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I have my eye put on this game, it's on my wishlist, but I'm one to wait until games are out of EA , or at least 'almost out of EA', like Hades.
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# ¿ Aug 24, 2020 08:25 |
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# ¿ May 14, 2024 12:48 |
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The newest update adds some routes Level Add new routes for Longling-Tomb Stage 1, Anxi Desert Stage 1, and Shoreside Valley
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# ¿ Sep 13, 2020 09:43 |
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Im_Special posted:Dead thread RIP. Well, I guess I should post here what I wrote two days ago in the roguelike thread: quote:There are two roguelite FPS with cartoon graphics and metaprogression in EA, both are cheap (between 10 and 14€) and both have Overwhelmingly Possitive steam reviews : RoboQuest and Gunfire Reborn. I'm intrigued by both and by the mere fact games that similar are being developed in parallel, as if people in different parts of the world noticed there was a market for this, so I decided to try them for ~80-90 min each, and refund them if I'm not convinced, or keep them, or maybe wait until t hey are out of EA. I think Roboquest will be eventually be a decent game, but right now Gunfire is better and honestly, I don't see Roboquest reaching the same level, Gunfire has a better base and more content coming too.
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# ¿ Jan 17, 2021 13:55 |
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WhiteHowler posted:Gunfire's still good, but I've done all the things there are to do in it so far. DRG is the hidden GOTY 2020 so yeah. But in any case DRG is a more straighforward FPS 4-coop in the vein of L4D, so it doesn't really compete with Gunfire in the roguelite aspect of having runs with randomness, etc.
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# ¿ Jan 17, 2021 16:00 |
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Yay, in the same game I unlocked the bird and got to the second boss for the first time. He killed me, of course, but at least it's something. It was a game with the cat, and I focused on elemental fire damage, and I could get a nice synergy between ascensions and scrolls in that regard. I guess that's the key once you reach the mid game, you need some combo going for whatever character you have. I also took my time, instead of running and gunning like crazy, which given the Cat bigger shield it makes sense, in the end I died in the 55:00 mark. Once they release the new location, each match will need some time to be played. I guess it's because I still have several weapons locked, but I was thinking the other day how weird the game has many weapons but not a normal assault rifle-like weapon. Cavalry is a three burst rifle, Big Hippo is a minigun, Lightning Blast is more similar to a normall AR in ROF/magazine but it shoots lightning balls. Dragonchaser and Rainbor Arch could be more normall ARs, but I still have them locked.
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# ¿ Jan 18, 2021 12:01 |
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Im_Special posted:
One of the main DRG high points is how adequate it is for public coop play. From little things like the revival system being more forgiving, to the jolly atmosphere created by the game (Rock and Stock! No dwarf is left behind!), to the good ways to communicate without needing voice comms. So try public games. Or try the coop goon Discord, of course. With more players, there will be more action, and once you level up a bit you can play higher difficulties that also have more action. That said, there is always mining to do.
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# ¿ Jan 18, 2021 12:06 |
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I beat the second boss this afternoon. In fact, I have to say that, 11 hours in, I suddenly improved a lot in the game, a mix of getting to know at this point the classes, the enemies, how to combo the elemental effects, etc, and also a bit of help with the metaprogression, of course. I'm kinda thinking of pausing my progress for now, because I don't want to burn myself on it several months before it's properly released with all the content.
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# ¿ Jan 18, 2021 19:45 |
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I reached the second area of Duo Fjord. I have to say that now I'm starting to think the game needs some other difficulty between Normal and Elite. Now the game only has challenge once I reach Desert 3, it seems to me there will be a big gap in between the two difficulties, the metaprogression is a bit too strong to make the game equally interesting at both the first location and the last one. On the other hand I have to say my last run was one of the most fun things I've played in the last weeks. It was with Bird, with a scroll for extra move speed and another one to receive a -dmg % received buff. Well, that and half a dozen legendaries more, and a build based on cleave. I had 22 cleaves max and an ability that would give me 30 armor per enemy killed. Pure old run & gun. Turin Turambar fucked around with this message at 12:50 on Jan 19, 2021 |
# ¿ Jan 19, 2021 00:48 |
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That's one of the reason to wait for 1.0 version to be honest, as you will be able to progress in all of them simultaneusly, instead of having to play x runs every time they release a few new weapons.
