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Evil Kit
May 29, 2013

I'm viable ladies.

Hey sure I can contribute to a thread on my favorite FPS roguelite game right now. Kung Fu Birb is best hero, you won't change my mind.

To add to the tips in OP

There are three base Element types (Shock, Corrosion, Fire) and each are strong against a certain type of health (Shield, Armor, Health). Elemental damage has a % chance based on weapon to apply a status effect. What makes this system unique? Status effects can combine!

Shock + Corrosion: Blight (huge stacking DOT)
Shock + Fire: Charm (makes enemies fight for you)
Corrosion + Fire: Explosion (explodes for decent Explosion damage in AOE)

Charm (Confusion?) is the one I'd argue as the weakest but they're all still generally useful.

Another tip I'd throw out is always keep an eye out for Vaults. They're your main way of getting occult scrolls and learning where the cracks spawn and what they look like in each world is pretty important.

Also keep an eye out for Gold Chests, they can spawn tucked in corners and out of sight nooks and while not game winningly amazing can absolutely help you along in a run you're struggling in. Gold Chests have a variety of options that they can offer to you ranging from the very useful, niche or useless depending on what you need at the time!



And that's it! A lot of the fun in this game is figuring out stuff on your own and frankly it ain't too hard. My two favorite runs that I've had date included an Ao Bai run where I became actually unkillable. The other was with Qing Yan the day he released where I got a Cleave build which let me kill my way through the final world without every firing a single shot of my gun, just one shooting everything. Yes, even the final boss. For those familiar with him it actually took about 7ish cleave hits due to figuring out the range finding and dealing with the invincibility phases. Was still laughing my rear end off the entire time.

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Evil Kit
May 29, 2013

I'm viable ladies.

WhiteHowler posted:

I haven't done anything that broken yet. Actually, I haven't beaten the final boss yet, though I've gotten there a few times. I usually play with 3-4 people, so boss health is crazy high, and we die a lot figuring out the mechanics.

I play primarily solo since the friends I got into the game with didn't get as hooked as I did but from my Co-op games it def feels way harder when others don't pull their weight. That said the struggle with the final boss is real since you have to learn how the phases work and what to look out for. Especially since it takes so long to get there you and you won't make it nearly as often as you'd like.

I do think the first and second bosses do a good job of reinforcing you should be bringing an appropriate elemental weapon to deal with their shield/armor and the massive pool of health.

Evil Kit
May 29, 2013

I'm viable ladies.

To elaborate on my previously mentioned busted Ao Bai (the dog, for those too lazy to remember names) immortal build I had Gold Medal (regenerate 15% of max shield/armor on dash) + Propulsion Device (+2 dash charges) + Advanced Joggers (50% faster dash cooldown) + Spirit Felyne (+100% damage taken, never able to take more than 14% of your health in one hit). That's the math of immortality in a video game right there. Had some pretty good weapons too.


My favorite weapon hands down is Slappy (also known as Justice). A remote detonated grenade launcher? And it's a tiny angry lizard you slap to reload? Yes. Yes please. I also really dig Prism, I was kind of wary of the kunai weapons at first but they quickly became a favorite as well. As much as I usually like shotguns I've been hellishly underwhelmed by every shotgun in this game except Sunder. Thankfully they have gotten some buffs so I'll need to try Illusion more at some point. I do find all the weapons in this game are relatively satisfying to use as well as all having their uses and good gun feel which is pretty great!

Evil Kit
May 29, 2013

I'm viable ladies.

Im_Special posted:

I made a Steam group for us to all join to get co-ops going easier. Gunfire Goons. Steam's not letting me upload up an image for it right now, says invalid token or whatever, I'll try again a bit later.

Sent request to join as Evil Kit! In terms of discords there is a Co-op Goons discord already that covers a bunch of different games, not sure how many people are already in there.

Evil Kit
May 29, 2013

I'm viable ladies.

Im_Special posted:

Then covered it up with something :P


If anyone's better at this or got suggestions let me know.

My boy Slappy. :allears: I approve this image.

Evil Kit
May 29, 2013

I'm viable ladies.

Im_Special posted:

Yeah, I was going to originally use it for a "fire girl meme" in the bottom corner, but then bad S happened. Glad you like it.

I was not familiar with the fire girl meme till I just googled it but drat if Slappy isn't perfect for that.

