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oscarthewilde posted:this definitely needs a hall of fame feat. the best and worst patch notes of all time. i still cherish the SOTS2 patch notes that featured multiple 'fixes' that really only broke the game further. vaguely remember something with asteroids spawning in stars and causing ctd's? Didn't that one have a bug where admirals could be assigned to lead asteroids too? Among about a billion other things going wrong with that game lol
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# ¿ Jun 27, 2020 21:24 |
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# ¿ May 15, 2024 14:14 |
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Gort posted:Well, kinda. Stellaris, for example, has black hole, pulsar and nebula systems, so you can fight an enemy in a system where there's no such thing as shields (pulsar), ensure a crushing victory as long as you win since the enemy can't retreat (black hole), or hide a fleet and lay an ambush (nebula). I've had a couple of games where I built a massive starbase backed by a specialized shieldless fleet in a pulsar system, it's utterly unbreakable if you've prepared yourself properly.
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# ¿ Aug 19, 2020 20:11 |
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Poil posted:You managed to luck into the starbase not deciding to gear up with about 75% anti-shield weapons and the shield capacitors? I usually play with mods that let you influence that sort of thing, but even absent that, I just design an armor-only anti-armor/hull defense platform and build as many as I can, they will absolutely wreck the shop when anyone tries to come in.
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# ¿ Aug 19, 2020 21:39 |
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WeedlordGoku69 posted:I feel like with unit design in strategy games, you either have to make it as simple and unintrusive as possible, or go Full Armored Core with it and just offer a stupid amount of complexity and potential variety for people to mess with. I want a 4x that genuinely offers AC levels of unit customization. Or even Gran Turismo, lemme tweak the stiffness of every last spring in my mech's arms or something. You really do need to either go big or go home, either will piss some people off but trying to split the difference usually pisses everyone off.
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# ¿ Aug 23, 2020 07:06 |