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# ¿ Jan 19, 2021 12:53 |
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In the discord, in one of the announcements channel, the have uploaded this: So console and mobile versions are coming. Also, it seems the new update with the new hero will come in two days.
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# ¿ Jan 27, 2021 13:57 |
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I think mobile gaming is even bigger in Asia than here, so I understand they have to try it.
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# ¿ Jan 28, 2021 17:38 |
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Not only new class but two new weapons, several new areas for the levels, new elite and new alternative boss? Great!
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# ¿ Jan 29, 2021 08:32 |
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Count Uvula posted:Goddamn the new boy is frail. I guess that's the price you pay for just having like 4 different stackable ways you can make your E in to an effortless room clear with goblets though. He is the squishiest, but also he is faster than Bird. So if people thought "slow, steady sniper" maybe they weren't having the full picture. Maybe he can be played well too in a run & gun style. A video of someone looking at him https://www.youtube.com/watch?v=lCip3tonkUw&t=660s
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# ¿ Jan 29, 2021 09:47 |
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I have seen some ridiculous poo poo with him already, in special the ascension that makes him summon lightning bolts around while using his primary skill. poo poo was dying around him without him having to aim, fire, etc. I won't be surprised if he is toned down in a week.
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# ¿ Jan 29, 2021 17:28 |
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Evil Kit posted:Just booted up to play one run to unlock Tiger's hero talents and uuhhh He has like 2 sniper related ascensions and a dozen for 'lightning wizard', heh. Bugfixes in update some minutes ago quote:01/29 BUG Fixes Announcement
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# ¿ Jan 29, 2021 18:09 |
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Count Uvula posted:Fulminous Zap III + Thunder Nemesis III is the funniest poo poo in this game, funnier even than +6m bone dragon on Ao Bai It reminds me of Risk of Rain 2!
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# ¿ Jan 29, 2021 20:27 |
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I have to praise the game for the metaprogression, it really doesn't feel like a grind at all (of course, it helps when the game is so fun); it's very well paced. In the 16 hours, I always obtained 1-2 upgrades (and a pair of times 3) after each run, and in most runs I got something unlocked too, be a new weapon, a new scroll or a new character. There were a few runs where I didn't unlock anything, but in others I got 3-4 items. Of course that progression will end at some point, but it's a good way to attract new players with constant feeling of progression while also are really learning the game and improving their skills, and by adding weapons and scrolls to the pool progressively they also can try them out bit by bit. Turin Turambar fucked around with this message at 18:33 on Jan 31, 2021 |
# ¿ Jan 31, 2021 18:19 |
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I like the player page, you can see your past runs and what items you had. In my last run I was doing it pretty well as a sniper, I had the ascension that gives 100% damage to sniper shots on the same target, and thunderstrike with the 300% dmg ascension. In fact I found a scroll with a clear synergy for it, as it protected me with -90% damage for enemy shots from more than 15mts away, in exchange of receiving +90% damage for enemy shots. Also others like Penetration Bullet, Hawkeye Sight, and Rock Hard Determination (extra dmg if you are still). This said, this kind of glass cannon build crumbled the moment a shark enemy with a hook caught me. Suddenly I was in close range and received the extra +90 % damage.
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# ¿ Feb 1, 2021 14:51 |
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Im_Special posted:This is definitely one of those "trap" scrolls you should avoid, like always, I totally knew that picking it up could be the cause of my death, but I thought, 'hell, if I should try to do a build around that, it should be in THIS build, that already was focusing on fighting from afar'.
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# ¿ Feb 2, 2021 08:12 |
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Does anyone know how the orange inscription works? I don't see any mark when I aim someone with the scope.