Evil Kit
May 29, 2013

I'm viable ladies.

Also fun fact, kung fu Birb is totally immune to damage while Leaping. Source: me jumping through various traps and enemy fire while taking 0 damage. He'll be the easiest hero to get the "Take no damage in a Trap Room" achievement if you care about those.

Evil Kit
May 29, 2013

I'm viable ladies.

Im_Special posted:

So what's the best way to farm talents, is it just to push as far as you can on the hardest difficultly you can? Is elite difficultly the "sweet spot" for time vs. reward here, or is it better to rush normal for quicker games.

What's the most Soul Essence one can get from a typical run? Is 300-ish kinda the norm?

Elite is best because consistently getting through tomb and desert + leveling the "Bosses drop extra souls" talent will easy get you to 400 ish. Hell just tomb on elite and killing Lu Wu consistently will let you stock pile almost 200 at a time. I'm about 45+ hours in and soon the only thing I'll be using souls for is reviving in a run if I care.

Evil Kit
May 29, 2013

I'm viable ladies.

tildes posted:

This is great. I need to get more comfortable with his abilities and figure out the right ascensions to be taking, his abilities are so much fun.

Alright after some testing I think Birb might just be immune to trap and enironmental damage while jumping and not enemy fire. Needs more actual experiments I will do at some point. Still very powerful and ensures Birb trivializes all parkour and trap vaults even further.


That should I would love to talk about bird!

1. Always Be Leaping. Sounds like extremely basic advice but it's pretty much the most important part of playing him. Even leaping on just one enemy will give you armor back which is what keeps you alive and going! Pro tip: Using Leap to destroy an object gives you armor. Out of enemies and need to top off? Find a pot or box and Leap on it. You're welcome.

2. Always Be Cleaving. Cleave is an easy and fast way to finish off enemies while you're reloading as it doesn't interrupt the animation, nor does it stop you from continuing to fire your gun (I still struggle with the latter). I love Cleave builds. I think they're stronger and more fun and Leap builds, especially if you get the Easy Kill ascension super early. Defensive Cleave is also hands down the best ascension for Qing Yan in the game, another way to get more armor is hella important for staying alive.


I'll get into more specific builds late but suffice to say Qing Yan is my favorite hero cause he is the MOST in get stuck in with enemies that can also get away with it.

Evil Kit
May 29, 2013

I'm viable ladies.

tildes posted:

Yeah I tried to make cleave work and it just doesn’t feel like it scales. Even with 1000 extra damage from the ascension it just didn’t feel relevant by late game since I didn’t have any way to generate more feathers easily. Leap seems so good though, you just end up so mobile and with so much healing. Especially with paranormality it’s crazy.

after playing some more co-op finally (I primarily play solo)- I have to agree. I still think Cleave is way more fun but it is far more viable solo than it is in multi for the simple fact of enemy HP scaling.
My main succcess from Cleave builds usually stems from early Easy Kill and a good mix of Absolute Advantage and Fierce Wing to help keep ones shotting enemies all the way through. I believe Easy Kill by itself is great for helping execute bosses but overall Leap builds are kinda just better.

Defensive Cleave I still 100% an ascension that should be picked up if seen imo because it makes you infinitely more tanky and sustains you through your Leap CD early on but Cleave focus is not that great in multi.

Evil Kit
May 29, 2013

I'm viable ladies.

Kanos posted:

They could easily make cleave a really good build if they included more ways to regenerate it - the damage is fine for an instant cast aoe ability, even if it's not one shotting things, the problem is just running out. Maybe tacking on a "regenerate 1 cleave if you hit 4/3/2 opponents" to an existing mastery?

I agree, but rather than simply slap another fix via use of Ascensions, I'd much prefer a way to get more control over what Ascensions you can acquire in a run. Personal ideas are things like Golden Chests that offer you to get a choice of 3 Ascensions from a particular tree for the price of a Cursed scroll. Cursed Scrolls as is are such a non-factor it's pretty drat easy to avoid taking them at all. The most likely way to get a Cursed Scroll at the moment is taking the Golden Chest option that gives you one as well as a free Occult Scroll and it's just like... sure, I'll take this sure fire bad scroll for a potentially totally useless Occult Scroll to my build. Unless you're rocking Evil Banishing Talisman, then they're a total non-factor. Evil Devouring Sword is even more useless because +10% damage per Cursed Scroll is so anemic, especially since the consequences of taking Cursed Scrolls are so much heavier.

