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JeremoudCorbynejad posted:It doesn't help that Space 4X can't spice things up with terrain. It's far more engaging when you can move units behind a hill or cross a river or get higher ground, but in space all you can do is... drift through the featureless void Well, kinda. Stellaris, for example, has black hole, pulsar and nebula systems, so you can fight an enemy in a system where there's no such thing as shields (pulsar), ensure a crushing victory as long as you win since the enemy can't retreat (black hole), or hide a fleet and lay an ambush (nebula). That said, I've never actually seen a battle decided by the use of such terrain, so it could be better implemented in that game.
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# ¿ Aug 18, 2020 20:11 |
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# ¿ May 16, 2024 22:44 |
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Saros posted:Nifty! One of the frustrating things about Stellar Monarch was that the autonomous fleets didnt quite work right and you had to micro them a lot to acheive good results. Is there a guide for this somewhere? This baffled me when I was trying to learn the game but I otherwise liked it
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# ¿ Mar 6, 2021 16:40 |