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# ¿ Feb 2, 2021 14:44 |
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I like how the metap. advances but... it creates an issue in that as your power increases, there is a time window where you are still not powerful enough to beat the game and unlock Elite difficulty, but powerful enough for the first half of the game to be trivial. Once I play a few more runs I should be able to unlock Eilte, then I guess the game will challenging enough during most of the time run.
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# ¿ Feb 2, 2021 15:21 |
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Yesterday I did a few more silly runs (one where I obtained the legendary item, Dual Edge, that gives you +1% dmg done and +0.2% dmg received per kill very early was interesting, although eventually it killed me), and finally in a better run I got to the final boss. Which killed me. or to be more exact, some random enemy appeared and applied a slow, that was what killed me. Then again, the game gave me an incredible run where lots of scrolls and ascensions and weapons synergized so reaching the boss was easy! I unlocked the Talisman in this run, which as you may know, it has low damage but it flies with some auto-aim to the enemies and it hits the weak point doing CritX damage. In that very same run I had the legendary scroll that multiplies CritX damage but reduces normal damage (a non factor for the talisman!) and two extra scrolls (lone ranger and lone shot) and one talent that increased dmg/critX if I fought from afar (which I could easily given the autoaim) and some other good stuff like Penetration Bullet , and a tiger build focused on Fatal Current which also sinergize with damage dealt from afar. So all together, I was one shotting normal enemies and two shotting the more tanky ones with the Talisman, from a far and without even needing to aim well. In the end, I lost because my inexperience with this boss, not because lack of damage. Some other thoughts: Frenzied Shark is the worst weapon. Once you got all the permanent ammo improvements (and you are not playing dog who consumes more ammo), there are 4-5 scrolls to gain ammo that are worthless, the game gives you plenty ammo boxes by default. Turin Turambar fucked around with this message at 12:34 on Feb 4, 2021 |
# ¿ Feb 4, 2021 08:29 |
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Also
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# ¿ Feb 4, 2021 08:34 |
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I should have done it 5 or 6 runs ago, but finally on the 38th run: I also unlocked 3 weapons (Scalpel, Pupil and Laser Gloves) and 4 scrolls at the same time, nice. In fact I was starting to notice a repetition with the scrolls, despite having more than 100, on the third act you have a good amount of them so chances are, you will have several you had already on the previous run.
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# ¿ Feb 4, 2021 20:47 |
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Yeah, yesterday night I played a pair of of elite runs to see how it was, and I can see how as everything is more tanky, ammo consumption is bigger.
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# ¿ Feb 5, 2021 08:15 |
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Sestze posted:It feels like some of the things in this game need a bit more tuning. I ran into an elite catfish soldier for the first time in a run and he performed an instant transmission attack that blinked around the arena and then one-shotted me with a katana hit. I think I was killed in the same way the other day. Thanks god I had the scroll that gives you 3 lives. I wish they review some of the curses. -50% crit damage is pretty big in a game like this, so focused on hitting on weak points.
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# ¿ Feb 5, 2021 15:32 |
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I'm having some problems fighting elites in the Elite difficulty, if I find one of them too soon on one of the vault of the first location before I have a decent weapon (even more with the Dog, where the primary skill is to use 2 weapons, maybe I still don't have 2 weapons that can be dual wielded at that point!). I guess these is one of those moments where it's easier in coop, where a mate can supply the weakness of another.
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# ¿ Feb 5, 2021 18:49 |
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WarpedLichen posted:How much meta prog do I need before normal feels doable? Right now I'm around meta 25 and the 2nd world consistently wrecks me, I've gotten to the boss only once. Level 50-55, in solo.
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# ¿ Feb 5, 2021 20:00 |
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Evil Kit posted:
Effort posts are always welcomed. Btw, there is no section in the wiki for the enemies affixes right? Resistive, powerful, agile,all that.
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# ¿ Feb 5, 2021 20:03 |
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Pasha posted:Well, maybe that is why I rarely get far into World 2! I would assume that the talents that give you multiple grenades and way more grenade damage would be worth it, but maybe not ... I beat the game (on Normal) with a build focused on them, so they are better.
