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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks for making this thread, because I've been completely stuck on (Seraph's name) Gebura Missions. I've done the first one, scratched my head at the second and I'm pre-emptively pissing my pants for the rest. Good WAW and ALEPH anomalities to aim for?

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Completely ignoring them as you go around finishing the day or focusing one at a time with your entire employee pool also work. They are slow.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

TeeQueue posted:

Laetitia is a good girl who has done nothing wrong in her life, so that's 100% on you :colbert:

To be fair, 80% of the crisis are on you. The game is attention tax over attention tax, and eventually you'll mess up.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

TeeQueue posted:

Only do it once or twice a day since I'm sure I've heard of some people having bugs involving overdoing it, but it's second only to Knight of Despair in my 'list of ego gifts I like in the cheek slot', and 'guaranteed' is much better than '3% drop.'

I've had guys stuck in there after the second or third combat, even when sending a rescuer. It usually fixes itself when you end the day.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
It will appear the next time you open Training. Every fifth day you don’t get an anomaly, so that’s where you’ll catch up, I think.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

jimmydalad posted:

Is Hell Train at a level of “repository reset or suffer”?

Yes. On my first full reset I dealt with it for 10 days (so beyond repository reset) and I ended up Day 1 resetting.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Something silly I had wanted to share since the start of the LP. Not going to spoil it because the LP already did, and it's a very minor lore thing:

The mirror that swaps stats around is great for training and saving LOB, and it's as safe as it can be, at worse you get a hit on your stats. The first time I got it, I sent someone to check it and possibly die trying, and after a couple of times I unlocked this tidbit:

Mirror of Adjustment posted:

"Looking into the mirror multiple times will gradually eat away one’s humanity until they become indistinguishable from a hollowed husk of a man, so caution is advised."

Now, the fun part was that the agent already had the thousand yard stare by default, but I thought it was a secondary effect of the mirror. I outright refused to use it until I read the LP, because I didn't want a base full of zombies reminding me how horrible I was.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Oh, gently caress me, the button changes appearance.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Tylana posted:

Doesn't the Tree kill The people as they turn into saplings?

Speaking of the Tree, did anyone else work out the trick with it and the Red Shoes on their own? Clicking on possessed people to make them stand still I had completely blanked on it being a mechanic at all until I looked it up for the Shoes.

Either the story or the Managerial Tips spell it pretty clearly. The tree catches clerks as well, so if you're lucky you get a couple of warning shots before you lose real people.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Without spoilers, how hosed up am I if I've chosen O-01-45? It's probably pure paranoia, so far they have only given to employees and gifted them a fancy hat. It's a stupid Zayin, even.

Fat Samurai fucked around with this message at 17:58 on Jun 30, 2020

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Fancy clock, that.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
This is probably a good idea that cannot possibly blow up in my face in any way.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

pumpinglemma posted:

Please keep us updated. :)

Surprisingly, it was NOT a good idea. Half the facility lost and I was dumb and pressed the End Day button without thinking, so there goes a bunch of equipment.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

pumpinglemma posted:

Yeah, that one's probably a repository reset then. The good news is that even if you got O-01-45 after your last memory point, you'll never have to worry about the clock again.

That is also the bad news.

I have just discovered what you meant :suicide:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I've just beaten a Midnight!!! Three agents dead, but it doesn't matter because it was for a mission.

Danakir posted:

Admittedly the (purposefully) cartoony graphics do help a little with keeping some of the horror from getting too gruesome and disturbing even when some of the Abnormalities are really messed up.

O-03-89 is great :allears:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
If this is both a point of no return and Bad Ending territory to me, I'm going to be annoyed, game: I've just hit day 46, and this is looking like home stretch. I have missed Hokma's Meltdown, even doing everything as soon as it was available.

Do I have to reset to day 1?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
ATAB: All Trees Are Bastards that want me to pay attention to them in a game where attention deficit kills you.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

PlasticAutomaton posted:

Okay so the bracelet does not insta kill at full health. It will kill if you put it back with less than full or hold it long enough to overheal. If you're looking to get the info, just have a full health agent pick it up, hold it for 20 seconds or so and put it back. Repeat till codex is full. the rest of the time? Ignore it except for a meltdown, where you just have an agent pick it up and put it back immediately.

This is me with 90% of the tools

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Keldulas posted:

Honestly, even without the shelter, I don't think there's anything stopping you from just staffing the entire day with complete newbies and just letting everyone die while Blue Star takes care of the problem.

What if you value the lives of your employees? :v:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I have started to play LoR after seeing the LP, still quite early, up to Urban Legend. A couple of questions:

- Does it matter if I use the same floors over and over for Receptions? I'd rather not re-do all the decks every fight.
- With cards becoming better as you climb (?), I'm feeling deck building boils down to "copy 90% of the previous enemy deck". Does this eventually change?

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks.

