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Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface

Joe Chill posted:

So what were they needing exactly?

Food might have been an issue, units need to eat iirc and in a lot of starts your food situation can struggle to support your starting city, let alone the army.

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Kvlt!
May 19, 2012



Promontory posted:

I remember getting a dilemma in Shadow Empire where one of my leaders had angered the nation by a summary execution. One of my options was to "reverse the decision of the leader". Seemed a bit ambitious...

I do kind of adore the game though. I like that there's lots of detail which still remains manageable with the political points abstraction, characters and the card system.

Let's say I want a tank regiment. In a different 4X I'd pick a city, tell them to build tanks for X minerals and send it off.

In Shadow Empire I still need the raw materials. Depending on the planet, maybe I'll build roads through a monster-infested jungle and dig a mine, or maybe I'll have my people salvage metal from the ruins of a huge megacity.

Then I'll need a viable design for the thing. I don't have to do it myself, I just need to lay out design goals and have someone present a prototype. Maybe I'll need to wait to find a competent designer and frustrate the militarist political party by refusing their failchild candidates, souring relations with my chief of staff.

After getting a workable design I'll need to field it, recruiting enough people away from the workforce to man the unit. I will also need a commander: maybe my best option is a skilled but hideously corrupt general. Maybe I'll try to get some of the funds back, or decide it's too risky and live with the extra cost.

Finally I'll need to stockpile the regiment with fuel, food and ammo by ensuring my logistics network functions. Especially on poor planets finally fielding a major force feels like an achievement to me, like I've really mobilized all of my pretend nation's resources. Then a guy gets upset about being denied a cushy department head job, rebels and cuts off my shiny tanks' supply route, forcing me to scramble.

I get this won't appeal to everyone, especially since all you build in the game is a war machine, but to me navigating all these complications is fun even in single player.

That's actually what I absolutely adore about the game too, its just absolutely awful at telling you how all that works. For me its usually "I need a tank...okay let me build a mine. What the gently caress do I do next". In theory what you described is my perfect 4X title, but in reality its just too obtuse to be enjoyable for my personal taste. Maybe im a dummy at this stuff but I have bashed my head against the game quite a bit and it just desperately needs to nudge the player in the right direction once in a while or offer a better tutorial/guide.

pedro0930
Oct 15, 2012
It might be easier to start with advanced start option. With the default start you have almost no tech researched (including basic stuff like solar power), no department formed (so no department to even design your tank, or to operationalize it in a formation). Your starting industrial capacity is small, and have limited access to material, like machine parts, hell, sometimes even water and food.

my dad
Oct 17, 2012

this shall be humorous
Crosspost:

my dad posted:

Talked to the friend, he stopped playing the original game on turn 200 when he entered rocket age, at which point he started planning the experiment game.




He noticed that merchants drop in price whenever he converts one into a settler, while the cost of settlers goes up at the same time. So this is probably the source of the cheap merchants. Converting his ancient merchants recruited early on into settlers didn't change the price, so the game probably remembers the baseline of merchant cost when you first get some of the prerequisites to the conversion ability.

His shovel income was close to 500 at this point (and fairly irrelevant because specialists) and the gold income was around 7 or 8 thousand per turn.

Kvlt!
May 19, 2012



pedro0930 posted:

It might be easier to start with advanced start option. With the default start you have almost no tech researched (including basic stuff like solar power), no department formed (so no department to even design your tank, or to operationalize it in a formation). Your starting industrial capacity is small, and have limited access to material, like machine parts, hell, sometimes even water and food.

Im gonna give that a try thank you!! I think I had assumed "Oh less tech/no departments formed/etc will be less overwhelming and teach me how it all works" but it sounds like its the complete opposite lol

habituallyred
Feb 6, 2015

Goa Tse-tung posted:

Shadow Empire is 4 years old and has zero mods, always a bad sign

There are totally mods... but they are either tied up in the game's official forum or the discord. I hear Pymous's balance mod is popular for getting rid of ICBMs? Seems silly to take the top off the tech tree, if you want the game to keep going just go for shield generators and bunkers.
Of course that mod was started before bunkers were implemented.

And yeah, Shadow Empire is a wargame first and a 4x second.

