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Dear Zachtronics, please make a modern version of Omega. Thank you. Love, me.
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# ¿ Oct 27, 2020 03:06 |
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# ¿ May 15, 2024 04:47 |
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I still want Zachtronics to do a modern version of Omega.
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# ¿ Feb 27, 2021 15:30 |
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I still want a modern version of Omega.
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# ¿ Apr 13, 2022 13:06 |
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"How To Invent Everything" by Ryan North has a great chapter that covers the logical progression from 'Classical Greek Logic' to 'and, not, or, xor gates' to 'half adders' to 'full adders' to 'basic CPU.'
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# ¿ Jul 8, 2022 14:34 |
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Yeah, Shenzhen is a little bit too on the nose in being a 'working engineer' simulator. "We have ten thousand of these chips. We're not even sure what they do. Figure out a product we can build with them to recoup our losses." Or eventually finding some of the undocumented commands that, in retrospect, make half the game trivial.
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# ¿ Sep 12, 2022 20:24 |
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Tirranek posted:Really should have read the manual more carefully Congratulations, you are now a programmer.
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# ¿ Sep 15, 2022 14:52 |
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I've been wishing, literally since 1989 came and went, for an updated version of Omega. https://en.wikipedia.org/wiki/Omega_(video_game) I still have the manual sitting on my shelf. I've never found a game that scratches quite the same itch. TheCenturion fucked around with this message at 14:26 on Feb 29, 2024 |
# ¿ Feb 29, 2024 14:24 |
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# ¿ May 15, 2024 04:47 |
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fezball posted:Are you aware of Carnage Heart EXA on PSP? I have never played Omega myself, but the description seems reasonably close. I am, as well as Mindrover and a few others. I like the chunky, old-school procedural code. Seems like a perfect fit for a Zachtronics game, if he ever decides he wants to make more. Like Shenzhen I/O.
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# ¿ Mar 1, 2024 20:49 |