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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Yes, you heard that right: A walkthrough for newbs telling you how to not die once!



Ninja Gaiden is not a series that needs any introduction. You've heard it all: "Fast-paced action, cinematic cutscenes that pushed the envelope, fun as H.F.I.L., and also one of the hardest games you'll ever play".

Me, I love it just for how interesting it is. If you play it like I do (slow and methodical), then each Act becomes an interesting puzzle. You'll never beat them on your first try, but you will always feel like you learned something each time. If you want to speedrun it and feel like a god of war, you can ALSO do that. You'll die over and over, but the hero moves so fast, and kills enemies so quickly, that you feel like a veritable god when you DO clear a stage successfully!

And that's really what it all boils down to: You just feel strong. You move fast, you jump VERY high in the air, you've got an arsenal of sub-weapons, and you kill almost everything in one hit (save for bosses). Plus, you've got a game with a rockin' soundtrack, and unparalleled presentation. It's a hoot!

But enough about that; Let's talk about...

THE WALKTHROUGH:

Now, this here's the first time I've ever LPed a platformer. All my other LPs were focused on "how do I beat this game as fast as possible?", but that changes when you're not playing an RPG. There's a skill gap: One between me (who's used to the controls, knows where all the items are, how the bosses act, what everything does), and my audience (who still haven't mastered the controls).

My philosophy, then, is that a walkthrough should bridge the skill gap as much as possible. I am almost never going to tell you “this will take timing and reflexes, so git good”, unless there really isn’t any other way. That’s the sign of a lazy walkthrough, to me.

So, whatever I show, it should require as little skill as possible. I WILL include "speedrun sections" for each Act, but only for demonstration purposes. The bulk of this is going to be slow, methodical gameplay that people will (hopefully) be able to imitate without too much practice. Some of the strats will seem a little cheap... For example, the Jaquio strat I use... But, it's all for the newbies!

Now! Let's begin!



Ninja Gaiden NES: No Death Walkthrough for Beginners (Acts 1 & 2)

STRATS INTRODUCED THIS EPISODE:

JUMPING SLASH: This is what you should try practicing, when you can. It’s not mandatory, and I try to avoid relying on it for the walkthrough, but it’s the only way you can attacking without Ryu stopping.

PAUSE BUFFERING: This is where you hit Pause to… well, pause the game. The enemies may not hit hard, but they’re fast, and there’s a lot of them. Worst of all, the game will spam them near bottomless chasms, so beginners will need this trick (experts will have already memorized things).

WALL CLIMB BUFFERING: I forgot to mention it in the video itself, but you don’t need to press A every time you want to jump off a wall. You can just hold it, then press Left or Right (whichever goes away from the wall). That will let you climb much faster!

SWORD CANCELING: This is where you hold Down while slashing. This has two uses, but the main one is conserving “Ninpo” (your ammunition). This way, you can preserve your…

SPIN SLASH: I keep calling it “the spinning buzz-saw”, but this is the proper name. It does damage every frame (1/60th of a second), grants temporary invincibility, and attacks from all directions. This is the greatest sub-weapon, by far. It’s what makes a “Deathless” play-through doable, even without memorization!

INTENTIONAL DEATHS: This won’t be used in this Deathless playthrough, but it’s a handy trick nonetheless. The game checkpoints you every screen, so you can just die and refill your health! You lose half your Ninpo though, and you get kicked back to the beginning of Acts ?-1, ?-2, or ?-3? (depending on where you’re at).

SCREEN-SCROLLING: If you can’t see the enemy, they don’t exist! They disappear the moment they leave the screen… Some don’t even respawn! So, you run away from them till the disappear. Primarily useful for flying bird enemies (they take 3 HP away!), but it also has applications for “Hammer Bros.” enemies (the ones who stand over gaps and throw objects in arcs).

CHARACTERS SO FAR (Warning: The manual wasn’t proof-read very carefully :P ):

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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Seraphic Neoman posted:

seems like the strategy for hammer bros is to basically just kill them before they kill you

I mean, it's not so much you can't kill most of them without Spin Slash. Most of them have some sort of trick or another depending on where they are. For example, you can clip the guys in Act 2-2 with the very edge of your sword from the other platform...

