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Your Ross is among the worst I have ever seen (he tends to turn out godly in my games). Could this be punishment for not making him a pirate? Only time will tell.
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# ¿ Jul 14, 2020 20:54 |
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# ¿ May 29, 2024 11:13 |
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FoolyCharged posted:Berserkers are the best, even lackluster ones like ross. Counterpoint - Dozla.
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# ¿ Jul 17, 2020 03:08 |
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Vilk, if you're still hankering for FE 8 after this LP, I recommend the Sacred War hack. It's a balance/difficulty hack that does a lot of interesting things. It completely revises many of the maps, tweaks items and includes some new ones specific to certain classes changes growths and base stats, revises the promotion tree a little bit so the Trainees can have their Super option right away with further promotion possibilities (if you go Trainee-->Trainee for Amelia you can then promote her a second time to either Paladin or Dragon Lord!) and gives each class an inherent ability.* Most of the changes are great in my opinion, especially the change to buff weapon uses, average 30-50 (including the regalia!) and better post-game. That said, it isn't all upside and some of the changes are for the worse (sages are buffed while leaving Mage Knights with only minimal tweaks to compensate, bows are still significantly worse than other weapon classes, for some unknown reason they implemented FE 4-style fixed weapon ranks based on the user's class, etc.). Still though, it would make for a very interesting LP with your signature flair. * The most hilarious is for the Ranger, who gets auto-Vantage (i.e. they always attack first).
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# ¿ Jul 18, 2020 01:23 |
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TheMcD posted:Things continue to escalate in the Rausten chapter. The hack increased the number of turns to survive, and while I dilligently scouted the map with Torch usage, I could not find Riev anywhere on the map. I can only presume he spawns in later. Re: the Duessal chapter. Did you bait Cormag with Vanessa/Tana in the middle area where there aren't too many enemies? That was how I got him to join fairly early in the turn count. Re: Riev, he spawns into the upper left corner of the map some amount of turns in (I can't remember). Funnily enough we also seem to have played that chapter very differently - I split into three teams. One went east and blocked in the spawns on that side (I think it was Gerik, Neimi, Tethys and Ross?) while Colm started looting. One group stayed in the west-middle area (including L'Arachel to rescue Colm so he could get all the chests before the map ended), while I had Joshua, Tana, Cormag, Ephraim and I think Lute as a Mage Knight go North and then swing east to kill the enemies in that direction. There is also a secret shop in the lower-left corner to get. What made things a lot easier was around Chapter 7 or 8 when realized I should stop using Iron weapons entirely as they are simply not worth it anymore (the same thing happened somewhat later with Steel weapons). You can afford to be a lot freer with better/more expensive weapons due to the revised economy and that made a huge difference in results for me. Light grinding of Valni 1 was also a must whenever a new unit joined that was underleveled (ugh, Ewan!). That said, I'm doing Lagdou now and it has become much more of a slog than the main game, which I quite enjoyed - will probably finish it then call it quits without doing the additional third dungeon. I am on Map 5 but will need to wait for the weekend to play due to work. Will be giving the Sacred Trilogy a go thereafter. TravelLog fucked around with this message at 00:49 on Jul 21, 2020 |
# ¿ Jul 21, 2020 00:40 |
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Rabbi Raccoon posted:Kinda reminds me of the Final Fantasy X superbosses where they decided bigger numbers = challenge. Oddly, Final Fantasy X-2 did their superbosses much better. I hated this so drat much about FFX Remastered. Dark Valefor is almost reasonable to beat with not too much grinding after the main story and sidequests, but from there the Dark Aeons ramp up so much that you basically can either just die when fighting them, or grind out the entire sphere grid for at least three party members and rely on Break Damage Limit Attack Reels from Wakka from beginning to end with no real variation in strategy.
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# ¿ Jul 21, 2020 00:53 |
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# ¿ May 29, 2024 11:13 |
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Vilk, I don’t know if you’re a Banjo Kazooie person, but an amazing hack of it just came out if so: “Banjo Kazooie: The Jiggies of Time”. https://n64today.com/2020/07/25/banjo-kazooie-jiggies-of-time/ It’s pretty insane what dedicated people can create in their spare time.
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# ¿ Jul 26, 2020 19:31 |