|
Zanzibar Ham posted:I know we're not up to a vote yet, but I think we may want to research some better OSHA standards before moving back to other fields. Seconded
|
# ¿ Jul 17, 2020 18:18 |
|
|
# ¿ May 18, 2024 00:58 |
|
Gnoman posted:I'd also point out that Steve has authorized AuroraMod, so you can change the game color scheme if you want to. There's a link on the Aurora forum. I only caught some of the drama around that. Did he finally realize that the proper technical solution to his objection (I don't wanna get bug reports for mod-caused bugs) is to make checksum of loaded binaries and then check that against official version when reading bugs? It also fixes the problem for weird heisenbugs caused by plain old faulty drives, RAM, etc.
|
# ¿ Jul 24, 2020 18:07 |
|
Can we combine vote for carriers with vote for short range combat? I want the fighters to fight at closest possible ranges, but the carriers should stay out of trouble.
|
# ¿ Jul 25, 2020 12:09 |
|
Virtual Russian posted:++++++++++++ Naval Doctrine Plan plus Colonial Direction ++++++++++++
|
# ¿ Jul 26, 2020 06:29 |
|
I like the idea of Hera, but I think this is a huge problem Foxfire_ posted:- Component research: 1900RP total, 500RP for EM sensor, 120RP for the launcher, 1280RP for the engine. The engine in particualr is concerning since it will be immediately obsolete (next engine tier is 1665RP away) Unless this is a thing that will always happen due to how the mechanics work, spending only little less research points than it takes to go to next engine tier on a design that will become obsolete fairly quickly seems... bad. So I vote for kobold/wyvern duo to do this colony protection thing on a budget. Who needs operation range
|
# ¿ Jul 27, 2020 06:31 |
|
b. We shouldn't run away - if they were outright hostile, they would be shooting already. A is way too aggro.
|
# ¿ Jul 28, 2020 06:50 |
|
Virtual Russian posted:+++++++ Union of Terra Policy for 2110s +++++++
|
# ¿ Jul 30, 2020 12:37 |
|
Sign me up for being a space pilot, ideally of some fighter ship. There shall be no retirement, only fiery death
|
# ¿ Aug 7, 2020 14:41 |
|
EclecticTastes posted:Okay, it's time to really assess our assorted enemies, to get a feel for what we're dealing with. I see the pattern.
|
# ¿ Aug 8, 2020 08:29 |
|
I want to focus either on carronades or spinal lasers. I don't know, nor care, how effective they actually are in optimized fleet, I just like them goddamit.
|
# ¿ Aug 9, 2020 21:25 |
|
Virtual Russian posted:I'm sorry everyone, this contest is over. An acceptable result.
|
# ¿ Aug 17, 2020 18:37 |
|
Virtual Russian posted:
|
# ¿ Aug 20, 2020 11:34 |
|
I always liked to abuse the "get an enemy's wreck in your territory and salvage it for better techs" mechanics in Stelaris, let's try this here as well! (I am just joking, Stelaris AI is fundamentally incapable of playing the game at a level where you could ever salvage something useful. The idea is still valid though )
|
# ¿ Aug 29, 2020 19:38 |
|
Virtual Russian posted:++++++++ Bonus Vote ++++++++
|
# ¿ Aug 31, 2020 10:53 |
|
|
# ¿ Sep 8, 2020 15:13 |
|
|
# ¿ May 18, 2024 00:58 |
|
+1 to ideally recreating the game in 1.12, but if it doesn't work, blaze of glory sounds good too.
|
# ¿ Oct 12, 2020 06:50 |