Ninja Gaiden Hammer Bros without Spin Slash (Addendum)

Even so, they're a pain in the rear. You're gonna take a few hits, just like I did in the video... And of course, there's that guy in Act 6-2 that's just about impossible to handle with just the sword...



So you just really want a sub-weapon going into them; For convenience's sake, if nothing else.

Fionordequester fucked around with this message at 21:17 on Aug 31, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
The CIA's in on it! The plot thickens!



Ninja Gaiden NES: No Death Walkthrough for Beginners (Acts 3 & 4)

STRATS INTRODUCED THIS EPISODE:

DAMAGE BOOSTING:
Actually, this was in the last episode as well, but only for one brief moment. Now, though, the "speedrun" sections milk them for all they're worth.

Ryu gets knocked back a good ways, depending on which side of the enemy he's facing. Additionally, he gets invincibility frames (the technical term for "he got hit, he's blinking, and he can't get hurt until he stops blinking"). You can take advantage of this in one of two ways...

1) You can "damage boost" Ryu onto a ledge he couldn't have gotten to with a regular jump. You'd jump in the air, land on the RIGHT side of the enemy, then get knocked right far enough to get to the other side. This allows for one very nice, very beginner-friendly trick in Act 6-2... But is otherwise too dangerous to use for newbies. So, apart from that one moment in Act 6-2, you'll only see it in the "speedrun" sections.

2) You can get Ryu onto a high ledge with an enemy on it. There are points where Ryu can't jump high enough to get onto a platform, but CAN jump high enough to hit an enemy ON said platform! The damage boost launches him *up* , as well as to the side, so there are some tricky spots you can get out of. You'll see this in Act 5!

FIRE WHEEL DAMAGE:
As mentioned, this is the wall of fire that goes to the upper-left or right. It's made of *three* parts, so the damage is different depending on how *many* of those parts hit. That's why we needed to be under that boss in Act 3. That was how we'd get ALL of the three parts to connect!

CHARACTERS SO FAR:

Fionordequester fucked around with this message at 11:11 on Sep 1, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Seraphic Neoman posted:

Man those are the 80-est villains ever.

Indeed. It's like stepping into a time capsule.

Also, next update will be delayed. I found another snazzy thumbnail, but it's fan art. So, I want the artist's permission, first.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Sorry for the delay! Got permission from the artist, then also had some issues working with the audio. It came out in lower quality for whatever reason, but I cleaned it up a bit. Here's the episode! Note that the final bosses and the ending will be in their own episode. There's a lot to unpack there, after all!



Ninja Gaiden NES: No Death Walkthrough for Beginners (Act 5 & 6)

THUMBNAIL ART BY:「O_FishBowl」

O_FishBowl's CONTENT: https://www.semiro.info/category/diary/game_pic_diary/

Special thanks for giving me permission to use it!

LAST NEW CHARACTER:

Fionordequester fucked around with this message at 17:07 on Sep 6, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

mastersord posted:

5-3: Using the same technique you showed in 6-3, you can climb up and down the the ladder and farm the 1-up on that stage. It's the only farm-able 1-up in the game that i know of. I learned this trick in one of those late 80s cheats and tricks books for Nintendo back in 3rd grade. Those were the days..

The only compunction I have is that extra lives don't really do anything at the end. The final bosses send you back to 6-1 regardless of how many lives you have, as I'm about to demonstrate. I think that was why I glanced over it so much in the last episode, though I don't remember if I knew it respawned...

Anyway, here's the end!



Ninja Gaiden NES: No Death Walkthrough for Beginners (Masked Devil, Jaquio, & The Demon)

STRAT INTRODUCED THIS EPISODE:

SWORD CANCELING (OFFENSE):
This is the other use for sword-canceling I mentioned all the way at the start. You hold Down before slashing, then let go, to cancel the animation. This lets you slash as many times as you can pull this off, rather than being stuck at two slashes per jump. The Jaquio can be beaten without it through the Beginner strat I showed... But there's no easy way to beat the Demon (a.k.a, 破壊の悪魔, "Destroyer Fiend", "Demon of Destruction", etc.).

