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The only wizardry games I have played are 7 & 8. And when I started 8 I was so traumatized by those friendly npcs that I never considered attacking them. It actually looks easier here, because the npc doesn't run away imminently after summoning his overpowered crew. Which deprives you of most available loot, unless you can kill him in two rounds.
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# ¿ Jul 15, 2020 01:15 |
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# ¿ May 14, 2024 00:53 |
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Zurai posted:So thanks to this thread, I found out that there's a small but surprisingly in-depth selection of mods for Wizardry 8, including options everywhere from "minor tweaks and balance changes" (Christian Coder's mod or Flamestryke's mod) all the way up to "gently caress everything you thought you knew about Wiz8, this is an entirely different game" (Lunastralis or Wizardry Reforged). Does that healing priest tempt you to walk back to him for embarrassingly long distances instead of resting? Like the healing fountain in the tutorial dungeon in wiz7?
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# ¿ Jul 28, 2020 22:28 |