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Oldstench posted:I would love to be able to use a game pad for the arcade game. You can. Go to the control config screen and press game pad buttons instead of keyboard keys when assigning controls.
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# ¿ Jul 9, 2022 16:51 |
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# ¿ May 16, 2024 17:22 |
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magimix posted:Edit: It is probably the smaller scope of these games, but I really want to try writing solvers for at least some of them, for the fun of it. Strange thing: there actually IS a Solver for Dungeons and Diagrams _in_ the LCBBS executable. I don’t know if it’s ever used, mind you.
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# ¿ Jul 9, 2022 16:53 |
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And between steps a fair amount resets. At first I tried plugging a multimixer into itself to act as a latch but that doesn’t work so apparently the electricity is sucked out of the wires between steps.
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# ¿ Jul 20, 2022 01:00 |
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I mean, the level design is the difficult bit. Implementing the rest is easy in comparison. You could play it with a pen and paper.
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# ¿ Jul 28, 2022 02:29 |
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Hempuli posted:Dungeons & Diagrams is effectively a paper puzzle; there are some others like Nonogram (Picross is a Nonogram puzzle), Cave & Aquarium that have somewhat similar systems. If you liked DnD, you might enjoy e.g. the puzz.link database of paper puzzles (each comes with a solving tool & rules explanations so you don't need to actually draw on paper) (https://puzz.link/), or the Grandmaster Puzzles blog (https://www.gmpuzzles.com/blog/) Those are cool to know about. But I meant to say that implementing an online version like Phssthpok suggested shouldn't be too difficult. I don't know if a rule-based solver or even generator is possible also.
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# ¿ Jul 28, 2022 13:49 |
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Don’t know if I wanted to laugh or cry at the guy who designed such awesome programming puzzles finding out that typical pupils will never learn that way.
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# ¿ Aug 1, 2022 22:40 |
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I still can’t do the penultimate line. I think I’m missing a law.
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# ¿ Aug 5, 2022 21:19 |
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I meant more the deduction laws. Ie: - if a monster has a clear square adjacent, all other adjacent squares are walls. - if a monster has 3 walls adjacent, the other square is clear. - if a non-monster clear square has 2 walls adjacent, the other two are clear. - if a space adjacent to a treasure chest is a wall, the 2 on the other side of the chest are clear. Etc.
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# ¿ Aug 6, 2022 05:05 |
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Thanks for the podcast link btw. Interesting to hear that D&Di was just designed as a podcast bonus after Zach played AD&D live. Just how talented is this man? That does seem to have skewed his views on education, mind you.
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# ¿ Aug 6, 2022 14:40 |
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Do people still hear from Zach? Last I heard he wanted to become a teacher, managed it, but didn’t like it and quit?
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# ¿ Feb 26, 2024 15:00 |
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Balatro is a lot of fun, but maybe a bit too random.
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# ¿ Feb 28, 2024 21:26 |
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It can do, but access to those jokers and deck shaping tools is also random. You’re betting you get offered a combination which can make a meaningful engine and don’t get a blind that shuts it down. One of the nice things about Zachtronics games is that they’re largely deterministic, so you can experiment with reliable results. If you got through the harder Zachtronics programming games you might as well go to codingame.com and actually program game solutions.
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# ¿ Feb 29, 2024 02:19 |
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Screeps Arena? Desynced?
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# ¿ Feb 29, 2024 17:29 |
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# ¿ May 16, 2024 17:22 |
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Just do some actual code on a Spectrum Next emulator I wish there was a fantasy console that supported bare metal ARM. Ideally the older version with the funky condition codes.
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# ¿ Mar 1, 2024 23:31 |