Get good at this, if you can manage. If not, just use plenty of pause buffering to avoid the projectiles. Use the Spin Slash, if you die and have to come back; The bosses you kill STAY dead, after all!

NINJA GAIDEN III ENDING SCREEN (Japanese; The English version of this was unused):

JAPANESE:


ENGLISH (Unused):

Fionordequester fucked around with this message at 12:04 on Sep 7, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Aw, where'd you get that? I was absolutely going to do them xD!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

mastersord posted:

Great! Can't wait for your next update!

Say! Before I start recording, what did you think of this? Was it easy to follow along, see what strats I was using? Would you be able to replicate them?

Those're very important questions, for the sake of a walkthrough!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

A good poster posted:

I could've sworn AVGN posted a follow-up video in which he beat the game, but I can't find it now.

That was the "James & Mike Mondays" video, if I recall. That's where I got the "clip into mountain" trick I showed in Act 5-2!

https://www.youtube.com/watch?v=zcxWaH500IY

Fionordequester fucked around with this message at 14:12 on Sep 10, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

UnSmith posted:

Just found this thread but that was an *adorable* walkthrough and I can't wait for 2 and 3. Especially because 3 is some bullshit.

Aww, thanks :sweatdrop: ! Just got done recording most of Ninja Gaiden 2, so I'll (hopefully) upload the first episode tomorrow!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright, so a bit later than "tomorrow", but HERE IT IS! Ninja Gaiden 2! Also, if I do continue the sub requests (I'm undecided), they'll only be at the start of each new LP. I figure anything after that is redundant; The person will have already decided.



Ninja Gaiden II NES: No Death Walkthrough for Beginners (Act 1-3)

CHANGES FROM NINJA GAIDEN 1:

1) No Spin Slash (!!)

2) No Sword Canceling

3) You can climb walls by just pressing Up or Down, now

4) Ryu flies more horizontally when he gets damaged, rather than in an arc, like in the last game. He still gets SOME vertical distance though, so clipping through ledges is still possible... Just a bit trickier.

5) A new Sub-Weapon was introduced; The "Fire Dragon Balls". They act just like the "Art of the Fire Wheel" from the last game, except they shoot downward, instead of upward.

6) The "Invincible Fire Wheel" (not to be confused with "Art of the Fire Wheel") doesn't go away with just one use, and can be activated at any time. It costs 15 Ninpo, however.

7) Ninpo now has a cap. The cap starts at 40, but can be increased by 10 via Ninja Scrolls found in most stages.

TRICKS THAT STILL WORK:

Pause Buffering: This is where you hit Pause to… well, pause the game. The enemies may not hit hard, but they’re fast, and there’s a lot of them. Worst of all, the game will spam them near bottomless chasms, so beginners will need this trick (experts will have already memorized things).

Intentional Deaths: This won’t be used in this Deathless playthrough, but it’s a handy trick nonetheless. The game checkpoints you every screen, so you can just die and refill your health! You lose half your Ninpo though, and you get kicked back to the beginning of Acts ?-1, ?-2, or ?-3? (depending on where you’re at).

Screen-scrolling: If you can’t see the enemy, they don’t exist! They disappear the moment they leave the screen… Some don’t even respawn! So, you run away from them till the disappear. Can be helpful for certain enemy types!

THE CHARACTERS (All but one are in the 1st episode now, and it's a minor boss):

Fionordequester fucked around with this message at 21:53 on Sep 14, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
double post, please ignore

Fionordequester fucked around with this message at 22:02 on Sep 14, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

...! posted:

I'm still waiting for you to give us info on the Special Bonus Offer Tecmo ID Badges! You can't drop a bomb like that on us in the very first image of the LP and then not tell us how to get one! :f5:

An informed query, but difficult to answer! You see, whenever you purchased one of Tecmo's fun-filled game paks...



You could cut out a special badge, found at the very end of each manual!



Now, what WAS this special prize you could share with your friends and family? Good question: I don't know! Whatever it was, you had to do it quick, because they stopped making these when Ninja Gaiden 3 came out! Maybe they started taking those out of the American versions...