Evil Kit
May 29, 2013

I'm viable ladies.

tildes posted:

It seems like the biggest issue is that a level 3 ascension wing required to make cleave viable means that it just isn’t, and that sort of needs to get fixed first imo. I guess it’s somewhat similar to issues with grenade builds, but I’ve never actually tried to do a grenade build with either of the other two characters so idk how that would feel.

More ascension control would also be helpful though, it seems like it would make it easier to balance ascensions. I wouldn’t want it to get to the point where your build isn’t being dictated at least somewhat by the rng (eg where you can force the same build every time), but it seems like there should be a good balance that could be found.

Tbh level 3 Max Cleave is only necessary to 100% never need to fire your gun ever again. As long as you're ABP (always breaking pots) and hitting up Peddlers you really have to spam Cleave to run out though it does really suck when you do. I still love slapping enemies to death and will always remember my literally killed all of the final world without firing a single bullet (including final boss) fondly. And I only got Max Cleave to lvl 3 on the second to last stage! That said it's very much on the less viable side, and is far more dependent on the order you get your Ascensions for it in.


As for ascension control I really don't want the kind that would let you make the same build every run but literally anything that gives a bit more choice in what you acquire would be amazing. As if you just pray for Elite encounter vaults or challenges and hope the elite that spawns drops a golden goblet for you.

Evil Kit
May 29, 2013

I'm viable ladies.

Having killed Lu Wu ( or LUwU ) a lot at this point I think he's both A) a fantastic teaching boss and B) a total joke to actually fight once you learn what he's teaching.

The important lessons are bring a high dps weapon, you can shoot LUwU during his shield charge animation to keep the shield down, and learn the telegraph's of his moves and the timings to dash. If you're playing Qing Yan and somehow still haven't managed to beat Lu Wu on the regular you can also Leap through all his attacks.

Evil Kit
May 29, 2013

I'm viable ladies.

tildes posted:


The second boss the key is to get close to him, so it's easier to stay ahead of his beams in the first phase. We kept getting killed by him in the first phase over and over until we realized this.


It's amusing that my personal playstyle of always be in enemies faces paid off for the second boss incidentally, I've always had way less trouble than I did with Lu Wu and the final boss. That said I will add to this advice and say make sure you don't stand right in front of the second boss, but to the left or right and be prepared to dash in a direction. Best of luck getting there though, Bandit Tacitions and Rogue Arsonists will murder the hell out of you lol.

Evil Kit
May 29, 2013

I'm viable ladies.

tildes posted:

OK so wow the cleave build totally can work under the right circumstances, y'all right. In a 3 player game I stacked 1000 bonus damage, had the +200% base damage, and the +150% skill damage after leap, and it just wrecked people. The last stage of the final biome was basically just "leap to enemies, kill all of them in 1-2 cleaves, leap to the next group and repeat". I didn't realize that you could hit the second phase of the boss with cleave at first, but once I realized that the boss also died incredibly fast. I think what also helped was having enough extra secondary capacity stuff to have 24 max stacks -- I never got the cleave regen ascension, but buying from the peddler would get you pretty far. You also do need a team who is down to sort of let you farm the last hits a little bit on enemies to get the really high base damage.

e: also the ascension which increases first shot damage + the occult scroll which increases first shot damage results in some really insane glimmering damage since every shot is a first shot.

You never forget your first good cleave build.

Getting a few levels of Fierce Wings helps out the most but Absolute Advantage (+Xm cleave range, +X% for every enemy within range) also lets you slap the cannons on the final boss. If you get it right you can 1 shot all the cannons on a given side each phase. And then you execute his giant dumb face. (Easy Kill also provides execute damage as well as the scaling damage buff so it's still pretty useful early on!)


juggalo baby coffin posted:

i like this game a lot but i wish the first area was more mixed in with the forest stuff instead of just being a gloomy temple. i am lovely at the game and get owned by snipers in the desert zone so i've never made it to the third area.

I just unlocked the bird who is very rad. i thought i would like the fat dog a lot but i don't like him so much as the cat.

