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Gort
Aug 18, 2003

Good day what ho cup of tea

JeremoudCorbynejad posted:

It doesn't help that Space 4X can't spice things up with terrain. It's far more engaging when you can move units behind a hill or cross a river or get higher ground, but in space all you can do is... drift through the featureless void :geno:

Well, kinda. Stellaris, for example, has black hole, pulsar and nebula systems, so you can fight an enemy in a system where there's no such thing as shields (pulsar), ensure a crushing victory as long as you win since the enemy can't retreat (black hole), or hide a fleet and lay an ambush (nebula).

That said, I've never actually seen a battle decided by the use of such terrain, so it could be better implemented in that game.

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Gort
Aug 18, 2003

Good day what ho cup of tea

Saros posted:

Nifty! One of the frustrating things about Stellar Monarch was that the autonomous fleets didnt quite work right and you had to micro them a lot to acheive good results.

Is there a guide for this somewhere? This baffled me when I was trying to learn the game but I otherwise liked it

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