I know LobCorp worked like this with EGO Gifts, but I wish the game would let me unlock cosmetic stuff for every Librarian at once. It's not as if 2% chance of +1 damage is gamebreaking. Let me play Pretty Abomination Princess Dress Up.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm coming back to Ruina after a three month break. I'm at the point the LP is in (Molar Office), but got distracted because I had to grind up to level 15 before the next fights opened up. Two questions:

- Is there a quick way to remove all cards from every Librarian? I have no idea of what is where.
- Do I have to grind Library Level? I don't wanna. :(

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
On chapter 2. I've DMed groups that have the same propensity to eschew the plan and get their murder on at the drop of a hat. It's great.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Is there any reason not to take the fastest possible path through a dungeon? It seems that EGOs only appear at "event" rooms, not normal combat rooms.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Junpei posted:

Tremor and Poise still have me a little confused tho. And Sinking doesn't seem all that great? I've never made anyone Panic with it.

Some skills (for example, Banner Gregor has one) "burst" the Tremor, and then it does, something I can't remember. Lower stagger tresholds, thus making the toon easier to stagger? Something like that. It worsens their defence somehow.

Poise is extra crit chance.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Infinity Gaia posted:

Well, beat everything available. More content when, is what I say.

Is there a chapter 4? Chapter 3 is kicking my rear end.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

GilliamYaeger posted:

https://docs.google.com/spreadsheets/d/1f03-GPI8YPILqa8dRbUj-pvA7Kih0oXPQzWg-fbrQ0w/edit#gid=386324660

Here's a Google Doc charting the affinities of various characters and their EGO, to make teambuilding easier.

Thanks. Now I know at least which colour represent which sin.

What do the multipliers in the active and passive column mean?


BisbyWorl posted:

So, a bit of a cheese strat, but if a fight in a mirror dungeon is starting to go south you can close the game and re-enter the dungeon to try again from the start of the fight.

Just "giving up" on the fight in the settings screen works, too. It throws you back to the map with no consequences.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
What exactly do you get for matching colors? I might bother with team building if I knew what 2 or 3 matches actually mean in numbers.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Dropping my friend code as well, I have a lvl 30 uptied 000 Ismael, who does work on chapter 3, and a couple other tiered up 000.

Code is Y089957275

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Heading into the Stage 3 dungeon, I feel losing my support buddy is going to be painful.

Also, poor Sinclair. This is quite the change in tone after the casino hijinks.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

studio mujahideen posted:



i always feel so bad when i read these. everyone please be nice to project moon

e: beaten

It’s working, because I’ve send some cash their way, which I usually don’t.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Anyone having problems with the third dungeon? Twice after completing the event room down and to the right of the first checkpoint (the one where you make a choice to stop the torture) I've come back to a black map. I've tried zooming out and scrolling around, but I can't find it, neither in Android nor PC.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Einander posted:

I believe that happened once to me, but I hit the "go back to checkpoint" button (in the same menu that lets you leave the dungeon) and it resolved itself. Rooms cleared stay cleared, so it's more a "walk me to this location" than anything that reverts progress.

I was saving the checkpoint until I did all the fights in the floor. Checkpoint will bring me to the start of the dungeon :(

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Einander posted:

I believe that happened once to me, but I hit the "go back to checkpoint" button (in the same menu that lets you leave the dungeon) and it resolved itself. Rooms cleared stay cleared, so it's more a "walk me to this location" than anything that reverts progress.

Nah, it kills my progress. Funny thing, I can reset to the start of the second floor, kill a room, quit and then log on my phone, and the room is cleared.

It’s going to be annoying to clear dungeons on my phone.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Fighting the last boss of Dungeon 3. Now this feels like a proper Ruina fight.

Does Meursault's EGO lower the attack of all dice from a given enemy? I can more or less trigger it every turn, and -4 attack will be very helpful for the entire fight.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Are the 40 extra brains for the dungeons a one off? I only had time to do one of each this morning.

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

DuoRogue posted:

heathcliff's charge generation is perfectly fine on a wrath team (ie, with both n corp identities), because he doesnt really need that much at all. one connected graze + passive proc is enough to get it turn 2, for example.
That said reindeer ishmael's charge gen is definitely not good enough. S2 is nice but due to charge decay it requires at least three turns in a row to get enough charge for mind whip which isn't exactly reliable. her s1 charge generation is only heads hit so usually its +2 (basically only good for not losing charge) or even +0. Plus, unlike warp don's Leap being absurd, both of her s1 and s2 are mid as gently caress.

Though I think my ishmael is cursed because I don't think she's ever gotten more than two heads on mind whip.

but yeah, I do want to note faust incorrectly saying charge and not charge count, and I think that may be a holdover from when charge didn't decay. Basically everyone aside from warp don and heathcliff feel like they were designed without charge decay in mind at all.

(speaking of not saying count; kurokumo hong lu's Cloud Cutter apparently doubles if they have less than 4 bleed COUNT, so it's even more overpowered than I previously thought. There is not way this is ever not going off.)

Reindeer Ish MO is to blast red whenever possible and reset the battle if you miss nail a teammate.

In seriousness, you're right. I think removing charge decay would be a good thing.

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