This is absolutely one of my biggest gripes with this game on a very short list of gripes, especially for new players who are gonna be stuck playing Tomb a lot. I do hope they add more levels and some alternative level options at some point, but that'll def be a future thing at this point.

Evil Kit
May 29, 2013

I'm viable ladies.

Xaris posted:

Finally made it past the Ichthyosaurus with the help of the +2 extra lives scroll (god drat that one is good). How the gently caress do I avoid that loving laser beam though? I tried dash-timing through it and always got hit and tried to side to the side as it's coming towards me and also got hit. The rest of his moveset wasn't too bad to avoid though.

Nearly made it to Lvl30, probably another couple of runs. I actually had Gemini matchup with a +5 Sticky Launcher with Spore combined with a +5 Acid Spin-up Flaky-Minigun thing with Spore and that was pretty great, too bad I ended up getting wiped stupidly almost towards the end of Level 3. Sometimes feedback for getting shot at sucks.

I mentioned it earlier, but for dealing with the laser you basically always want to standing to the left or right of Icky's head so when he does his laser breath wind up you have time to dash away if he starts turning toward you with it. If he doesn't turn toward you, you can safely strafe while shooting him in the mouth for all that juicy crit damage.

Final area is both fun and def the most dangerous for specific reasons (Sharks! Lanterns! :argh: )

Evil Kit
May 29, 2013

I'm viable ladies.

Xaris posted:

Hmm ok I found I couldn't strafe out of it. Infact I straight up just had a time where the round started and he immediately swept me with his beam and pretty much 1-shot me almost instantly. I found I couldn't put enough distance to the left or right where he couldn't still sweep me.

I'm gonna be honest this

tildes posted:

You probably aren’t close enough to him yet - run straight towards him ASAP. The first several times we got to this boss we were confused why a boss which just insta kills you was in the game, but once you get used to getting close it gets way easier.

Is so natural to me at this point I don't even think about it. The closer you are to Icky, the easier it is to stay out of the turning radius. If he isn't using his breath weapon or just finished you can safely use your dash to get further to the left or right if you need to. His turning radius is slow enough that if you get close Icky will struggle to keep up with you.

Evil Kit
May 29, 2013

I'm viable ladies.

Zet posted:

5 hours in. Favorite gun so far is the lightning ball one. I feel like a nice quality of life would be a quick melee for those mobs with a sliver of health.

FWIW, in the first boss room, you can skirt the perimeter of the arena so you are better positioned before the cutscene. Seems like the 2nd boss cutscene starts immediately though.

Wait till you meet Slappy. Everyone loves Slappy!

Evil Kit
May 29, 2013

I'm viable ladies.

Im_Special posted:

No kidding, every time I find one, I just build around it and end up winning my games, it's honestly making the game feel kinda boring now. That and Glimmering.

Considering they nerfed the hell out of glimmerang already and it's still good I can see that as fair. I quite like playing the game myself by just picking up any weapon that has good inscriptions on it and rolling with it a bit till I find something better. Certain weapon inscriptions (especially exclusive inscriptions) really can make literally any weapon good, as well as various occult scroll synergies. I do really love you can pick up pretty weapon and make it good, but some are def more fun than others.

Slappy is best boi but making a run around him every game does get a tad boring. I will never take Advanced Depot if I am using him though.

Evil Kit
May 29, 2013

I'm viable ladies.

Xaris posted:

Finally got my first win.. as the dog. Man the Dog just feels so much more powerful than the cat that I breeze through it a lot easier getting to the end. Or at least at least The Dog has hell of a lot more damage potential when you get +125% damage, life steal + extra hp, Lucky Chance, avoid-death-while-in-dual wield, reload speed, and all those other ones, and especially if you get the scroll that makes Ammo always convert to your current weapon so you can dual wield the same weapon/ammo-type and never run out of ammo. Shame the grenades are such trash and I wish I could not pick them up so I could utilize +50% Damage when Secondary is 0 more. Smoke Grenades on cat kinda feel bad but at least proccing decay and the damage taken/damage dealt ascension/shield regen are nice whereas Explosive Grenades just seem useless almost entirely.