Fionordequester fucked around with this message at 07:44 on Sep 16, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Oh, speaking of manuals, I forgot! Here's the one for Ninja Gaiden II!



BPix was needed; This was too large for LPix!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright, the fateful battle! Ryu vs Ashtar! Note that I was slightly off in regards to the "Art of the Fire Wheel" location. It's on one of those tricky platforms right outside Ashtar's room, not immediately next to it. It's risky enough to get that it's probably worth ignoring.

Also, I got this thumbnail from someone who wasn't the original artist. I tried to find out who did make it, to no avail. If I find him, I will ask for permission, then credit him in the description.



Ninja Gaiden 2 NES: No Death Walkthrough for Beginners (Act 4-5)

Fionordequester fucked around with this message at 22:38 on Sep 17, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

FairGame posted:

I don't really have anything of note to say other than "holy poo poo you make this incredibly difficult series look easy, and this is interesting."

Aw, thanks! I will say, however, that part of that is due to this being made post-production, and me only showing the success. Get me live while doing this, and you'd get a much less talkative Fionordequester. On that note, I also plan on uploading more addendums. Just a few tricks here and there that I found, having played through Ninja Gaiden 1 a few times since.

syzpid posted:

I'm enjoying these, but the horrible buzzing whenever your co-commentator talks is really throwing me for a spin.

Thanks for your honesty. Because of that, I got to thinking, and I believe I found a solution. It won't take out the buzzing completely, but I think it'll make it better. Do tell me what you think next episode, alright?

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Here's some clips to add onto, or correct, the walkthrough itself. Hope you find it useful!

Ninja Gaiden #1: Addendums

Act 3-2: Second Fire Wheel location (in case you die once in Act 3-2, or replace your Sub-Weapon by accident)

Act 3-2: Safer Cliff Jump (the one right outside the boss room)

Act 6-1: Three Pack (An enemy group I should've covered in more detail)

Act 6-2: AVGN Room without Spin Slash (I was wrong; You don't need to "just memorize" it :cheeky: )

Act 6-3: Easier Strats (1st part relies on memorizing Spin Slash location, but I should've at least mentioned it. The 2nd part is how to take care of a problematic enemy)

Fionordequester fucked around with this message at 00:12 on Sep 21, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys, lots of new things to get used to! I got a new mic, so you'll want to tell me how it sounds while I can still return it! Also, I'm doing something different with Skaizo's audio. Let me know what you think!



Ninja Gaiden 2 NES: No Death Walkthrough for Beginners (Act 6-7)

Fionordequester fucked around with this message at 09:26 on Sep 22, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

oldskool posted:

Skaizo's audio is way better and yours is as good as ever, Fionordequester!

syzpid posted:

Seconding this! Thanks for fixing it, much appreciated!

Awesome! Glad to hear it! I'm always so nervous about stuff like that, lol :cheeky: .

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
And that's game!



Final Battle & Ending

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Nissin Cup Nudist posted:

You gonna do the Xbox Ninja games?

Never played 'em, sadly. Don't own an Xbox, either, so I'd want to either buy one, or wait for a super good emulator. Sorry!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Crazy Achmed posted:

Have you run the sega master system game? I have that on cartridge and swear I'll actually beat it someday. Can't pause buffer though as the pause button is on the console, not the controller :(

Oh yeah... I keep forgetting about that one. I'll definitely be looking at that AND the GBC game though, no worries there. Just don't know when.

Speaking of which, Ninja Gaiden III will start sometime in October 1-3. Till then, I'll be uploading Castlevania 1, and working on some side stuff, like the FE4 LP and the Recaps for Dragon Quest VI. Hope you enjoy!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
I will do so. Also, no episode today, due to tech issues, but it won't be long.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Yeah, Discord will randomly stop picking up on my Mic, for some reason, then start picking up on it again without me having changed anything. I'm gonna work on getting it resolved, but for now, I'm not certain when the new episode will be. I'll edit this post as more news becomes available.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Awesome! We figured it out! Look forward to Ninja Gaiden III soon!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Ninja Gaiden 3... My favorite in the trilogy!



