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Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
playing for the first time, I used the timer. Now that I've beaten it and am replaying for a chill and relax game, it's open shift no timers.

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gimme the GOD DAMN candy
Jul 1, 2007
the timer serves as a reminder to stop chasing after increasingly worthless scraps and move on to the next ship.

CuddleCryptid
Jan 11, 2013

Things could be going better

gimme the GOD drat candy posted:

the timer serves as a reminder to stop chasing after increasingly worthless scraps and move on to the next ship.

Listen buckaroo, that one inch scrap of steel you thought was worthless? Let's say that scrap gets bumped by a ship being moved into the yard. And let's say it ends up moving near the jump gates above the yard. Have you see what happens when a ship moving at 98% of the speed of light hits a piece of metal? They'll get opened up like a tin can, and it'll kill everyone, and it'll all be your fault.

zedprime
Jun 9, 2007

yospos
The fact that the yard is spotless after you end scrapping a ship proves you aren't actually needed and you're just in a capitalist limbo for the entertainment of middle managers.

zedprime
Jun 9, 2007

yospos
There an instantly more believable story where the Bobs from Office Space replace the comedy union buster and you have an earnest conversation about why we can't just put the whole ship on the barge.

haveblue
Aug 15, 2005



Toilet Rascal

zedprime posted:

The fact that the yard is spotless after you end scrapping a ship proves you aren't actually needed and you're just in a capitalist limbo for the entertainment of middle managers.

I figured they just make someone else go out and clean up the yard after you mark the job as completed

CuddleCryptid
Jan 11, 2013

Things could be going better

zedprime posted:

There an instantly more believable story where the Bobs from Office Space replace the comedy union buster and you have an earnest conversation about why we can't just put the whole ship on the barge.

There's a lot of questions, such as why glass and steel can go into the same forge, or what exactly a "processor" does.

It's possible that the dumping sites just bring chunks in for a separate team of workers to then process and melt down but then the question becomes why you have to have this super dangerous hard vacuum shipbreaker when you could just have a pressurized dock to break things down in.

dogstile
May 1, 2012

fucking clocks
how do they work?
You can't quickly lob half a ship into a furnace in a pressurized environment.

Hwurmp
May 20, 2005

pressurized environments cost money :capitalism:

A Wizard of Goatse
Dec 14, 2014

CuddleCryptid posted:

There's a lot of questions, such as why glass and steel can go into the same forge, or what exactly a "processor" does.

It's possible that the dumping sites just bring chunks in for a separate team of workers to then process and melt down but then the question becomes why you have to have this super dangerous hard vacuum shipbreaker when you could just have a pressurized dock to break things down in.

wait til you hear how IRL shipbreaking is done and why

zedprime posted:

The fact that the yard is spotless after you end scrapping a ship proves you aren't actually needed and you're just in a capitalist limbo for the entertainment of middle managers.

imo they're just moving the whole station's orbit out ever so slightly every few shifts and leaving all that crap behind in the ever-expanding kessler cloud

A Wizard of Goatse fucked around with this message at 17:54 on Jun 9, 2023

magimix
Dec 31, 2003

MY FAT WAIFU!!! :love:
She's fetish efficient :3:

Nap Ghost
It puts me in the mind of the factory jobs I used to do when I was younger. Why was I there? Because meat was somewhat cheaper than a machine to do the same thing. And easier to dispose of when done.

magimix fucked around with this message at 19:00 on Jun 9, 2023

Phssthpok
Nov 7, 2004

fingers like strings of walnuts

CuddleCryptid posted:

There's a lot of questions, such as why glass and steel can go into the same forge, or what exactly a "processor" does.

Fun fact: The Processor is named after Eugene L. Processor, who invented the Furnace.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



A Wizard of Goatse posted:

imo they're just moving the whole station's orbit out ever so slightly every few shifts and leaving all that crap behind in the ever-expanding kessler cloud

Yeah I'm honestly of the opinion they're a) moving your apartment/Master Jack around between ships since it's not actually connected to the work bay and B) as you said just de-orbiting the random scrap. They just probably do a grav-pulse downwards for the yard once you're done and let the atmosphere and gravity do the rest of the work.

Hwurmp
May 20, 2005

Alkydere posted:

Yeah I'm honestly of the opinion they're a) moving your apartment/Master Jack around between ships since it's not actually connected to the work bay

the view out your window is high up on the port side of the big hex ring; you can see Beulah if you look up there from the yard

how you get there from the Master Jack or why, I couldn't guess

Bremen
Jul 20, 2006

Our God..... is an awesome God

Alkydere posted:

Yeah I'm honestly of the opinion they're a) moving your apartment/Master Jack around between ships since it's not actually connected to the work bay and B) as you said just de-orbiting the random scrap. They just probably do a grav-pulse downwards for the yard once you're done and let the atmosphere and gravity do the rest of the work.