Don't turn on Nemesis or Guaranteed alien life on a planet that already has life for your first game!

Tech 3 City State start will make sure you aren't overwhelmed... but its the "hitting rocks together" tech level. If you go with this one take the supreme council only option. You'll need everything but start with buying out your salvagers, followed by scraping together enough metal for a factory. Get more power/food when you start to run a negative balance, not when you run out! If you have any neighbors that aren't farmers go with the model council first. Profile wise I'd go with Democracy/Commerce/Fist. Democracy lets you solve unrest problems with money. Commerce makes people happy, gets you more money, and lets you benefit more from private farms. Fist boosts your militia, to the point where you can cheap out on an actual army for longer and keep militia going afterwards.

A better choice is Tech 4, with a whole province. You start with the basics, so you aren't going to accidentally lock yourself out of power generation... Most importantly you are guaranteed a metal mine and a water mine with this start. The 4 council option will start you with the most important councils, and also diplomacy. Profile wise I'd start with Democracy/Government/Mind. Democracy lets you solve unrest problems with money. Government boosts your BP production and factory output, good stuff. Mind boosts your research even more and has solid postures.

Long term if you don't want a leader get rid of them! That keeps them from making your factions mad when you tell them they didn't get the job. The help tab has a stratagem encyclopedia entry. This tells you what each council gets you, and what cards your factions will give you for your profile.

TheDeadlyShoe
Feb 14, 2014

Shadow Empire is good, but it has this grog game problem where enormous amounts of attention were put into systems that are pointless because of balance and design decisions. Ultimately it has a lot of wasted potential. The tech tree just being WW2 with lasers slapped on the end is a case in point.

Still fun though and got my moneys worth

TheDeadlyShoe fucked around with this message at 21:43 on Apr 3, 2024

habituallyred
Feb 6, 2015

TheDeadlyShoe posted:

Shadow Empire is good, but it has this grog game problem where enormous amounts of attention were put into systems that are pointless because of balance and design decisions. Ultimately it has a lot of wasted potential. The tech tree just being WW2 with lasers slapped on the end is a case in point.

Still fun though and got my moneys worth

I'll say that the steady advancement of body armor is the bigger Sci-Fi deviation from the WWII equivalents. Eventually you aren't building bigger tanks to fight other big tanks. You are building them to overpower powered armor.

E: VVV Just means its time to play against human beings! :getin: Just be sure to agree ahead of time that wars should happen before the 100 turn mark, not to name any names.

habituallyred fucked around with this message at 21:58 on Apr 3, 2024

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
I just kept feeling like I ran out of poo poo to do. I'm not the best 4x player but It was pretty easy for me to punch through the AI lines and then steam roll and then due to map sizes it was just turn after turn after turn of painting the map and I just kinda grew bored.

Kvlt!
May 19, 2012



one little tidbit I find really charming about it is that it's a pretty straightforward extension of the military in the future, it's all hardcore military instead of a more fantastical Star Wars sci fi, but the dev(s?) (i think it's made by one guy if I'm correct?) included that one unit of lil techno wizards. I love looking at all the tanks and soldiers and then there's a little wizard unit.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Goa Tse-tung posted:

Shadow Empire is 4 years old and has zero mods, always a bad sign

Lmao ive been playing it with mods since it first came out.

Cugel the Clever
Apr 5, 2009
I LOVE AMERICA AND CAPITALISM DESPITE BEING POOR AS FUCK. I WILL NEVER RETIRE BUT HERE'S ANOTHER 200$ FOR UKRAINE, SLAVA

Joe Chill posted:

So what were they needing exactly?
The ambiguity on this is why I set the game aside. Nothing was directly surfaced to inform me of the source of the attrition and I went back a couple saves to play around with it to no avail. :shrug:

It's been like a year. I might still have the save.

SIGSEGV
Nov 4, 2010


habituallyred posted:

There are totally mods... but they are either tied up in the game's official forum or the discord. I hear Pymous's balance mod is popular for getting rid of ICBMs? Seems silly to take the top off the tech tree, if you want the game to keep going just go for shield generators and bunkers.

I really hate "the documentation and mods are in the discord" and I won't stop hating, I will in fact hate it some more after discord closes shop and archives of decades of arcane knowledge get instantaneously wiped out.