Ninja Gaiden 3 NES: No Death Walkthrough for Beginners (Act 1-3)

CHANGES FROM THE JAPANESE VERSION:

1) Limited continues. Each continue gives you the standard three lives, meaning you have effectively 15 lives to finish the entire game.

2) Most enemies do increased damage, oftentimes going from doing just 1 Damage in the Japanese version, to doing 3 Damage in our version. In fact, it's more common for an enemy to do 3 Damage than it is for them to do 2. Follow this link to see all the changes so far...

Enemy Buffs

3) Our version is far less generous with the power-ups. The Japanese had the Invincible Firewheel near the start of each and every Act (apart from Act 2), but our version took a good chunk of those out. It also did the same to a lot of other items, like Extra Lives, Potions, Dragon Spirit Swords, and Orange Ninpo. Follow this link to see all the changes so far...

Power-Up Changes

CHANGES FROM NINJA GAIDEN 1 & 2:

1) Enemies don't respawn! Yay!

2) No Ninja Friends! Boo!

3) You can jump *forward* off walls by climbing high enough, then holding the relevant direction while pressing jump.

4) Ryu can cling to the undersides of pipes just by jumping into them, and he can also jump *down* them by holding Down before jumping. If you're don't want to grab onto the underside, hold Down as you near it. Ryu will float back down.

5) A new Sub-Weapon was introduced; The "Vacuum Wave Art". Two scythes go up from, and down from, Ryu, and alternate sides for a bit. Not generally too useful, but helpful for a few spots in 5-1, and borderline mandatory for the Act 6 boss.

TRICKS THAT STILL WORK:

Pause Buffering: This is where you hit Pause to… well, pause the game. The enemies may not hit hard, but they’re fast, and there’s a lot of them. Worst of all, the game will spam them near bottomless chasms, so beginners will need this trick (experts will have already memorized things).

Sword Canceling: This works differently than it did in Ninja Gaiden 1. First of all, you can also apply this trick with Sub-Weapons. Secondly, the method is different; Just jump into the air, hold up, and alternate between A & B as you do so. Note that the sword/sub-weapon has to be out for ~6 frames before you cancel them with B. Otherwise, they won't do damage.

Fionordequester fucked around with this message at 10:19 on Oct 17, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Heyo, not an update per-say, but I found some really interesting tidbits, including a really hilarious glitch in Act 2. I'm going to be reuploading the first episode to showcase said glitch, add some additional info, and also add in the missing Act 2 speedrun.

Also, it looks like the localizers changed the items in each stage as well. Invincibility Firewheels, Dragon Spirit Swords, Orange Ninpō, ... All of these were significantly more common in the Japanese version than they are in the version we got. Seriously, take a look!

ACT 1-1C (Japanese): 1st Orange Ninpō & Dragon Spirit Sword to be removed



ACT 1-1C (US):



ACT 2-1A (Japanese): 2nd Orange Ninpō to be removed



ACT 2-1A (US):



ACT 2-2C (Japanese): 1st Potion to be removed; 3rd Orange Ninpō to be removed



ACT 2-2C (US):



ACT 2-2D (Japanese): 2nd Dragon Spirit Sword to be removed; 4th Orange Ninpō to be removed



ACT 2-2D (US):



ACT 3-1A (Japanese): 1st Invincible Firewheel to be removed; 3rd Dragon Spirit Sword to be removed; 5th Orange Ninpō to be removed



ACT 3-1A (US):



ACT 3-2C (Japanese): 6th Orange Ninpō to be removed



ACT 3-2C (US):



ACT 3-2D (Japanese): 1st Extra Life to be removed; 7th Orange Ninpō to be removed



ACT 3-2D (US):



So the "super" items removed so far are, in total...

ACTS 1-3:
1 Extra Life
1 Potion
1 Invincible Firewheel
3 Dragon Spirit Swords
7 Orange Ninpōs


I think they were pretty generous with the Ninpō, even in the American version. The rest of the changes are pretty far-reaching, however! I like it better this way, personally, but, I'm fairly attracted to hard games.