Grave pulse retrograde :science:.

When you push things in orbit down, they come back up at speed.

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon

Hwurmp posted:

the view out your window is high up on the port side of the big hex ring; you can see Beulah if you look up there from the yard

how you get there from the Master Jack or why, I couldn't guess

I don't think you actually live in the Jack, that's just where you suit in and out and rack your gear. I imagine the work day is 90% the commute to and from the Jack and getting your equipment on and off.

Hwurmp
May 20, 2005

your suit & gear are all in your hab though

CuddleCryptid
Jan 11, 2013

Things could be going better

Also you go to sleep and wake up at the end and start of every shift? You absolutely live in the hab.

Steelion
Aug 2, 2009
I choose to believe that your shift really is just 15 minutes, plus a few commuting to and from the hab, and the rest is genuine free time. There's just nothing to do that you can't see already inside the hab. Nothing but food paste, tool maintenance, posters, and that terminal. Bet you can't even play Doom on it. That's the real reason it's such a lovely job, the pay might not be nearly as bad as real shipbreaking, but you live your whole life in that hab with no human contact except over the radio, and nothing to do (to say nothing of the whole debt slavery thing.)

Omnicarus
Jan 16, 2006

I just figured they killed you when the shift was over and just printed a new one at the start of each day.

haveblue
Aug 15, 2005



Toilet Rascal

Omnicarus posted:

I just figured they killed you when the shift was over and just printed a new one at the start of each day.

If the numbers are at all reflective of how much the process actually costs, that probably not economical

They probably aren’t, but still, it’s got to be cheaper to reuse an existing employee

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
Also the copies get hosed up over time and you would need to hire train and scan a new human pretty quick which I assume would be even more expensive, so just having it there as a backup that you can charge your employee for but also write off for tax purposes is probably your best bet

CuddleCryptid
Jan 11, 2013

Things could be going better

Steelion posted:

I choose to believe that your shift really is just 15 minutes, plus a few commuting to and from the hab, and the rest is genuine free time. There's just nothing to do that you can't see already inside the hab. Nothing but food paste, tool maintenance, posters, and that terminal. Bet you can't even play Doom on it. That's the real reason it's such a lovely job, the pay might not be nearly as bad as real shipbreaking, but you live your whole life in that hab with no human contact except over the radio, and nothing to do (to say nothing of the whole debt slavery thing.)

I'm 95% sure that there is actually a fee for an "entertainment package" that was on the list of fees at the start of the game, but who knows what that even means.

zedprime
Jun 9, 2007

yospos

CuddleCryptid posted:

I'm 95% sure that there is actually a fee for an "entertainment package" that was on the list of fees at the start of the game, but who knows what that even means.
That's the radio in your helmet.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



All this clone talk reminds me of a good book I read last year, Mickey7 https://us.macmillan.com/books/9781250275035/mickey7

Also sort of on topic.
I prefer with time, as cutting down how many shifts you need because you are becoming better at cutting up ships is very satisfying.
Also the upgrades to your line cutter that extend the range is a trap, keep it short so you can keep it accurate. Long range means you'll cut some fuel line or reactor in the background by accident.

dogstile
May 1, 2012

fucking clocks
how do they work?

zedprime posted:

That's the radio in your helmet.

My immediate thought was porn, tbh

A Moose
Oct 22, 2009



I just started this, working through the tutorials, and it feels like every job gets a little bit less fun while you're learning things. The core concept is pretty cool but the tutorial is rough. Like, finish the tutorial and go "oh this is pretty cool" and then they're like "ok you're all set, btw you have to pay for your own fuel and oxygen and shifts are timed" then you get tethers! And then you have to keep buying tethers. I looked it up and found out the timer doesn't mean anything though.

I just started on the first level 2 thruster ship, where it has 4 thrusters and you have to yank the thruster and dive through a bunch of fire to hit the switch. First time I did it I burned a little of the pipes, and then realized I can't take those off to put in the furnace now. Then while I was trying to do that, the giant chunk of ship drifted over near the furnace. I tried to tether it into the processor and now its just kind of part of the wall between the processor and furnace because nobody tells you the furnace is MUCH stronger than the processor and can pull stuff from much farther away. RIP that chunk I guess.

Learning about reactors kinda sucked at first because it has the whole time pressure thing, but once you know where the reactor is, you can clear out around it and make a straight path from where it is to the barge. So with proper planning and skill its not even a problem, but those thrusters suck, there needs to be another way to mitigate the fire it just feels sloppy.
(Also that design seems kinda dumb in-universe. There's a shutoff switch that is impossible to reach without starting a fire on the thing you need to shut off? There's no way to get at it from the inside? Do people that do repairs/maintenance have to do that too or are these ships disposable?)