Theotus
Nov 8, 2014

Thanks for all the answers on that. Seems like I may as well save myself the $20 and actually learn to play EU4 or Stellaris or something.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

doctorfrog posted:

My play with Shadow Empires so far has been to generate cool planets and kinda think about what gameplay might evolve on them, then panic-quit on turn one. Most fun I've had with a 4x in years.

4x strategy games: Just one turn

Joe Chill
Mar 21, 2013

"What's this dance called?"

"'Radioactive Flesh.' It's the latest - and the last!"

Cugel the Clever posted:

The ambiguity on this is why I set the game aside. Nothing was directly surfaced to inform me of the source of the attrition and I went back a couple saves to play around with it to no avail. :shrug:

It's been like a year. I might still have the save.

I don't know if you knew this but clicking on the barrel icon in the unit info window would show what the unit is requesting and receiving. Stuff like replacements, ammo, food etc.

Xlorp posted:

Hugs from the Commissar

That's a great idea for a stratagem mod.

victrix
Oct 30, 2007


doctorfrog posted:

My play with Shadow Empires so far has been to generate cool planets and kinda think about what gameplay might evolve on them, then panic-quit on turn one. Most fun I've had with a 4x in years.

you may not like it, but this is what peak performance looks like

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Theotus posted:

Thanks for all the answers on that. Seems like I may as well save myself the $20 and actually learn to play EU4 or Stellaris or something.

Terra Invicta is on gamepass now, which is absolutely scratching my overly complex paradox itch.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

V for Vegas posted:

Lmao ive been playing it with mods since it first came out.

sure, and the casual observer will not

Demiurge4
Aug 10, 2011

Shadow Empire is pretty good as a strategy game, but the nation/leader management part is just the worst kind of awful opaque poo poo. I like the card system, I don't like that you roll a succession of likely very poo poo leaders you need to spend another card and resources to dismiss. The RNG heavy nature of every system also waters it all down because you can't really take your nation in a direction through policies, it's all just leader events that give a few points in whatever direction.

If you do a normal start you get the option of starting the game with all the ministries that then can't do anything because you don't have the BP's, or you start with 1 (2?) and by the time you get a full admin online you probably own half the planet.

I like the logistics though.

Theotus
Nov 8, 2014

Moonshine Rhyme posted:

Terra Invicta is on gamepass now, which is absolutely scratching my overly complex paradox itch.

That one is on my radar for sure, the theme seems rad. I haven't really checked in on it since it first hit early access. At that time it seemed to be a lot of "click and wait" and hope that your % chance to have a thing happen fired off. If not, you just do it again and again and again and again.

Promontory
Apr 6, 2011
I agree that the RNG in Shadow Empire can be frustrating. I find it especially annoying with the order of battle generation, where for some reason you can't really give directions on what you want ("an armoured division with recon attached, for fighting in vast deserts"). Instead you'll get tons of unnecessary formations. Even good leaders will suggest things like "72 000 guys on foot, but each with a rocket launcher".

Some cards are also really good and can trivialize internal tensions when you've learned the game and know what to prioritize. Cabinet retreats for everybody!

Megazver
Jan 13, 2006
There is a demo available for ZEPHON, a new game from the devs of WH40K Gladius. Looks pretty Gladius-y from what I've seen of it, but uses their own IP.

https://store.steampowered.com/app/1481170/ZEPHON/

SIGSEGV
Nov 4, 2010


Going back to ES2, it has a number of things that are really funny, like the game being unable to decide if Dust is a physical substance or something that can be generated by finance spreadsheets, the implications by buildings that all internal economies including the vampire ghost nuns, the clans of everything-survivors and the people eating slavers are free market economies, and the fact that some pretty hard pseudoscience shows up in tech descriptions, like micro expressions and also micro loans have been shown to be Not That Great.

It made me have a chuckle or two in a way I really hadn't since the heady days of TW Shogun 2 which had the motto of the SS as one of the perfectly orientalist tech descriptions.

Jack Trades
Nov 30, 2010

IIRC Dust is a physical crypto currency that can mine itself.

SIGSEGV
Nov 4, 2010


I think it's some sort of self replicating psychic magical nanomachines but making those replicate harder would need a facility dedicated to it.

