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For the record that Spec Ops "you can choose to stop playing" is out of context AND said by one guy who was fond of jerking off about how genius his game was. It was in the context of "there's a lot of ways people can respond to this sort of thing, and if someone decided to stop playing I'd consider that a valid response", not an intended "solution". That game was a character descending into some dark places and taking the player along with him, framed as a... I think deconstruction is the right word despite its overuse... of FPS military games that have similar actions but celebrate them. In that respect Bioshock does the same thing, kind of aknowledges the meta-ness of doing stuff just because it's a quest objective, but the second part doesn't stop giving you quest objectives or expecting you to do them despite being "freed".
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# ¿ Sep 8, 2020 02:05 |
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# ¿ May 15, 2024 04:32 |
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NGDBSS posted:The way I like to think of Spec Ops is that it is Walker's story - but it is not your story as a player. I don't know if the writers were deliberately using Bertolt Brecht's distancing effect/Verfremdungseffekt but it's very much present. I hadn't heard of that technique, but I agree after reading it.
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# ¿ Sep 8, 2020 07:04 |