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Sivart13 posted:I got to the hedge lab now and in retrospect the fact that there's juice boxes and whatnot in the branches make it more obvious you're supposed to go up there The Burg.L waypoints are very general, but there was something I knew somehow (maybe a recording) that the hedge started on the end. The pond lab was imo the hardest to find and I'd kinda suggest a video if you get frustrated looking for the entrance, as the location was not where I would have suspected and the environmental clues are easy to miss due to murkiness.
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# ? Dec 2, 2022 07:16 |
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# ? May 6, 2024 23:30 |
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code:
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# ? Dec 2, 2022 16:51 |
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Zachack posted:The pond lab was imo the hardest to find and I'd kinda suggest a video if you get frustrated looking for the entrance, as the location was not where I would have suspected and the environmental clues are easy to miss due to murkiness. I found both the entrances to the depths just by poking around in the pond, but it seems needlessly cruel that the part before the actual lab entrance doesn't have any air bubbles to keep you alive. I found my way by save-scumming but I dunno what you're supposed to do in multiplayer, just fill the zone with deceased teen backpacks till someone successfully wanders down the right tube? (I know there's a tantalizing Raw Science pointing you in the right direction but you really gotta commit!)
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# ? Dec 7, 2022 17:45 |
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Sivart13 posted:I just got to the Pond Lab, mostly on my own which I'm pretty happy with.
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# ? Dec 7, 2022 17:56 |
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Vib Rib posted:If you make slow forays into the lower area you can get the bone diving helmet I brought some of the swim speed smoothies but missed making the Fin Flops because the recipe had unlocked a lot earlier and I forgot about it
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# ? Dec 7, 2022 18:13 |
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Multiplayer is trickier but if you're solo you can get all the bones you need around the T-Rex which has a source of oxygen right next to it, and you can make it with the gills and mutation if you use the jets. The annoying part was always the slime lamps but those got a big buff in duration.
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# ? Dec 7, 2022 18:17 |
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Sivart13 posted:I thought about doing that but got impatient. As is typical in these survival games the best place to get materials for the bubble helmet is the place you need the bubble helmet to get to.
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# ? Dec 7, 2022 18:17 |
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If you are semi-confident in fighting the bell spiders, you get air after killing one. idk if you need to collect stuff from the body or not, I always just smash e when they're dying
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# ? Dec 7, 2022 18:23 |
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Vib Rib posted:It's even worse than that here because the pond lab's rewards are things that would basically only be useful in the pond. On runs with new players I will straight up just make the barest minimum of diving gear and go grab the sunken key. That chest is probably the most disappointing thing in the game, literally only giving upgraded diving fins and underwater slime mold lanterns. I was legit kinda mad when I unlocked it the first time after having already fully cleared the pond lab lol.
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# ? Dec 7, 2022 18:48 |
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Epic High Five posted:Multiplayer is trickier but if you're solo you can get all the bones you need around the T-Rex which has a source of oxygen right next to it, and you can make it with the gills and mutation if you use the jets. The annoying part was always the slime lamps but those got a big buff in duration. If you space it out over a couple days, i think after something like 3? in game days stuff like bones and scales will respawn.
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# ? Dec 7, 2022 18:52 |
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Evil Kit posted:On runs with new players I will straight up just make the barest minimum of diving gear and go grab the sunken key. That chest is probably the most disappointing thing in the game, literally only giving upgraded diving fins and underwater slime mold lanterns. Yeah having the reward for learning the pond be stuff that would have helped explore the pond sucks. Guess it's easier the next time you need to re-up on bones or something, although doing upgrade instead of repair on the bone spear gets around that, too.
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# ? Dec 7, 2022 19:01 |
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Blowjob Overtime posted:If you are semi-confident in fighting the bell spiders, you get air after killing one. idk if you need to collect stuff from the body or not, I always just smash e when they're dying The water boatmen also often give air when you kill them, I think if you look at them from below you can tell if they're carrying some.
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# ? Dec 7, 2022 19:35 |
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It felt like they had more planned for the water with a tier 3 that they just never implemented. Which I don't mind as the entire water section was mediocre at best and removed getting to play with all the fun toys.
