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I have two ideas that I'd like to see in 4xs. One: Some kind of infrastructure modeling. It'd be neat to have the focus be way less on "what is the highest level tech I can research" and more on "what can I poo poo out gobs of, and is it meaningfully expensive to field high tech poo poo." two: cycles. Three distinct game phases, exploration, empire, ascension. I want to see games where once you dominate the galaxy your pops grow bored as gently caress and start ascending to a higher plane. Leave behind relics and weird poo poo, reshape stars, and then the next game you play go discover them.
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# ¿ Oct 21, 2020 17:33 |
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# ¿ May 16, 2024 06:59 |
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And you can zoom in on a planet and watch the little ships go through the slipway gates with a cool noise.
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# ¿ Jun 6, 2021 14:10 |
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Hannibal Rex posted:The best spiritual sequel to MOO2 is FTL. Play Highfleet
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# ¿ Aug 8, 2021 03:41 |
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Trip report on star dynasties, I'm enjoying it for what it is but the gameplay feels like CK2 in space with no religion. You can definitely tell they have plans for continuing to expand, but the demo will give you a very good idea on if you'll like the full game or not.
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# ¿ Sep 2, 2021 16:44 |
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Has any other game done a fully 3d strategic map? I feel like that's part of the reason that the different drive types didn't work out in stellaris, there's only so much you can do in a 2d space.
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# ¿ Feb 1, 2022 16:27 |
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loving pirates I'm paying you your goddamn money stop shooting me
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# ¿ Mar 10, 2022 16:25 |
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Archonex posted:Speaking of 4X games, did anyone pick up Wizards and Warlords when it was mentioned way back? I know I was going to do a topic about it but it seemed interest was iffy. So given the complexity of explaining parts of it I never bothered due to only a one or two people that seemed to be interested in it. I picked it up and gave it a shot and promptly bounced right off, would be interested in hearing some more breakdowns of it though.
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# ¿ Mar 15, 2022 16:35 |
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sebmojo posted:it cracked me up how no-one even noticed the the dev posting, lol I was going to say something clever based off the name but I couldn't think of it. Also the abandoned fleets are great but I would prefer the notifications about "we found this awesome ship what do" to be more on the level of once per fleet rather than once every time my construction ships finish the last one and move on to the next.
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# ¿ Mar 18, 2022 14:49 |
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It's a different studio that bought the ip off the dude but I'm still interested
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# ¿ Sep 23, 2022 12:49 |
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chaosapiant posted:I’ve never heard of this game. What kind of game was it? one of the more interesting twists was that since this is hell, there were no map borders. the map simply wrapped in every direction which meant that you were always surrounded and there were no safe directions. plus there was amazing card art and unit descriptions, I gotta find if there was an album of those because they are absolutely worth checking out on their own. one of the big things holding the original back was that the main guy was a fantastic game dev but an utterly poo poo (self admitted) coder the only multiplayer was pbem.
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# ¿ Sep 23, 2022 14:06 |
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I had never heard of spell force before this game and bought it because of positive word of mouth on this forum I hope that my purchase of this game results in the devs continuing to make this and they never make an 'og' spell force again
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# ¿ Feb 15, 2023 01:08 |
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Minor spell force question has anyone figured out a way to turn off the intro quest or is that baked in? I just want a tower and my dudes I don't want to get asked the same drat questions as I restart for the 4th time.
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# ¿ Feb 24, 2023 16:00 |
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I feel like there is absolutely room at this point for someone to do a sots-a-like and they should
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# ¿ Apr 30, 2023 22:58 |
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Started playing with spell force eo again and it plays a lot more smoothly than I remember.
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# ¿ Feb 23, 2024 18:48 |
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# ¿ May 16, 2024 06:59 |
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Jabor posted:A ship designer is basically the definition of "sounds cool but results in bad gameplay". I was gonna respond with Starsector, then I remembered that it's not really a 4x and the AI runs from a bunch of menu options that have already been generated and then also understands combat to a level most AIs don't come close to. So this comment had no point other than play Starsector I guess
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# ¿ Mar 25, 2024 23:53 |