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iwfan53
May 11, 2018

biosterous posted:

that level design did seem to be a bit horseshit at points. maybe it would be better if you had more people with lockdown-an-anemy powers, but since you're not guaranteed to pick up every agent in a run that shouldn't have been a factor in the design either

good thing godmother is so loving good!

My solution to this problem has always been Blueblood with Caustic Rounds (so +1 damage, acid, and +3 bullets per clip) popping Faceoff at the start of this fight.

Most enemies at this point in the game can take two shots or three to take down, but Faceoff puts one of those hits hit on each of them, making it much easier to focus fire your way through anyone else who looks dangerous.

Also last time I played you could use Cherub's kinetic shield on the VIP if you positioned Cherub correctly (maybe Axiom was blocking his ability to do so in the first play through) which would absorb one enemy shot and thus make him much less likely to die...

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Dead Reckoning
Sep 13, 2011
I can't remember what my solution to this was, but I don't remember it being this bullshit. I think I ran Cherub into the far corner were he could see Perata and spammed shields/kinetic screens. Torque tongue pull, maybe?

And yes, Godmother is the best at principal agent.

Danaru
Jun 5, 2012

何 ??
:siren:New Episode!:siren:

Let's Play XCOM Chimera Squad Episode 50 - Oh, Four

Brace for impact?!

bbcisdabomb
Jan 15, 2008

SHEESH
Godmother needs a "Pictures taken seconds before tragidy" compilation of just her executing people poont-blank

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

one of those roller-coaster cameras, mounted on the end of her gun, with a booth full of prints at the end of every mission

Chuu
Sep 11, 2004

Grimey Drawer
When this game first came out I remember there being a general consensus that Zephyr and Cherub both fell off pretty hard after the early/mid game. Seeing cherub's role as support when your main wrecking ball likes to be close combat makes me wonder if that was a little hasty.

kaosdrachen
Aug 15, 2011

Chuu posted:

When this game first came out I remember there being a general consensus that Zephyr and Cherub both fell off pretty hard after the early/mid game. Seeing cherub's role as support when your main wrecking ball likes to be close combat makes me wonder if that was a little hasty.

It was.

Cherub is a precious boy who is too good for this world and you should love him and bring him to all the good parties.

Just Winging It
Jan 19, 2012

The buck stops at my ass
Enemies trying to sneak up on Godmother and dying extremely violently never gets old. Because how could they learn it's a baaaaaad idea to try that when you're turned into a fine mist the moment you gently caress up.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Godmother sighed as she drew her shotgun

Dead Reckoning
Sep 13, 2011
Dan, you cannot comprehend what an excellent choice you made giving everyone regen weave for this mission. I am also deeply jealous of your streak on enemies rolling 1-2 for damage and not using explosives.

The rooftop fight was far more harrowing for me, because I didn't have Axiom and medkits on everyone to make the AI spend its turns hitting itself.

Chuu posted:

When this game first came out I remember there being a general consensus that Zephyr and Cherub both fell off pretty hard after the early/mid game. Seeing cherub's role as support when your main wrecking ball likes to be close combat makes me wonder if that was a little hasty.
Who slept on Cherub? Kinetic shield is literally the best-scaling ability in the game, because it's good for... whatever damage the enemy does. Also, supercharge isn't flashy as other powers, but once you use it, you realize what an insane thumb on the scales it is, especially in combination with Close Combat Specialist & Overdrive.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Purifiers were Sacred Coil units, you fought a few back in the early days of the LP.

I feel like pound for pound, Sacred Coil had the most annoying, pain-in-the-rear end units in this game.

Danaru
Jun 5, 2012

何 ??
:siren:New Episode!:siren:

Let's Play XCOM Chimera Squad Episode 51 - Oops All Fascism Once More

Fascism is a loser ideology, and will never prevail as long as Earth exists.

sb hermit
Dec 13, 2016





Nice! I watched the whole series of videos and I'm still amazed at how you make these missions seem effortless.

bbcisdabomb
Jan 15, 2008

SHEESH
Yeah you play better hammered than I ever did. Great LP!

Malah
May 18, 2015

The only mission that Dan didn't curb stomp was the literal hardest mission in the game. He's too powerful! :stare:

I do wonder what the other psi-guy does, but it seems like we saw all the other interesting agents. Torque loving rules.

Malah fucked around with this message at 14:59 on Jul 6, 2021

Just Winging It
Jan 19, 2012

The buck stops at my ass
Denying the fascist's fantasy of a "glorious" death in battle by arresting him to rot in prison is the perfect capstone to all this. It's such loser ideology, because if the Elders are such a threat, why not work together? Strength through diversity and cooperation as it were. Mutons, sectoids, snake people, hybrids and all other species have a very big bone to pick with the Elders, what with the psionically enslaved or literally created as weapons thing. XCom 3: Pan-species cooperation beats Space Fascism

Malah
May 18, 2015

I like how Dan immediately caught on to that these Shrike morons were using the same loser tactics and ideology as the invaders/ADVENT, so of course they ate poo poo.

I actually wish that the game went a step further: Sovereign tries to make an appeal that Shrike's tactics were the same as what XCOM/Reclamation used, but then squad members could counter with how Shrike's "arm and antagonize" tactics made things worse for each faction and the city, how unity would achieve the superior outcome at each point, or even just that Chimera Squad's diverse tactical deployments dunking on Shrike would be nailing the coffin shut on the matter.