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# ? Dec 7, 2022 19:43 |
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My group is in all tier 2 now (mostly ladybug armor with a mosquito needle, crow crossbow, or other decent weapon) and wolf spiders still kick the poo poo out of us, even in a group. We did survive our first orb weaver raid last night with only two of us. Not so long ago, a single orb weaver seemed impossible to solo.
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# ? Dec 7, 2022 19:54 |
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I found axes to be the best weapon for killing wolf spiders, especially if you can get the perk as well.
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# ? Dec 7, 2022 20:13 |
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Moonshine Rhyme posted:I found axes to be the best weapon for killing wolf spiders, especially if you can get the perk as well. I fought one with the Insect Axe, but it seemed to be doing so little damage. The needle also doesn't do a ton of damage, but it's quick, low-stamina, and the life steal is a nice little perk.
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# ? Dec 7, 2022 20:18 |
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I had a spicy axe for spiders and mighty rusty spear for everything else. As is traditional in a lot of games, I accidentally picked the most busted option from the start just because it seemed interesting and the fact that as the host I felt it made the most sense for me to be the perfect parry shield tank thus meaning I was stuck with one handed weapons. Though I think when I started the most OP stuff was poison builds, but that was nerfed by the time I got to the point where that was possible. With the weapon mutations changed the meta may have changed but if the defense calculations haven't I've got my doubts.
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# ? Dec 7, 2022 20:20 |
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Random advice for people early on: you can make berry leather on the jerky rack at 1:1 instead of the 3:1 crafting at the station. Also you can spin spider web into silk rope at 1:1 on the spinning wheel. Both berry leather and the rope felt like huge bottlenecks going from Tier 1 to Tier 2 until we realized we were burning a bunch manually crafting it.
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# ? Dec 7, 2022 20:21 |
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Epic High Five posted:I had a spicy axe for spiders and mighty rusty spear for everything else. As is traditional in a lot of games, I accidentally picked the most busted option from the start just because it seemed interesting and the fact that as the host I felt it made the most sense for me to be the perfect parry shield tank thus meaning I was stuck with one handed weapons. Insect Axe with a Spicy upgrade? We have the smithing station but haven't done much with upgrades yet.
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# ? Dec 7, 2022 20:29 |
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WhiteHowler posted:Insect Axe with a Spicy upgrade? The final tier of axe but generally yes, good for both regular and extra bad wolf spiders and maybe bees or something, not sure since everything else got the spear. Don't worry about elements or upgrading until you get the tier 3 stuff, before that it's just a cheap way to repair
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# ? Dec 7, 2022 20:59 |
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Blowjob Overtime posted:Yeah having the reward for learning the pond be stuff that would have helped explore the pond sucks. Guess it's easier the next time you need to re-up on bones or something, although doing upgrade instead of repair on the bone spear gets around that, too.
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# ? Dec 8, 2022 00:34 |
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Vib Rib posted:I also didn't find any real use for bones/scales outside of crafting water-specific stuff. I guess I could've gotten the koi armor but other than that it was a short list of utility. We used the bone spear surround and overwhelm technique for most of the Black Ant Lab, so the guy who basically soloed the underwater stuff had to go get more bones at one point. Setting up a foothold in the upper yard now, and I think we still haven't activated the upgrades from the underwater chest.
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# ? Dec 8, 2022 15:16 |
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The 1.1 update is now live for all https://twitter.com/GroundedTheGame/status/1600917663512858624 Reading the patch notes it's astounding to me how many QoL improvements there are. Not just the new feature of base building pulling from chests/pallets, but the radius for item crafting to consume from chests has doubled, too.
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# ? Dec 9, 2022 00:25 |
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Sivart13 posted:The 1.1 update is now live for all Our group plays when my wife works, and this is her weekend. Top priority plans just went from tower building to actually getting to explore the upper yard to get everyone level 3 hammers. Also we get to bring "the weapons chest" inside now that it can be flagged not to hot drop.
