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Optimizing for power in Shenzhen IO spoke to my weird brain in ways no game before or since ever has and I love it to pieces. I've spent 200+ hours optimizing my solutions and never even beat the campaign. Basically, you work for a cheap electronics manufacturer and are given a spec for each puzzle. You get a number of components to use, but the big one is a microcontroller that you program using the game's own very simple assembly language. You are encouraged to cut corners to save power/cost, and the specs are incomplete and let you produce products which do unexpected things or work poorly in undefined cases. As an example, you make a doll that plays music, but you never actually have to play the same song more than once. So it's totally fine if playing the song a second time will fail - the child who has to reboot their doll to hear the song again won't be happy, but your bottom line will be. It's simple enough that you can play without knowing anything about assembly language, but deep enough that you can spend a long time optimizing if you want to top the leaderboards. Beat my high scores, thanks in advance.
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# ¿ Jul 10, 2020 23:40 |
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# ¿ May 15, 2024 08:18 |
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CharlieFoxtrot posted:I have the feelies for both the Shenzhen I/O and Exapunks special editions, they're really rad
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# ¿ Jul 11, 2020 06:49 |
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cubicle gangster posted:I enjoyed opus magnum, but i'm really not a fan of its leaderboard style being your cumulative results rather than based on a single solution like spacechem was.
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# ¿ Jul 18, 2020 23:24 |
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Taratang posted:Crossposting from the general Steam thread in the hopes they might spot this in a quieter thread:
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# ¿ Dec 27, 2020 16:18 |
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Rexxed posted:NERTS! Online is out.
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# ¿ Jan 23, 2021 11:37 |
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Shenzhen IO optimization is full of stuff like that. Oh? You wanted the circuit to play the same song more than once? Too bad, ain't in the spec.
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# ¿ Mar 6, 2022 03:49 |
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There's a deluxe edition for sale here: https://zachtronics.com/pop-up-store/
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# ¿ Jun 15, 2022 21:57 |
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Snake Maze posted:Yeah, same here. Got the receipt from paypal but nothing else so far.
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# ¿ Jun 17, 2022 03:39 |
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I got tracking info and apparently my feelies are coming tomorrow but yeah, game not unlocked yet.
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# ¿ Jun 20, 2022 22:32 |
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I believe compressure does the board within a board thing, which makes sense as it is the same author's previous game. I didn't get far enough into it to get a good impression but it seemed interesting.
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# ¿ Jun 21, 2022 10:23 |
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It sounds like he's just like, a bit bored with his own formula. I can't say I blame him. It explains the forays into other genres and the longer stretch between games as well. "Think of a weird programming model and build a game out of it" probably isn't as interesting to do the tenth time.
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# ¿ Jun 24, 2022 18:22 |
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Nth Doctor posted:They were already owned by a larger game company. I could see internal transfers being available.
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# ¿ Jul 4, 2022 22:36 |
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ymgve posted:When were they owned by a larger company, and which one? As far as I know Zachtronics has always been independent. quote:In 2015, Barth joined Valve to work on SteamVR.[8] He worked there for 10 months before departing.[9] Near the time he started to work at Valve, Barth had been considering shutting down Zachtronics due to stress of running the business alongside the new responsibilities at Valve. Sometime between the release of TIS-100 and Shenzhen I/O, Barth had come into contact with Alliance Media Holdings who offered to buy the studio and to manage the publishing of the games, while allowing Barth to retain his creative lead and control.[7] Since the studio's acquisition, it has published Shenzhen I/O, Opus Magnum, and Exapunks.[7]
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# ¿ Jul 4, 2022 23:03 |
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chaosbreather posted:Looks like their parent is less an overbearing corporate overlord and more utterly evaporated; their stock has been worthless for a while and their website doesn’t exist. Not even notable enough for a Wikipedia page. https://www.alliance.games/studios
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# ¿ Jul 4, 2022 23:17 |
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# ¿ May 15, 2024 08:18 |
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TheCenturion posted:Yeah, Shenzhen is a little bit too on the nose in being a 'working engineer' simulator. "We have ten thousand of these chips. We're not even sure what they do. Figure out a product we can build with them to recoup our losses." Or eventually finding some of the undocumented commands that, in retrospect, make half the game trivial.
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# ¿ Sep 12, 2022 23:15 |