in the main cabin above the airlock and hitting the airlock when it's done. Vents the cockpit and crawlspace that way Uncontrolled venting really depends on what's in the space, it seems to do damage to static equipment which can rupture fuel and coolant and discharge electricity. Usually means if you vent the Mackerel crawlspace the back end is blown to a thousand pieces when the fuel tanks go. Red/green/blue usually corresponds to furnace/barge/processor but can't picture exactly what you're talking about in the scan view.
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# ? Jun 18, 2020 14:32 |
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When you look at rooms in the first scanner view (that shows stuff like cut points and the like) each room with have a red or green bar next to it. This indicates its pressurization status: green means pressurized and red means depressurized.
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# ? Jun 18, 2020 14:35 |
I haven't exhaustively tested it yet, but I suspect the manner you breach a room also has an effect. For example, venting a room by deleting a window into it has been a lot more controlled for me so far than making an incision with the splitsaw, which seems to quickly cause the entire surface the incision was made in to explode outwards.
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# ? Jun 18, 2020 14:38 |
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# ? May 6, 2024 14:28 |
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Back Hack posted:That's your dry-dock. Yes, and...? *grins and helicopters splitsaw head*
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# ? Jun 18, 2020 14:42 |