I picked up this game + DLC on sale to play with a buddy. Haven't gotten far in but so far I'm enjoying it and it seems like a good fit for our "low stakes, about an hour of play while chatting" play style. Is there anything to watch out for when starting out in the Talent trees? I know some games can have seemingly good choices that are actually useless or even make gameplay less fun.
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# ¿ Jul 15, 2023 14:08 |
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# ¿ May 14, 2024 07:39 |
Love me some brick I'll tell you what.
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# ¿ Jul 18, 2023 02:01 |
Roguelikes are about the ideal way for me to play since having a kid, so I welcome it. I'm hoping it keeps at least the biomes from the base game because the sameness of the acts in Gunfire is my main complaint about it.
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# ¿ Oct 6, 2023 12:25 |
That's just how online co-op games work though, Gunfire is the same way but with 1hr runs (but you can take a knee when you clear a room). DRG has suffered from some in-mission event bloat though. Sure you don't have to do every event you come across in a mission but in co-op it is very likely someone will smash the button. That can make quick mission drag a bit.
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# ¿ Oct 7, 2023 00:59 |
WhiteHowler posted:I can't imagine DRG solo being nearly as much fun as running with a team, but probably half of my time in Gunfire Reborn is solo and it works well. Yeah the mechanics of DRG are very tailored to co-op, while Gunfire's co-op feels more punishing and less cooperative. Both are fun games, just different games with different mechanics that alter how suited each is for co-op vs single player. I will say that gunfire's scaling feels pretty lovely for co-op. It just makes everything a sponge as far as I can tell. DRG has some damage scaling but primarily goes with spawn rate, which works well since DRG has a lot more emphasis on crowd control and AOE weapons.
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# ¿ Oct 7, 2023 02:43 |
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# ¿ May 14, 2024 07:39 |
Just the option to randomize the order of the environments after you manage a clear would be great.
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# ¿ Mar 22, 2024 14:52 |