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Electric_Mud posted:Mine was the ability to make actual colonies on resources that were too far outside of your border. So if the only source of oil was on the other side of the map you didn't have to build a whole city. (I really liked civ 3 and think it got too much poo poo when it introduced a lot of concepts that civ 4 refined into greatness )
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# ¿ Nov 5, 2022 18:53 |
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# ¿ May 16, 2024 19:58 |
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Lady Radia posted:Miriam was right tho Mayveena posted:Naw -This is a world with self-aware colonies that automatically, cleanly, and permanently remove those who "cause problems". Would you be comfortable being ruled over by such a thing? Miriam isn't. -Are we sure it's a good idea to make intelligent grey goo? -We can transport matter, but anyone who's been around sci-fi nerds too long has heard some version of the teleporter argument... (although Miriam's concern is with her idea of a soul) -She gets in a dig at capitalism, for it's fundamentally unable to handle all the important things in the world which can't be assigned a dollar value. On the flip side, as much as I loved playing as the University, let's not pretend there's not a lot of monstrous poo poo hiding behind that curtain.
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# ¿ Apr 4, 2023 19:24 |
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Lowen posted:IMO, there are 4x games with fun and good ship(or unit) designers like [...]SMAC, Lowen posted:I would say those two things are the mark of a bad, unfun unit designer.
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# ¿ Mar 26, 2024 04:28 |