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This is a thread for appreciating the unique art style of Japanese HD surrealism. Japanese HD surrealism is a term coined (by me) to describe art styles in Japanese-developed games on HD consoles with certain commonalities such as: -Painstakingly crafted real-world objects/brands -Weird boxy architecture -Seemingly inhuman proportions/scale -Flat-ish lighting -Semi open world -Limited animations - no mo-cap, very simple cutscenes often without lip sync animations -A strange emptiness like a bad cheap movie set So what are some examples? Yakuza Series Yakuza Series Metal Gear Solid 4 Metal Gear Rising Revengeance (note the strange scale of the walls and doors) Metal Gear Rising Revengeance (surreal, wide empty streets) Deadly Premonition Series Deadly Premonition Series Bayonetta 2 It's important to note that not every Japanese game has this unique art style. Here are some examples of games that are close but would ultimately be excluded: -Persona 5 - too stylized, Persona 4 might fit -MGSV - Kojima graduated to actual realism with this title -Souls games -Any Sony first-party game - too detailed and realistic -Resident Evil 2 - that burger looks too real compared to the horrendous food creations of the other titles Possible precursors to this style: While the style didn't hit its stride until the HD era there are some examples of games that most likely precipitated the trend. Sonic Adventure - the OG Resident Evil 4 - Later RE games achieved too much fidelity to be included Please use this thread to share your examples and appreciation for this unique art style. If you're like me, starting a game within this category is like slipping into a warm bath. A glimpse into another reality where the goal of game design is no longer realism, but just the same crappy models and textures from 2 gens ago in HD and characters with really detailed pores. And with that, I'll leave you with a question for discussion: Does Mario Odyssey's New Donk City fall into this category?
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# ¿ Aug 24, 2020 16:21 |
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# ¿ May 16, 2024 12:42 |
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GameCube posted:what if dubstep musician Skrillex was a computer program? i think it'd go a little something like this Let's not engage in baseless speculation here
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# ¿ Aug 24, 2020 16:31 |
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Has that topic been covered? I searched but didn't see anything
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# ¿ Aug 24, 2020 16:51 |
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oh lordy if that ain't the good poo poo
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# ¿ Aug 24, 2020 18:23 |
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EmmyOk posted:Smdh at this oversight op. Imps LOVE Shenmue it takes a village
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# ¿ Aug 24, 2020 19:26 |
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Sivek posted:Way of the Samurai fits this bill. More games should let you interrupt cutscenes by unsheathing your weapon. oh baby that's the stuff look at those janky rear end wooden beams edit: I think that if you ever see the font that WotS uses in the top right that's automatic qualification into this category.
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# ¿ Aug 24, 2020 22:54 |
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American McGay posted:Even the same drat studio couldn't help loving it up. Check out this progression from Burnout 2 > 3 > 4. there's that font again...
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# ¿ Aug 25, 2020 04:04 |
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# ¿ May 16, 2024 12:42 |
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net cafe scandal posted:This thread feels like a pop quiz that I didn’t study for lol. well you just aced it, bucko
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# ¿ Aug 25, 2020 18:50 |