What, no love for Imperialism I & II? Granted they don’t solve the tedium problem for endgame 4Xs, but more than any other game in the genre they made the economy aspect manageable while highlighting how diplomacy, trade, and war build off each other
Triskelli fucked around with this message at 14:39 on Jun 23, 2020 |
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# ¿ Jun 23, 2020 14:33 |
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# ¿ May 15, 2024 18:54 |