Fionordequester fucked around with this message at 12:08 on Oct 13, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Here it is!

quote:

EPILEPSY WARNING: 13:28 to 13:41, as well as everything after 16:47, contain violently flashing lights. Be careful about watching this episode, if you struggle with seizures.



Ninja Gaiden 3 NES: No Death Walkthrough for Beginners (Acts 4-5)

Fionordequester fucked around with this message at 01:42 on Oct 21, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Seraphic Neoman posted:

God those stage colours are garish

Sure. On the bright side, I can at least see my enemies, this time!

Anyway, y'all ready for a super-dimensional time? I know I am :) !

quote:

EPILEPSY WARNING: 5:48 to 6:10, as well as 10:01 to 11:04, contain violently flashing lights. Be careful if you struggle with seizures.



Ninja Gaiden 3 NES: No Death Walkthrough for Beginners (Acts 6-7)


NOTE: The bit at the very end was supposed to be me collecting the two extra Ninja Scrolls you can get from losing to Clancy's 2nd & 3rd forms... But I accidentally showed myself getting the 1st Ninja Scroll twice, instead. Still, you get the idea!

Fionordequester fucked around with this message at 01:41 on Oct 21, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Danzel Glovington posted:

My best time in Ninja Gaiden 1 was always around 17 minutes. I'd love to push that down eventually now that there are so many tutorial and strat help guides that have been posted since I used to play it.

The title of this thread also makes me think back to how much of a noob I though the AVGN was for not just getting spinslash after he dies to Jaquio and going back... what a noob!

I thought the same! It was always odd to me how AVGN could power through some hard games (like Wizard of Oz), but not others. Perhaps Mike Matei helped him with a few?

EDIT: Anyway, I did publish the episode, but the sound was violently out of sync. Sorry! Should've checked, first :( ...

Fionordequester fucked around with this message at 13:10 on Oct 26, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
And there we go! The entire NES trilogy has been completed!



Ninja Gaiden 3 NES: No Death Walkthrough for Beginners (Final Boss: Clancy & Ending)

Don't worry, the "voice acting" won't usually be a thing from now on. I'm basically just throwing shade at the dialogue :mmmhmm:

Fionordequester fucked around with this message at 20:31 on Oct 26, 2020

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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

mastersord posted:

I appreciate you taking the time to actually play through and analyze these games. I played the first one as a kid and it was one of my favorite games. I never got a copy of the of the other 2 until I was able to run emulators on my own computer in the late 90s/early 2000s. Other than the games made by, I think, the "Devil May Cry" people (I think they now go by "Team Ninja"), I'd never heard anything about these games later on in life. I almost feared they were lost to obscurity.

Same here! I played Ninja Gaiden 1 way back in the day on emulator, but never really got around to the other two till very recently. A source of bias in my rankings, in retrospect...

mastersord posted:

I don't know of any other NES era games that allowed you to climb walls except maybe later Megaman games. I never played any "Visual Novel"-type games and in 1989 I don't know of any that were popular on the NES in the US. Far Cry: Blood Dragon uses a similar style that I thought was an homage to these games.

Street Fighter 2010's the only other one I know of... Huh. That could be another LP, perhaps?

mastersord posted:

As to the dialogue, I wonder if the weirdness of the dialogue was not just due to translation issues, but also due to memory limits in the NES cartridge, but I will probably never know. I thought it was fairly cohesive and paced well, even at the very end.

I feel like Ninja Gaiden #2 was the best, as far as the dialogue went. It had the most amount of lines that stuck out to me, especially from Ashtar. His dialogue is fairly stylized ("Back off, you bothersome swine", "You can never touch me with a sword so filled with hatred", as well as basically every time he's conducting rituals).

I also like Ryu's line to the Jaquio, before their first fight ("Are you finished? I've had enough of your speeches. And I've had enough of YOU!")

mastersord posted:

As to the games themselves, they were always tough, but they trained a kind of muscle-memory in me. I can "feel" the timing of the boomerang eagles on those ledges and my fingers would cramp as I'd watch you get hit.

Anyway, again, thank you!

My pleasure, my man! And if you have any other games from the past you'd like me to visit (tough platformers especially), I'll be happy to consider them, too!

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