Am I missing something with building The Cat or is Dog really just that much more powerful? Whats the trick to making Cat work well? Feels bad when I just get nothing but smoke options but not the good smoke option (-damage dealt/+damage received)

I have to say I'm not really a fan of slappy, or maybe I just haven't got really good rolls on one yet but it feels really anemic and I don't really need aoe damage all that often and a little too short-range. Also not a fan of Bone Dragon/Shrieker/Bouncing Grenade/Star Destroyer/Revolver/Line gun/Angelic Aura much. Shotguns have been very disappointing although I like the Illusion a lot. I did have a really good Wild Hunt that did extra damage to close-up enemies + extra damage to effected enemies + extra damage to elite/bosses but getting that close feels pretty dangerous by the time you get to the forest. Standouts really depend on legendary inscription rolls but I've found I can do little wrong with Crimson Firescale, Cavalry, Glimmering, Woodpecker, and Laser Gloves. Tiger Cannon/Scorching Rounds/Aura of Venom can be good from what I've found but heavily roll/scroll-dependent to be good.

Talisman seems cool but I hosed up picking it up as Dog and then not being able to Dual Wield for a level. It feels more like a Cat weapon. Need to play with Scalpel more

Had a loving great Laser Glove that also shot missiles and just annihilated everything but I hosed up that Elite run :smith:

I haven't unlocked the birb yet but soon

I find it ironic because everywhere I've read people are always underwhelmed by Cat smoke grenades, and that is also my favorite build. Hex Smoke is just so good even after the nerf and smoke grenades are just so easy to keep going on enemies. I've also done an energy orb build that was kind of silly too, I think Cat struggles the most however with fun ascension builds.


For Slappy, much like any weapon he needs good inscriptions to really start shining. Or Dog explosion ascension build. Remember, the Dog's explosion tree affects ALL explosions, not just his grenades!



Ciaphas posted:

Y'all preferring solo or multi in this? I still don't have a win and I've unlocked birb, but I'm having a ton of fun anyway :v:

Solo, because I like being able to pause. That said I've finally been able to do some 4 man groups and it's pretty fun.

Evil Kit
May 29, 2013

I'm viable ladies.

WhiteHowler posted:

Multiplayer is more fun, but the large increases to enemy spawns and health pools unbalance some of the abilities and occult scrolls. Each player count is pretty different though.

One player: You're a chainsaw and can just rip through enemies. Once you're down, you're down.

Two players: You can still take down enemies quickly and as a bonus can get each other back up if someone goes down. Boss/elite fights can be hard because if one person goes down, the boss will focus the other, making aid very difficult.

Three players: Aiding allies is much easier, but enemies start having so much health that everyone needs to be pulling their own weight, or the later levels get overwhelming.

Four players: Amazingly fun, but it can be a slog, especially in act 2. Prepare for massive waves of bullet-sponge enemies. I actually find it a little easier than three, because if one player gets bad drops (or just isn't great at the game), the other players can more easily pick up the slack.

Four player is also extremely excellent for getting specific occult scroll builds for whatever character you're playing, or just consolidating builds for certain weapons/combos. So even if you have one (or two) dead weight members it's much easier to make up for it cause they literally provide an extra occult scroll roll.

Evil Kit
May 29, 2013

I'm viable ladies.

It's important to note that Cat is unique in that he ALWAYS has access to the Corrosion damage and it's related status effect with smoke grenades. Always carrying at least a fire or lightning weapon means you can always have Explosion or Blight status effects going on any enemy you're shooting without having to switch to a different weapon. This alone is very powerful. I have occasionally pulled some of the elemental ascensions and they are kinda just good. Especially the Corrosion one since it can double dip for smoke builds. Cat also has some decent defensive ascensions but they aren't nearly as amazing as Dog or Birb's, so is more reliant on not dying via the occult scrolls you get.

Evil Kit
May 29, 2013

I'm viable ladies.

I took a look at the patch notes and hell yeah those Birb buffs. From my sample size of 1 game with maxed out Max Cleave ascension before this patch, getting any cleaves back on kill ranges from "easier to spam" to "never ever running out ever again." Especially since one cleave attack can kill multiple enemies. This is a pretty huge buff for sustainability.

Evil Kit
May 29, 2013

I'm viable ladies.

Ciaphas posted:

I want to like Dog more but every time I see a Justice while playing him I feel nothing but immense sadness

I'm confused why you would get sad finding Slappy on a run as Dog? I loving dual wield those lizards if I can get away with it, especially with some +explosion ascensions. Slappy (Justice) 100% used to be garbage before a patch that changed it so the grenades would actually self detonate much faster so as to be usable while dual-wielding.

