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ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Toad King posted:

Glitzville would have been perfect if there wasn't so much padding when going through the fights. Like each fight ended up being like two minutes longer than it had to be with the whole talk to the monitor/wait to get walked to the stage/etc. stuff that made the thing feel like a slog. And gently caress you if you wanted to 100% the game and had to go through the whole thing again, only without the plot beats to break it up.

Chapter 4 was the best, but even it had a lot of unnecessary backtracking.

Come to think of it, maybe TTYD is only as good as people remember it because they forgot all the awful backtracking in it.


I replayed it last year and it still owns, sorry.

Color Splash was pretty okay so maybe this will be fine but I gotta say it kind of sucks that they've been trying to reinvent Paper Mario longer than the 'classic style' paper mario games were being made at this point.

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