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# ? Dec 9, 2022 18:18 |
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The extra hotbars absolutely change the game for me. I can put all of my situational gear (diving helmet, headlamp, gas mask, fin flops) on a hotbar and switch between them in a fraction of a second. My group has been playing for a few weeks now, and I feel like we've barely explored a quarter of the yard. We just finished the second lab hedge maze and everything past that seems a bit daunting. It hasn't really told us where to go next, but I assume there are labs in the pond and the black ant hill. No idea which of those is going to be more doable.
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# ? Dec 9, 2022 18:55 |
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Holy crap, I wish I hadn’t already finished and burned out on the game because that sounds like a totally different game now. Not dropping crafted items on death alone is huge, and being able to respawn at field stations is the icing on the cake. Maybe in a year I’ll give it another playthrough.
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# ? Dec 9, 2022 19:08 |
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That's where my group is at. We are at the final few completionist items before finishing the game, and are interested in playing again on hard difficulty and will probably want to wait a while with the updates they are doing.
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# ? Dec 9, 2022 19:16 |
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Just had a mantis boss display 4 player health (in our 4 player coop game) but actually had 1 player health. we were a little confused when it died so easily
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# ? Dec 10, 2022 05:39 |
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3 months and counting now on the constant disconnect issue....
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# ? Jan 1, 2023 01:02 |
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I've been looking into whether I should get this game. Learned that the map is not randomly generated, which makes me a bit concerned in terms of replayability... how big is the map compared to other games with pre-set maps, like ARK or Subnautica? Exploration is a huge part of enjoyment for me.
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# ? Jan 1, 2023 19:40 |
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I can assure you, you probably won't be replaying it when you're done. It is a pretty hefty sized map, but the length of the game means by the time you're done you'll just be putting it down, satisfied or otherwise. IMO def better played multiplayer, even two people in a game makes it a lot easier to do a bunch of construction bits and fight bugs. I certainly burned out solo once I got to the upper yard, though I haven't played on the most recent patch so being able to use ziplines both ways would certainly help significantly with that.
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# ? Jan 1, 2023 19:47 |
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I enjoyed it immensely, would've probably enjoyed it even more if the 1.1 stuff was in at launch, and am very content to not touch it again until it hopefully gets DLC. It's very big and, if you play on Whoa!, exhausting at times
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# ? Jan 1, 2023 19:54 |
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Definitely hoping there's an eventual DLC that takes advantage of the map vertically, especially with the way ziplines can work now. The house seems like an obvious environment for more bug hunting as well.
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# ? Jan 1, 2023 20:02 |
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You enter the house and it switches over to Tinykin
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# ? Jan 1, 2023 20:18 |
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get this new generation of teens into de_rats
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# ? Jan 1, 2023 20:35 |
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i built a tall rear end tower near the mysterious machine, just to be able to view surroundings better are roofs necessary in this game? in valheim they are, but in grounded there appears to be no weather (huge missed opportunity imo) so can i have the top floor be a roofless observation deck? i see bees flying around and the tower is tall enough to be in close proximity to them. do i need to worry about them aggroing? what's the deal with armor that makes you a "threat"? im wearing acorn armor but i havent noticed bugs to be any more aggressive. does grass grow back after it's cut? i assume no. is there concept of "structural integrity" when building? can a single wall support a massive structure over it?
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# ? Jan 7, 2023 08:50 |
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Thorn Wishes Talon posted:are roofs necessary in this game? Thorn Wishes Talon posted:does grass grow back after it's cut? i assume no. Thorn Wishes Talon posted:is there concept of "structural integrity" when building? can a single wall support a massive structure over it?
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# ? Jan 7, 2023 09:08 |
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The Acorn Armor set bonus only matters in co-op, where other players might potentially take aggro. Aside from being a heavy armor though no it's bonus isn't helpful singeplayer.
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# ? Jan 7, 2023 16:49 |
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Me and my friend just got the pond chip. Do we need the bubble helmet to get to other areas (e.g. deeper caves) in the ponds? Or are we basically done with the underwater stuff?
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# ? Jan 12, 2023 07:32 |
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# ? May 6, 2024 23:30 |
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Thorn Wishes Talon posted:Do we need the bubble helmet to get to other areas (e.g. deeper caves) in the ponds? Or are we basically done with the underwater stuff?
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# ? Jan 12, 2023 07:55 |