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lispy-goon posted:IIRC, MoO2 has both Death Star-style planet cracking (turned them into asteriod field) and an entire star system destroying-style. I don't remember there being a system destroying weapon, but there was certainly a system-wide mine field also MoO2 had the best unit designer, because advancing technology unlocked special traits on existing weapons, and made them smaller/cheaper. There was a reason to keep rushing Physics XI or whatever after exhausting the tech tree, because you could fit more shield-enveloping, armor-piercing, 3x critical damage phasers on your Death Stars also if you got far enough you could fit the Stellar Converter (Death Ray Laser) on ships smaller than a Death Star
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# ¿ Mar 27, 2024 20:14 |
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# ¿ May 16, 2024 13:50 |
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lispy-goon posted:Thanks for correcting me. It's been a long time. To add, you could destroy every planet in a solar system which left it uncolonizable. There was no mechanism to convert asteroid belts into planets without a colony in system. However, a planet needed to be colonized to use the Stellar Converter on it, so I may have committed some war crimes by colonizing a planet, ceding it to an enemy, and then destroying it with the already-orbiting Doom Star I've played that game a lot
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# ¿ Mar 28, 2024 20:30 |