I'm also starting to deal with pressurized stuff, but that's not as much of a problem. I can look at it as long as I want, use airlocks and air conditioner things and try to cause the least damage. Unless the airlock is closed and the power is off, then you just cut it and hope you don't break anything expensive, right?

I just hope there aren't too many more times where the game basically forces you to break things. Like im not trying to 100% everything all the time. Sometimes I don't feel like pulling out all the lights before I chuck something in the processor. But I could have gotten it if I wanted to. It just annoys me when the game forces me to break something and then goes "look what you did" and penalizes me for it

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon
If you're breaking things you generally aren't doing the sequence right, or your cutting things in the wrong order.

Its a puzzle game at heart.

zedprime
Jun 9, 2007

yospos
I think you can finish the storyline before it kicks in but the highest hazard levels involve variously broken atmo units that require you to break things in the least bad way. And even the best laid of those plans will launch a small sliver into something important and blow up a room.

Bloody Pom
Jun 5, 2011



The trick to dealing with those thrusters, at least on higher hazard levels, is to grab one of the coolant pods on the outside, pierce it with a solid hit against the hull and then spray the pipes before cutting. It'll prevent them from igniting long enough for you to reach the purge switch.

Also, be sure to always pop the thrusters first. If you separate them from the main hull or cut away enough to put the whole ship below the 'immune to physics' threshold, then the physics engine will get VERY upset and likely splatter you when they split open.

haveblue
Aug 15, 2005



Toilet Rascal

M_Gargantua posted:

If you're breaking things you generally aren't doing the sequence right, or your cutting things in the wrong order.

Its a puzzle game at heart.

It's a puzzle game with a strong execution component. You can get good enough at zero-G maneuvering that you make it through the fire to the cutoff switch 9 times out of 10

Feeling the giant ships full of hazards going from tense deathtrap to laid-back routine was the best thing about this game

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


haveblue posted:

You can get good enough at zero-G maneuvering that you make it through the fire to the cutoff switch 9 times out of 10
from what I remember the time from fire to explosion is incredibly generous unless you nick a pipe deeper inside while cutting. like i would be able to point-laser the pipe joints (without the cutter! just heat), tether the thruster to the back wall, fly through the wall of flame & take a burn maybe 1/3 of the time, and hit the cutoff before the flames made it even halfway to the tanks

A Moose posted:

and now its just kind of part of the wall between the processor and furnace because nobody tells you the furnace is MUCH stronger than the processor and can pull stuff from much farther away. RIP that chunk I guess.
sheer pedantry on my part here because the end result is the same, but IIRC the furnaces & processors have equal suction ranges; the problem is the entire cutting bay is trapezoidal from above, tapering inward toward the back wall, so the furnaces and their suction AoEs are very close together compared to the two processors

that out of the way, agreed, getting poo poo stuck on that processor-furnace separator is infuriating. sometimes 4 or 5 tethers to a jack high on the opposite side could twist it out of the suction zones but by the end of the campaign i just wrote the drat things off

Ciaphas fucked around with this message at 23:51 on Jun 28, 2023

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
plus as you upgrade your suit, you'll be able to ignore damage and have more thrusters and O2 and fuel. If you choose open shift, you can run through career mode without a timer and even opt out of needing fuel and o2. I'd save that for a second run, though.

Bloody Pom already told you the secret for those 4 thruster ships, pop the compartment on the outside first, and be careful because not every compartment has the liquid nitrogen cans. When you get the hang of it, one can will be enough to freeze all four pipe junctions.

A Moose
Oct 22, 2009



So, the first Atlas I did, I must have missed the cryo pods. I'm only like level 8 so maybe cryo isn't a thing yet. also figured that if I attach a tether from the thruster to the back wall of the bay before I cut the pipes, it will immediately yank it out so I can get in and shut it off faster

The ship also pressure, but an un-powered airlock as the only entrance. So what I ended up doing was getting below the airlock, aiming up at it with my splitsaw and lasering across the bottom. Doors blew off and a couple of packages blew out, but it looks like I didn't get penalized for damaging anything, and I wasn't in line with the decompression so it all just blew over my head.

I did have 1 accidental decompression when I was removing the right side panel, apparently those side panels double as the interior walls of the cockpit. I thought it would have an aluminum inner wall, oops. I don't think I lost much though because the computer terminals and seats are attached pretty firmly.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
I never bothered with cryo, the procedure is pretty simple and quick to do by hand.

