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I'm currently replaying a game from my childhood. https://store.steampowered.com/app/490370/Imperium_Galactica_II/ It holds up surprisingly well. There are a bunch of ideas I wish modern 4X would incorporate, like how planets will mostly grow their cities on their own. You can just sell your ships and tanks on the galactic market once they are obsolete, though other factions may then use them against you. It has a fairly useful spy system. The land RTS portion has a few fun gimmicks, like calling strikes from ships in orbit. Planetary defense cannons will help defend the planet from attacks but if they are destroyed it's likely that surrounding buildings will also have taken hits. You can set a rally point on a fleet and have reinforcements travel there automatically.
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# ¿ Aug 23, 2020 20:30 |
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# ¿ May 16, 2024 14:22 |
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I count AI War as a 4X. It's AI War. There's no pretense that the AI isn't a murderous Skynet that will murder you dead. Freed from the requirement to appear like a fair AI, the devs can just go hog wild with AI behaviour. It also solves a recurring problem of 4X where the AI can't keep up once the player gets going. In AI War, Skynet will push back harder the more of a threat the player is.
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# ¿ Mar 16, 2021 13:55 |
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If you know how build an economy you should also know how to disrupt it. That knowledge should allow you to disrupt a rival's economy. That doesn't work if the AI just blatantly cheats. It's very unsatisfying to learn that something that would have crippled a faction normally doesn't work just because it's the computer controlling it.
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# ¿ Apr 30, 2022 16:42 |
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I watched a few Millennia videos and it seems interesting. I am so starved for a good 4X after the disppointment of Humankind…
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# ¿ Mar 25, 2024 19:44 |
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Starsector is pretty cool, so it's not a bad recommendation. Still, I feel annoyed every time I rediscover that the combat AI in Starsector manages to pilot small ships more competently than I can…
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# ¿ Mar 25, 2024 23:56 |