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robot roll call
Mar 7, 2006

dance dance dance dance dance to the radio


Tender Bender posted:

I'm still early but I like it as an attempt at making the JRPG random encounter busywork more engaging? I don't know if it quite works but since enemies seem to die more quickly it's more interesting to spin the ring and jump on the goombas than to just jump on the goombas 2-3 times.

As I get further in though I can see this getting really old, especially as they start reusing puzzles.

They add some wrinkles with different enemies. I just finished the yellow streamer and I still like the battles, I don't think they're much better or worse than a typical RPG battle at the end of the day. I'm really enjoying the game overall though.

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robot roll call
Mar 7, 2006

dance dance dance dance dance to the radio


Augus posted:

I guess I'm just too much of a casual to play paper mario, a game for hardcore gamers only

That's why you can just pay the toads to do it for you if you want. I was playing stoned a lot and would mash that toad button the second I had to move more than like 3 enemies lol


Anyways, just beat it, great game. I could go either way, they could just ditch the battles and focus on the ARPG stuff and poking around environments or they could expand on the battles with more enemy gimmicks, maybe equippable items or badges so you could focus on different "builds" or something, I dunno. Either way I hope they build on this one for the next sequel.

robot roll call
Mar 7, 2006

dance dance dance dance dance to the radio


spoilery endgame screenshot but they're definitely aware of how people feel about the generic npcs

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