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The game is really good but I'm super mad that the throwing knives aren't hold-to-fire. I love using them but playing a couple runs with them fucks up my hand really quick with all the spam clicking.
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# ¿ Aug 24, 2020 10:12 |
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# ¿ May 14, 2024 16:38 |
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SaffronKit posted:Alright after some testing I think Birb might just be immune to trap and enironmental damage while jumping and not enemy fire. Needs more actual experiments I will do at some point. Still very powerful and ensures Birb trivializes all parkour and trap vaults even further. Honestly, after winning a bunch with Bird Akuma on Elite, I find Cleave to be mediocre to bad as a focus. The problem mostly lies in scarcity - even with massive focus on cleave, in the two later areas you're going to need to cleave multiple times to wipe out a lot of enemies(this gets more problematic on multiplayer), and if drops don't favor you you will run out of cleaves - and then you're kind of in a pickle, because your ascensions are doing nothing. I recently had a 3 player multiplayer win where I got Easy Kill as my first ascension and focused on farming the bejesus out of it for the entire run(ended up at like +800 cleave damage from Easy Kill) and put every single ascension except 3 into cleave(the remainder were in hail of bullets and within reach, the latter of which buffs cleave anyway), and I still spent most of the Fjord unable to really cleave due to running out constantly. Unless RNG gives you the "get +3 cleaves when you kill someone with cleave", it's not sustainable, and I've only ever managed to get that ascension one time across all of my games. My take on the most powerful birdo ascensions are anything that makes Leap generate more armor(Regen Hit is extremely strong)/reduces Leap's cooldown, Hail of Bullets, and Within Reach. Within Reach is a ludicrously powerful damage bonus that requires nothing other than "be close to enemies" and Hail of Bullets makes weapons like Tiger Cannon, Bone Dragon, and Wild Hunt ludicrously broken doom cannons because they were never balanced around you firing half a dozen shots with a massive damage bonus every reload. Kanos fucked around with this message at 23:33 on Aug 27, 2020 |
# ¿ Aug 27, 2020 23:29 |
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They could easily make cleave a really good build if they included more ways to regenerate it - the damage is fine for an instant cast aoe ability, even if it's not one shotting things, the problem is just running out. Maybe tacking on a "regenerate 1 cleave if you hit 4/3/2 opponents" to an existing mastery?
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# ¿ Aug 28, 2020 14:27 |
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Xaris posted:you can't dual-wield talismans, he has 4 legs god damnit, smdh dog bad now That's about where I'm at. The game is absolutely fantastic, it just needs more levels/bosses and probably a level order randomizer.
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# ¿ Sep 5, 2020 06:25 |
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Im_Special posted:It's fine, it's just a bit of endgame grinding for arguably one of the most OP weapons in the game. They could also just make it not super pointlessly tedious and if the gun is too OP they could balance it better.
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# ¿ Jul 3, 2021 12:13 |