Before that though I would 100% agree with you.

Evil Kit
May 29, 2013

I'm viable ladies.

Well you weren't entirely incorrect, just a month late on being hella sad for it lol. Trust me it broke my heart when I learned of it back before the patch that fixed it.

Evil Kit
May 29, 2013

I'm viable ladies.

Well sure, any weapon with a secondary skill you can't use is totally worth being slightly sad about, but really a lot of them are still good/usable without them.

Evil Kit
May 29, 2013

I'm viable ladies.

I'm at sixty hours myself and frankly, it's kind of like Isaac or gungeon was for me. An easy game to play to kill some time, listen to a video/podcast and enjoy blasting stuff. Except I can regularly win unlike the previous two games! And there's a lot of variety in doing dumb challenge stuff or try silly things.

That said, the game will only get better with more variety and something else to spend meta currency on after you max out the talent tree. More guns, more scrolls, more ways to get both, more enemies, more levels. Maybe not too many guns or scrolls, bloat is always terrible to have happen.

Evil Kit
May 29, 2013

I'm viable ladies.

I'm really curious to see how they turn out! I've def noticed rather than true procgen, the game seems to have a big premade map with specific routes through it chosen each run. It's an interesting take and certainly lets the devs better craft those levels.

Evil Kit
May 29, 2013

I'm viable ladies.

Big balance update today along with a bunch of new things! New level type (defend the objective), new vaults(loot goblin dragon), new weapon ( pump shotgun with individually loaded shells), new elite monster, new occult scrolls (3 team based scrolls, 2 basic scrolls)!

And they buffed my boy Slappy massively! :swoon: Gonna have to pick this up again soon, looks like enough new stuff to entertain for a while!


Also seems like the devs want to do more work on the new hero and boss they want to add, still a lot of bugs with them apparently.

Seriously though wow, they really buffed some of the weapons. Fire Dragon got it's biggest down side (range so low you couldn't hit final boss cannons) fixed just to mention another big one, and a bunch of weapons with spin up benefits got a delay added before going back down to their base value.

Evil Kit fucked around with this message at 16:26 on Sep 25, 2020

Evil Kit
May 29, 2013

I'm viable ladies.

Whenever an update with enough newish content comes out I usually boot up the game to play a few rounds. Looking forward to the new hero and areas they're gonna add, hopefully it'll be coming out soon!

Evil Kit
May 29, 2013

I'm viable ladies.

Beating the second boss is a big milestone cause you get Slappy. Don't let the game confuse you by calling the gun Justice, his name is Slappy and he is the best boi.

A lot of winning involves being able to read a weapon and take ones that have really good inscriptions that also fit with your ascension build. Some builds are more agnostic than others but generally I lean towards weapons with lots of Lucky Shot chance or some of the better +Dmg% modifiers. Bird can go completely gun agnostic or lean towards low mag, high damage weapons like shotguns for instance. Dog can go high mag size, fast fire weapons for dualwielding or explosive weapons if you go the boom build. Cat just like elemental weapons in general since you have easy access to Corrosive at all times via your grenades.

Evil Kit
May 29, 2013

I'm viable ladies.

Oh my gosh a sword I want it. The unlock is super easy too. Gonna have to try the update out soon after finishing up another game, pretty excited for that new boss as well.

Tbh once you've gotten enough metaprog unlocks Normal is the "I want to win and not really try" mode. Elite is baseline to me since any two of the following four things can get you a win: player skill, player knowledge, effective use of resources, RNG luck. Nightmare requires all four of those things AND an extra healthy dose of additional RNG luck because holy poo poo not getting the right weapon/scrolls legit loses you the run.

I would much rather Nightmare be a mode where enemies get a ton of new and nasty moves or scanter resources instead of Numbers Go Way Up but I get the former being much more difficult to design and balance compared to the latter. Regardless, game is very good and Elite is a fun and still challenging mode.

Evil Kit
May 29, 2013

I'm viable ladies.

Just booted up to play one run to unlock Tiger's hero talents and uuhhh

you're a loving lightning wizard, not a sniper. :science:

Evil Kit
May 29, 2013

I'm viable ladies.