Comedy option - if the game has been completed (mostly) non-lethal, excluding mechanical kills, then we should really be able to call it out to dunk even harder.

Just Winging It posted:

Strength through diversity and cooperation as it were.
I'm not saying you're wrong, but

Dead Reckoning posted:

Some reporter looking into why a Senior Agent of the Reclamation Agency bears a striking resemblance to the snake lady who ran New Arctic Human Liquidation Black Site #7 is going to be found crushed to death in a steamer trunk, and Godmother is going to No Comment when City 31 PD files it as a "death by misadventure."

Dead Reckoning posted:

Of course, Commander Kelly. Now, tell me about this room decorated with severed heads...


Danaru
Jun 5, 2012

何 ??
After Alien War 2, the assorted post Advent races, including humanity, decided to declare most war crimes an "oopsie poopsie" and agreed to wipe the slate clean except in the case of extreme crimes. The assorted alien races were mind controlled into slavery and the humans were defending their planet from the Elders, something each xeno race tried and failed to do in their history (:smuggo:) so it makes for a mutual glass houses situation.

Also for real if we made eating a sentient during AW2 a crime, everyone would be in jail. EVERYONE.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
I for one I'm not going to blame the literal slaves who were forced under threat of genocide (or worse, psychically enslaved) into fighting. Just as I'm not going to blame the humans who would have been genocided if they hadn't fought back.

The only truly guilty party in the occupation and subsequent war of liberation were the elders / ethereals. gently caress those guys.



Congrats on finishing the LP, Dan, I really enjoyed it :)

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Malah posted:

The only mission that Dan didn't curb stomp was the literal hardest mission in the game. He's too powerful! :stare:

I do wonder what the other psi-guy does, but it seems like we saw all the other interesting agents. Torque loving rules.

Shelter's gimmick is teleporting people (allies or enemies) around the map, and has a variety of other psionic powers that are useful for attacking. Uses an SMG. Has a rather timid and soft-spoken personality.

Claymore is all about explosives. Has a shrapnel grenade, a sticky grenade, and some passives that make him better at using grenade items. Also carries a shotgun. Very chill and professional, gets along great with basically everybody. Also a foodie.

Blueblood is a pistol sharpshooter, and is one of the most lethal members of the squad. He is to pistols what Godmother is to shotguns.

Krysmphoenix
Jul 29, 2010
I always got the impression X-COM 3 was going to be poking Terror of the Deep rather than Apocalypse, since we have that post-credit scene from X-COM 2's expansion with the psionic guys looking ominously over the ocean where the Ethereal's secret ocean base was.

Either way, hell yeah Aliens are Good Actually. I'd love to see how the series progresses from here.

kw0134
Apr 19, 2003

I buy feet pics🍆

The series as a whole is pretty optimistic. Earth comes together irrespective of nationality or ideology and fights off the alien menace. If it happens that the definition of "Earthling" has to expand, then hey, you do what you gotta do.

BlazetheInferno
Jun 6, 2015

W.T. Fits posted:

Claymore is all about explosives. Has a shrapnel grenade, a sticky grenade, and some passives that make him better at using grenade items. Also carries a shotgun. Very chill and professional, gets along great with basically everybody. Also a foodie.

Worth noting, Claymore gets bonus uses of all grenade items. This includes the items that gives a squadmate a free turn. Only real downside is he's got poo poo for mobility. He also finds the stereotype of "Explosives expert is a reckless bomb-throwing maniac" to be hysterical and absolutely plays it up, though he is actually very, very cautious and professional.

Dead Reckoning
Sep 13, 2011
Yay! Now that our military unit which was allowed into the city by the mayor who died in suspicious circumstances immediately after authorizing it has accomplished the limited mission for which it was deployed, we can leave and turn over law enforcement to the civil authorities again! Right? You are going to leave rather than establishing a permanent power base as part of an ongoing war on domestic extremists, aren't you Commander Kelly?

Jesus this game is unintentionally dark.

Anyway, calling Atlas a fascist is giving the man too much credit. He has no apparent desire to rule, and no coherent idea of government beyond that it has to suck. You could maybe call him militarist, since he's an unemployed mercenary literally doing a Metal Gear Solid villain bit by trying to create a world of strife where people will find "meaning" and mercenaries will always be necessary. It's kind of obvious that he's only latched on to the "Elders are coming back" bit to justify doing what he wanted to do anyway, since, as others have pointed out, a society at war with itself the way he wants is easy pickings for outside aggressors.

sb hermit posted:

Nice! I watched the whole series of videos and I'm still amazed at how you make these missions seem effortless.
Dan figured out the damage race meta game early on, and the importance of Regen Weave. Also that the AI does not respect CCS/counterattack/parry/poison immunity/etc. I never got Axiom on my first playthrough, and while I had considered using medkits to deal with poison, I didn't realize it would cause every Cobra to waste its entire turn.

Dan also got a frankly uncanny number of 3-point enemy damage rolls on those last missions. For some reason I remember enemies hitting a lot harder in the endgame. Did they change that with a patch?

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Chuu
Sep 11, 2004

Grimey Drawer
Grats on finishing the LP, been a fun ride. The rooftop mission gave me so much trouble on the final stage, it's was interesting to see how you just absolutely clowned it.

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