Anyway, no sucking in air through teeth like TWS2 did.

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

SIGSEGV posted:

I think it's some sort of self replicating psychic magical nanomachines but making those replicate harder would need a facility dedicated to it.

Anyway, no sucking in air through teeth like TWS2 did.

This is more correct-ish, although its also correct that it is definitely on the vague side, and is magical by dint of "any sufficiently advanced tech". They are self-replicating and self-repairing nanomachines/elements that can network and act in concordance at scale. The universe is covered in it from the time of the Endless before they wiped each other out, and the scaling of it via tech and extraction is supposed to represent both being able to find/extract more of it from the places it has accreted since the end of the Endless, the ability to actually interact with and manage it, and things that actually utilize it at a fundamental level to their functioning (which is where heroes and fleet costs come in on it). Lorewise, the Endless used Dust so much that their structures were often directly made out of it, or at least had it interwoven to a deep level. It is, however, quite weird that a lot of the collection of it does come from the "finance" side, which in game I suspect is supposed to be part of its representation as a universal currency. Much meta, such value, yada yada.

If the above doesn't really make sense, that's because it doesn't, but whatever, cool universe, hope game 3 is a cool game.

lispy-goon
Jan 9, 2019
Speaking of Shadow Empire. One of the game's feature that I love and so few 4x or strategy games have is the simulation of a private/civilian sector.

In Shadow Empire, if you look after your cities well enough, the civilians in them will start building various buildings and improvements on their own, using their saved up money.

These civilian buildings/improvements, IIRC, will then provide more bonuses to the civilian sector in your cities, which will result in an increased resources yield, and thanks to how the game handles buildings/improvements, these civilian buildings don't interfere with your owns.

And the neat thing is, you could spend some resources to "appropriate" these civilian buildings, dictator/Soviet-style! It is essentially a simulating of a government taking over private industries by force. Doing this will net you a buildings/improvements for free, in exchange for taking resources from the private sector.

When I played the game and saw all these happened for the first time, I was so surprised and delighted!

Kvlt!
May 19, 2012



I'm not sure if it counts as a 4X so I hope this is the right thread.

I recently picked up Distant Worlds 2, because I often get burned out reading manuals/tutorials on complex games so by the time I understand them I don't really want to play them. So DW2's concept of being able to automate everything really appealed to me because (in theory at least), I can automate everything and just take manual control over things individually until I learn the ropes of them. Is this a good strategy, and if so any recs on which things to start manually doing first?

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
How convenient, I'm also on a DW2 kick lately (and also they're putting out another major patch Tuesday, hopefully my save from the beta will be compatible)

That was essentially how I learned Distant Worlds 1 back in the day, so as an approach I'd certainly recommend it - though maybe leave the stuff you can on at least "Suggest" or"Suggest and Execute" in order to give some visibility to what the automation is doing. (the difference is that Suggest tells you what it'll do but only does it if you opt in, Suggest and Execute tells you what it'll do and does it unless you opt out in a short window).

I think that "what to enable manual control first" really depends on what you find engaging and fun to do yourself though? For general "low number of clicks for a high impact on how your game turns out" suggestions, I'd go with diplomatic treaties/starting and ending wars/fleet posture and home base control, for a start.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?

Kvlt! posted:

I'm not sure if it counts as a 4X so I hope this is the right thread.

I recently picked up Distant Worlds 2, because I often get burned out reading manuals/tutorials on complex games so by the time I understand them I don't really want to play them. So DW2's concept of being able to automate everything really appealed to me because (in theory at least), I can automate everything and just take manual control over things individually until I learn the ropes of them. Is this a good strategy, and if so any recs on which things to start manually doing first?

Absolutely, and it is a great thing for that.

First things I would consider doing manually are probably making some kind of fleet a task force for hunting space monstrosities. Basically having a fleet you control to put out fires.

The cool thing is, if you let the game play fully automated, it still asks you whether to do things first.

It won't be too long before you just naturally say, "I think I want to take that tourism hub now," or "I want to put more emphasis into diplomacy with these guys, so I can put military pressure on those guys."