John Lee posted:

Man, I guess I really AM bad at first-person shooters. I'm like, three dozen runs in, level 53, and I've only won once. I'm pretty good at most games! Just... not this kind.

It does mean I feel every small increase to character power, though, so that's neat!

While I'm not an amazing Gamer God when it comes to FPS once you have the knowledge (namely what weapon inscriptions to look for on each weapon, what occult scrolls are good and which ones synergize to become busted, what makes a good ascension build etc) is when Normal becomes a walk in the park after a certain metaprog. Having the Peddlers upgrades (random thing is free every shop, discounts, larger inventory and ability to reroll shop once each peddler) and the Money upgrades (+% gold earned, motherfucking +gold on Crit hits) and you can start exploiting Peddlers fully is when you can start snapping the game over your knee pretty easily in Normal.

The other general advice I give is ABDJ: Always Be Dashing (and) Jumping. The amount of bullets you'll dodge just cause you're hopping and dashing around like an insane person that the AI has trouble tracking added significantly to my survival and winrate.

Evil Kit
May 29, 2013

I'm viable ladies.

John Lee posted:

I have a certain kind of fine-motor problem, so it's the aiming-at-enemies part I have an issue with, but I appreciate the advice nonetheless!

I am also not good at fine motor stuff and commonly miss the broadside of a barn. There's a reason Slappy (also known as Justice in game) is my favorite weapon. You don't have to hit anything directly when you can just explode everything.

Evil Kit
May 29, 2013

I'm viable ladies.

Legit one of my favorite things Gunfire does is immediately drop the unlocked weapon/scroll for you to try out. I'd love if more games the same genre did that, a really great boost to your current run AND gives you a chance to try it out before you don't see it again for a while.

Evil Kit
May 29, 2013

I'm viable ladies.

While I personally am generally fairly forgiving of metaprog, there are some bits of Gunfire Reborn's that I kinda wish got rolled in to the base game (the entire right tree or at least the majority of it, some of the first half of the middle tree, a small portion of the left tree that includes the metaprog currency talents).

That said, you can forcefully skip most of the early grind by hanging out with a friend who has played the game more via co-op and getting them to carry you far. It really helps accelerate the early bits and once you can survive and help in Elite you'll start earning way more souls.

As for the item/scroll unlocks, I genuinely like those and would not want to see them go away as it gives you goals to work towards and shiny new toys to play with right away when you do unlock them!

Evil Kit
May 29, 2013

I'm viable ladies.

If the hero talents were like two trees and you could only pick one that you could change only between runs? That'd be cool. As is I guess I kinda gotta agree. Ultimately though it doesn't take too long to max out the meta prog once you get the ball rolling so eh, whatever.

Evil Kit
May 29, 2013

I'm viable ladies.

Double post but having gotten to play a lot more Lei Luo I really, really love Thunder Nemsis builds. Thunder Nemsis 3 + Magical Supply is :discourse:. Got my first win on Tiger playing Elite difficulty with it.

It has also given me a new appreciation for the sniper weapons in general, finding the right inscriptions are the only thing holding back any given weapon back from being OP af. Had a Piercing Flame carry me through Duo Frejlord with the amount of damage it did on crit shots.


The games trying to get that win have really reinforced one thing though: Defensive enemy modifier can gently caress right off. It gives WAY too much health. Way, way too much.

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Evil Kit
May 29, 2013

I'm viable ladies.

Turin Turambar posted:

Some other thoughts:
Frenzied Shark is the worst weapon.
Once you got all the permanent ammo improvements (and you are not playing dog who consumes more ammo), there are 4-5 scrolls to gain ammo that are worthless, the game gives you plenty ammo boxes by default.

Frenzied Shark can get really silly with some of the +projectile and I think one of its exclusive inscriptions makes it really good? Been a while though.


In terms of ammo economy I notice that's a Normal difficulty run, once you start playing Elite more regularly you really start to feel a lack of ammo if you don't get one of those scrolls due to various enemy modifiers. Defenisve, Robust and Powerful all add vary levels of extra health and you can dump a ton of ammo into one of those enemies. Some weapons also really chug the hell out of ammo with certain inscriptions! I generally only feel comfortable with with at least two ammo scrolls


Also congrats on the win! Took me way longer to pull off with Lei Luo too, Bird is just so strong and tanky I often fight into situations I really shouldn't as the other characters when not playing Bird.

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