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# ¿ Feb 6, 2021 00:18 |
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Mister No posted:is it a new end of act 3 boss? i've played quite a bit since the white cat came out and i haven't seen that yet No, it's an alternative boss for stage 2.
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# ¿ Feb 6, 2021 09:30 |
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Evil Kit posted:
Oh, this happened me a pair of times. I didn't know why I was struggling more with him, but it's this, he isn't as fast as the last two heroes nor it has the cat's cc. Dog's grenades are the weakest of the four, but still, it's nice to have with two extra damage ascensions, so help against shielded enemies, to bypass their shield. edit: I was thinking. It didn't occur to me before in my noobness, but tiger (leopard?) isn't the one with an embedded synergy with a weapon class. Tiger => affinity with sniper weapons, shock damage Dog => affinity with explosive weapons, elemental weapons (as dual wielding makes easy to apply the combo), but he has to avoid two handed weapons like bows or the talisman (can't be used in dual wielding). Cat => affinity with elemental weapons of course, corrosion damage in special because nades. Bird => Close ranged weapons like shotguns, as in any case he is going to be close his enemies given the skills. This is made more explicit by a single ascension, Victory Rush, which can be triggered easily with shotguns. Turin Turambar fucked around with this message at 13:27 on Feb 6, 2021 |
# ¿ Feb 6, 2021 12:08 |
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SkyeAuroline posted:But weirdly, doesn't seem to work correctly with shotguns. Maybe because it's based on the projectile damage, and shotguns have several projectiles of low damage.
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# ¿ Feb 7, 2021 17:14 |
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Im_Special posted:Who knew about this? I knew about it. In fact, the first 'secret' area I noticed was on the desert map, and after a few hours of play, I noticed all 'platform' challenges have alternative secret areas. That one is easy to find, eventually your eye catches onto the flame of wall flamethrower in some random run, once you notice it it's clear it's a secret because what would be the point of placing a flamethrower there?
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# ¿ Mar 6, 2021 13:57 |
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Last update. Rebalance of the last hero, some new routes for maps 2 and 3, weapon upgrades are slightly cheaper.quote:Balance Adjustments for Lei Luo:</b> Oh yeah and the game is 21% off.
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# ¿ Mar 26, 2021 22:55 |
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I played some hours of Anthem, now that it's on Gamepass, and I could only think how crazy it is that that small indie games like Gunfire were better, despite the big number of years and millions of dollars.
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# ¿ Mar 29, 2021 13:53 |
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When is the next content update? Not soon enough :/ https://store.steampowered.com/news/app/1217060/view/3050602862757980795 There are several weapon, scrolls and hero balance changes inside. Some of them are pretty good. quote:The next major update, which includes a new hero, a new boss, new weapons and more, will be released this summer. Please stay tuned. Turin Turambar fucked around with this message at 22:54 on Apr 29, 2021 |
# ¿ Apr 29, 2021 22:49 |
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New talents coming apart from a new hero https://twitter.com/GunfireReborn/status/1396394982995419137
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# ¿ May 23, 2021 11:07 |
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https://store.steampowered.com/news/app/1217060/view/3010073003003529523quote:Based on the current development progress, we decide to release the major update in mid-June. I'm curious of what the talent 2.0 will be. It doesn't sound like just adding a few more talents. So is it going to be a more comprehensive rework? Try to make the game less dependent on metaprogression maybe? Turin Turambar fucked around with this message at 16:46 on May 28, 2021 |
# ¿ May 28, 2021 16:35 |
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# ¿ May 14, 2024 12:48 |
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IMO right now the metaprogression with the talents is too strong, and you can notice it because once you have enough of them, the early game is way too easy, trivial even. But you can't ignore them or the late game will kick your rear end; so right now there isn't a way to enjoy the 100% of a run. Both the difficulty progression between levels and the metaprogression should be reduced somehow. The new character seems to have an enchanted/living flying sword, so it could work a bit like a pet, accompanying you and automatically attacking enemies around you. Same concept as Dead Cell's Serenade.
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# ¿ May 28, 2021 20:54 |