It kind of comes naturally.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Kvlt! posted:

I'm not sure if it counts as a 4X so I hope this is the right thread.

I recently picked up Distant Worlds 2, because I often get burned out reading manuals/tutorials on complex games so by the time I understand them I don't really want to play them. So DW2's concept of being able to automate everything really appealed to me because (in theory at least), I can automate everything and just take manual control over things individually until I learn the ropes of them. Is this a good strategy, and if so any recs on which things to start manually doing first?

You can automate everything and turn it into a huge, elaborate screensaver if you want. I think the best way to start out is put automation on "suggest" so the A.I. is recommending actions instead and you are making yes and no decisions. That way you can still have the computer make decisions but you can jump in and overrule it if its doing something you think is a bad idea. Personally, I like to play the game like a Paradox game and have everything except fleet movement and diplomacy on the "suggest" setting. I think the only thing I fully automate is the ship design.

Kvlt!
May 19, 2012



Thank you everyone! Really excited to dive in, seems like the space 4X ive always dreamed of.

Anyone play it on a Steam Deck? I'm assuming its pretty bad on there but just wanted to check bc some games I thought would be unplayable are surprisingly good

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Kvlt! posted:

Thank you everyone! Really excited to dive in, seems like the space 4X ive always dreamed of.

Anyone play it on a Steam Deck? I'm assuming its pretty bad on there but just wanted to check bc some games I thought would be unplayable are surprisingly good

That's a really good question. I'd like to know too.

Oh. If your game isn't starting when you try and load it up, you might have a problem with the intro movie not being able to play (it's encoded with some sort of long-lost format.) If this happens, go into startup.ini in the game folder and change "movie_playback" to 0.

Communist Bear
Oct 7, 2008

Megazver posted:

There is a demo available for ZEPHON, a new game from the devs of WH40K Gladius. Looks pretty Gladius-y from what I've seen of it, but uses their own IP.

https://store.steampowered.com/app/1481170/ZEPHON/

Seems kind of interesting - sort of a 4X set in a SCP post apocalypse.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

SlyFrog posted:

It won't be too long before you just naturally say, "I think I want to take that tourism hub now," or "I want to put more emphasis into diplomacy with these guys, so I can put military pressure on those guys."

It kind of comes naturally.

Definitely agreed, and in this vein, a really cool thing about the diplomacy automation is the per-faction stances like Befriend, Neutral, Defend Against, Conquer (which can, themselves, be set automatically or manually overridden) that guide what your diplomatic automation will suggest/do in terms of gifts or treaties, and also what intelligence missions your spymaster automation will suggest and against whom, and (I think?) where the fleet basing automation will base your fleets.

IDK if this is new, I haven't really touched DW2 since it came out two years ago, but they've been beavering away at it and so far it feels like it's in a really good state, I'm impressed. Bonus points to them for going back and revisiting the launch factions to add extra gimmicks to them similar to those in the DLC factions (even if the ones I play haven't yet gotten the treatment as of the upcoming patch).

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Megazver posted:

There is a demo available for ZEPHON, a new game from the devs of WH40K Gladius. Looks pretty Gladius-y from what I've seen of it, but uses their own IP.

https://store.steampowered.com/app/1481170/ZEPHON/

Nifty demo, not quite sure its for me, but I do like a lot of what is there. Do note the AI diplomacy is in a...state, and does some pretty weird stuff. Lot to be ironed out here, but if you liked Gladius, you'll like this. Very aggressive 4x that is far more focused on eXplore and eXterminate rather than the other Xs.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Kvlt! posted:

Thank you everyone! Really excited to dive in, seems like the space 4X ive always dreamed of.

Anyone play it on a Steam Deck? I'm assuming its pretty bad on there but just wanted to check bc some games I thought would be unplayable are surprisingly good

It sounds like you need to do some fiddling in desktop mode, but people have it working relatively well:

https://www.protondb.com/app/1531540?device=steamDeck

MrTargetPractice
Mar 17, 2004

We just released a big update for Distant Worlds 2. If you haven't tried it in a while please take a look and let me know how it goes!

https://store.steampowered.com/news/app/1531540/view/4193487660197795680

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Demiurge4
Aug 10, 2011

They put the patch notes into a loving .docx you have to download lmao.

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