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GotLag posted:Just refunded Mobius Front after 40 minutes. I was expecting more puzzles but according to Zach on reddit: Kinda in the mood for a war game, so I'll give Mobius Front a shot. I'm actually pretty impressed how experimental Zach is able to be in shunting between genres and styles.
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# ¿ Nov 6, 2020 18:37 |
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# ¿ May 16, 2024 03:13 |
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I'm getting into Modulus Front, but at the same time it's kinda obvious that Zach is approaching the genre as an outsider. Combat is extraordinarily random, which combined with the low unit count means you can set up a great assault with solid mitigation, but the rng just decides you're just losing the mission today. Scouting is really important, but really needs to be done with infantry, which take forever to move around. Combine that with large sections of some maps being empty, and you can be crawling through some maps if you're not willing to risk a tank to a surprise ambush. Still enjoying it, but it's no Advanced Wars. Bug Squash fucked around with this message at 17:42 on Nov 8, 2020 |
# ¿ Nov 8, 2020 16:44 |
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I played through some of my zachlike backlog this holiday, and really clicked with Exapunks to such an extent that I beat the game without even checking hints. I'm not sure if it's just easier than the other games, or if I entered some kind of highly specific zen state. For reference, Shenzhen IO has me feeling like a dunce and I'm only halfway in. I feel like there's a lot more wiggle room in Exapunks than Shenzhen, so it's easy to come up with a big awkward solution.
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# ¿ Jan 5, 2021 17:43 |
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I'm intrigued by signal state, and I'll download that demo tonight. Ideally they'd develop their own art style a bit, though. That input / expected output set-up is a little bit too similar to Shenzhen.
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# ¿ Jun 17, 2021 11:45 |
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Huh, I started out doing the sign post method, but couldn't for the life of me work out how to prevent multiple simultaneous returns and so fell into the M register method, using the exact same sync trick above.
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# ¿ Jul 31, 2021 17:22 |
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Beartaco posted:From the Exapunks level where you have to rotate a satellite to a certain angle, 1 degree at a time either clockwise or anticlockwise. I couldn't be bothered writing an if statement for "if target - angle > 180 then etc" so it just takes the loooong way around half of the time. Frankly I expected the playerbase to be as lazy as me with this one, I mean, it rotates the correct way 50% of the time! Boy was I wrong. When you get a score like that, the last level where you hack your own brain should be half the usual size.
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# ¿ Mar 5, 2022 11:14 |
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What a career, grandfather of one of the biggest games in history, bash out hit after hit in their own new genre of puzzle game, explain everything in an interactive book, then just retire from games.
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# ¿ Jun 15, 2022 22:31 |
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I just tried Steed Force with my 3 year old, and the story behind it is sound. Kids love to put together virtual gunpla. I hope full release has a bunch more kits. I'm loving Dungeons and Diagrams for doing a ten minute puzzle, Food Court feels like it could be a real Zachlike, and I'm obsessed with the forbidden flesh and it's edgy dialogue, I'm not sure how the mechanics work but I'm liking trying to puzzle out. Chip Wizard is stressing me a little bit as I'll open up a new level and have absolutely no clue how to ever accomplish it, but it is very satisfying to solve.
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# ¿ Jul 9, 2022 17:49 |
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Mystic Mongol posted:I just use sequencers instead of timers for all of my fryers. This makes it easier to run three fryers in parallel for all the levels where you cook a bunch of stuff! Hell yeah, at least on the levels where I can't synchronise everything going into the friers at once. Sequencers do feel a lot more powerful than anything else available. Timer, splitter, programmer, and some shenanigans you can pull off with the end input.
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# ¿ Jul 15, 2022 17:27 |
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WhiteHowler posted:I've become quite a bit better with sequencers in Food Court and am able to match most of my friends' best times. I managed this one with sequencers, but my 9 chicken feast did need to use two sequencers linked together to handle the whole thing. Everything moved in the exact same way every time, so I'm not sure how accuracy can be an issue. I thought Food Court was 100% deterministic.
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# ¿ Jul 15, 2022 18:36 |
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WhiteHowler posted:Not accuracy, but consistency between the three scenarios. Depending on whether you're discarding one, two, or three extra products, they'll enter with different timings that I don't think can be handled with a single sequencer. I used four sequencers, one for 3, one for 6, 2 for 9. Ugly as sin but effective. Plus you only need two disposals if you throw out the occasional half chicken. Friers can be operated from a single output if synchronised.
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# ¿ Jul 15, 2022 19:24 |
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Sorry if this was already posted, but there are now 12 extra XBPGH puzzles from users, and Steed Force now lets you do multiple builds of models ().
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# ¿ Jul 21, 2022 10:41 |
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Beartaco posted:I finally finished Exapunks last night. The last level had me stumped for months, but I finally found the time to sit down and hash it out. It required two stages: a tree traversal and a sort. I had the tree traversal sitting in a solution for a long time, and I knew how to do a sort (I just did a sort of inefficient bubble sort). Ultimately it was switching between the two stages that had me at a loss with the big question being: How will my code know that every register on the map has been returned to the root so that it can proceed with the sort. The solution ended up being embarrassingly simple: wait x number of cycles, if no more data has been returned in that time, the exas can move to the next stage. Major flashbacks for me, that was exactly my solution as well. I originally had a system where breadcrumb exas got left being so terminal exas could find their way back. I was really proud of that solution since it looked really nice in progress, but I just couldn't handle getting the results into the bubble sorting exa so I fell back on the global registry solution.
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# ¿ Jul 22, 2022 19:05 |
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No, I said "dry ice"
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# ¿ Jul 24, 2022 07:04 |
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Reveilled posted:Having finished all the Dungeons and Diagrams puzzles, I still don't know whether I discovered the trick to solving them, or if I basically broke the spirit of them and never learned the actual logic. I spent the first few meticulously working out where blocks could or could not go, but after a bit the logic element really got away from me. I'm pretty good at cave puzzles and picross which are clear inspirations, but I think there might have been certain logical inferences beyond the basics that just never came to me. Ultimately, I hit on the following general solution: This is a greater sacrilege than X'BPGH. Every fibre of my body is repulsed.
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# ¿ Jul 28, 2022 15:18 |
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# ¿ May 16, 2024 03:13 |
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Just wrapped up 20th Century Food Court, and this time the melancholy hit me (probably because the fictional developer is pretty explicitly Zach). Great game, I hope he moves on to great things. That soup bowl on the sushi level is such a cheeky little FU to people runnin out of machine space. I needed to take out a couple of routers and build a "dumber" solution to make space for the bits to run it. Chip Wizard just isn't scratching the itch, so I think I'll be moving on the optimisation for a bit.
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# ¿ Aug 1, 2022 16:03 |