Step 1: Tether the cap to the wall of the shipyard as prep.
Step 2: Cut the bits holding it to the ship, floating gently as you do. Be quick about it!
Step 3: The cap gets yanked quickly and you just need to be slightly off to the side not to get smacked in the helmet.
Step 4: Yeet yourself inside by using the grapple.
Step 5: Just pull the lever and enjoy your spoils.

This should both get you in unscathed and avoid any damage to the thing - the only trick is to be quick once you start cutting, as the fire from pipes escalates after a few seconds.

magimix
Dec 31, 2003

MY FAT WAIFU!!! :love:
She's fetish efficient :3:

Nap Ghost

Lichtenstein posted:

I never bothered with cryo, the procedure is pretty simple and quick to do by hand.

Step 1: Tether the cap to the wall of the shipyard as prep.
Step 2: Cut the bits holding it to the ship, floating gently as you do. Be quick about it!
Step 3: The cap gets yanked quickly and you just need to be slightly off to the side not to get smacked in the helmet.
Step 4: Yeet yourself inside by using the grapple.
Step 5: Just pull the lever and enjoy your spoils.

This should both get you in unscathed and avoid any damage to the thing - the only trick is to be quick once you start cutting, as the fire from pipes escalates after a few seconds.

The only thing I'd change here is that, in my opinion at least, you don't even need the grapple. I always just yank the engine out, and thrust my way along to the lever. The only times it's gone wrong for me is when a physics glitch kills me when all the bits seperate (I think that was ultimately patched?)

It isn't all sweetness and light though. There is one ship in particular where I see the highest risk of things going terribly, explosively wrong. Specifically, a Gecko that has no working atmo units, and has heaps of debris floating in interior spaces (especially in the the crawlspaces), in the vicinity of pipes and other things easily damaged.

I always need to make sure I have a reliable 'out' when I'm depressurising those, and be okay with losing some salvage. They're the only kind of ship where I might still have a full-on reactor emergency. And it isn't always *right away*. I've had a decent number where I *thought* I'd pulled it off, but *eventually* some fire spread, or some leak got sufficiently severe, that things kerploded.

Edit: I think the *other* thing I occasionally get wrong if I'm too spaced out, is if I break a large ship in such I way that I pull the generator before I disable the engines. So loving annoying when I do that :cry:

magimix fucked around with this message at 17:11 on Jun 29, 2023

Big Ink
Jun 26, 2006
[img]https://forumimages.somethingawful.com/images/newbie.gif[/img]

Ciaphas posted:


sheer pedantry on my part here because the end result is the same, but IIRC the furnaces & processors have equal suction ranges; the problem is the entire cutting bay is trapezoidal from above, tapering inward toward the back wall, so the furnaces and their suction AoEs are very close together compared to the two processors

that out of the way, agreed, getting poo poo stuck on that processor-furnace separator is infuriating. sometimes 4 or 5 tethers to a jack high on the opposite side could twist it out of the suction zones but by the end of the campaign i just wrote the drat things off

https://www.youtube.com/watch?v=stt1x1FTgIE

Is the video explaining this issue. Things have changed slightly since. The furnace side pull zone has been moved back to about halfway into the furnace entryway and the pull zone no longer grabs/pulls anything heavier than 18,000 weight units.

dogstile
May 1, 2012

fucking clocks
how do they work?
So i no longer have to just yeet a bit of metal as fast as i can towards one end? Nice.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

A Moose posted:

So, the first Atlas I did, I must have missed the cryo pods. I'm only like level 8 so maybe cryo isn't a thing yet. also figured that if I attach a tether from the thruster to the back wall of the bay before I cut the pipes, it will immediately yank it out so I can get in and shut it off faster

The ship also pressure, but an un-powered airlock as the only entrance. So what I ended up doing was getting below the airlock, aiming up at it with my splitsaw and lasering across the bottom. Doors blew off and a couple of packages blew out, but it looks like I didn't get penalized for damaging anything, and I wasn't in line with the decompression so it all just blew over my head.

I did have 1 accidental decompression when I was removing the right side panel, apparently those side panels double as the interior walls of the cockpit. I thought it would have an aluminum inner wall, oops. I don't think I lost much though because the computer terminals and seats are attached pretty firmly.

Honestly, unless you blow up an engine or a thruster, don't worry about losing salvage.

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



You unlock Atlases before you unlock Cryo. You don't get cryo until you get Level 2 reactors which require cryo for the cooling unit. The pods do make it easier though. You can either just fire the cryo pod freeze 1-2 pipes or you can smack it against a component until it cracks and use that to freeze all the pipes.

These days I just go back to "gently caress this poo poo", rip the engine out, fly through the fire and then get crushed by the housing during the emergency flush.

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