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In VR, I now have muscle memory to throw anything in my hands on the ground whenever a hunt begins. I've lost so many lighters that way
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# ¿ Sep 12, 2022 23:54 |
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# ¿ May 17, 2024 19:43 |
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Did you play before the big VR overhaul a few months back? The overall experience is better now, but I'm a little nostalgic for all the jank that used to be in the game. VR players used to be gods with our glitching through walls, exclusive safe spots, and, my favorite, being able to have no hitbox if you would physically lie on the ground during a hunt. If people annoyed me, I would just lie down on my apartment floor and lead the ghost to them. And I feel like the game never loses its spookiness in VR, especially if you're the last person alive and are alone in the map.
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# ¿ Sep 21, 2022 15:31 |
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I had a break at work today and walked around the new maps for a bit. Seems like they went ham with the new asylum. It is huge and looks to be packed with content. The new camp site is way smaller than I was expecting. Makes it seem like every hunt could be dangerous there. I'm pumped about playing later tonight.
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# ¿ Sep 27, 2022 20:27 |
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I'm pretty sure you can turn off hunts
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# ¿ Sep 27, 2022 20:48 |
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Graveyard, an old lovely boat, night at the museum. Maybe a creepy lab like the end of every resident evil
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# ¿ Sep 28, 2022 01:13 |
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I just spent some time trying to play it with a friend in VR. It's completely busted right now. After about 10-15 min, it would crash whenever I went into the van., and I have a very beefy pc. Guess I'll see if it's fixed this weekend.
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# ¿ Sep 28, 2022 04:33 |
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With how normal the new campsite is, I'm hoping the over the top Satan stuff is going to be a one and done. But maybe everyone raving about it will have some affect on future art direction VR is still broken, so I'm not really playing much. But it seems like the last update broke a lot more than VR https://www.youtube.com/watch?v=bH-lpBhO1jM
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# ¿ Oct 5, 2022 20:24 |
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Have you been hunted by a deogen yet?
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# ¿ Oct 7, 2022 22:47 |
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And reset the map if it's raining
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# ¿ Oct 9, 2022 06:33 |
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I played a game in a public lobby with two people who said they were "real ghost hunters" and played Phasmo to practice. They took the entire game seriously and talked to each other like they were in those ghost hunting shows. They also wouldn't stop explaining to me how real ghost hunting differed from the game. It was hilarious and great.
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# ¿ Oct 31, 2022 16:41 |
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Just be ready to explain to new players that stepping in salt and leaving UV footprints are different things
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# ¿ Nov 2, 2022 18:10 |
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I'd be happy if I can spend in-game cash on dumb cosmetics
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# ¿ Nov 19, 2022 18:40 |
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https://www.reddit.com/r/PhasmophobiaGame/comments/zkuhc8/tempest_major_update_v0800_patch_notes_transcribed/ Christmas event, Wraiths no longer step in salt at all, and the Rev is back, baby quote:Revenant
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# ¿ Dec 13, 2022 19:02 |
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I had a few fun rounds with it. One time the ghost ate the cookies out of my hand and scared the hell out of me. But I did have one game where the ghost was in a huge room and probably took 20 minutes to eat them.
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# ¿ Dec 29, 2022 18:52 |
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That's awesome. It feels really good to figure out the ghost types in roundabout ways like that.
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# ¿ Feb 9, 2023 18:41 |
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https://www.ign.com/articles/phasmophobia-console-release-date-early-access-launch It's crossplay, so hopefully I can get my console friends in on some ghost action
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# ¿ Jun 19, 2023 14:33 |
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Is the game even playable on a controller? I've never played outside of VR, but isn't opening doors already kind of a pain with a mouse and keyboard?
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# ¿ Jun 26, 2023 19:16 |
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I played a few hours last night. I really like the changes of how the DOTs and UV evidence work. They're both way more intuitive and less passive. I'm on the fence about the gear tiers. While it's kind of fun being forced to use lovely equipment, I feel like everyone's going to get up to level 3 and just never touch anything below that ever again. That's a lot of work from the dev team on something that can easily be ignored after a few weeks. Maybe they'll make us use certain tiers for challenges. I play exclusively in VR, and some of the items are a little janky. Without having a viewfinder, it's difficult to take good pictures with the polaroid. And the matches require two hands, so I haven't bothered with smudge sticks yet.
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# ¿ Aug 20, 2023 21:11 |
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I play in public lobbies a lot, and it's always interesting to see what people initially take into the map. A lot of people have things figured out. If I'm playing with a decent group, I'll try to grab a thermo or EMF and then wait and see what good gear hasn't been taken. But there's still a lot of people who will grab a lighter, smudge, and crucifix, and then confidentially tell me to grab salt and as many motion sensors as I can carry. Those games are actually a lot of fun, because those people get spooked the most
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# ¿ Aug 21, 2023 17:20 |
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Lord Stimperor posted:What's the cheese? https://www.youtube.com/watch?v=qPgizYuP8SM I joined a public lobby where people were using this strat. I played with them for a while and got a decent amount of levels. I also contributed by taking pictures each round. Not sure how much extra xp that gave us, but I was too drunk and bad at the game to actually be helpful in ID'ing the ghost outside of deo, rev, thaye, or obake
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# ¿ Aug 28, 2023 23:02 |
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I wouldn't be surprised if they patch the tier 3 thermo, and maybe even the tier 2, to just be getting readings all the time like thermos were before the patch. Having to hold down the button each time you want a reading is such a downgrade, especially since you now need it to confirm freezing temps
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# ¿ Aug 30, 2023 15:43 |
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I played a bunch of public lobbies the other weekend, and it seemed like 2 out of 3 games were doing the woodwind fast xp strat. The results were hilariously mixed. One random guy had obviously cheated to prestige level 20, because he literally could not survive a single hunt. But he knew what every ghost was within two seconds, even if it was one of the average ones. Kind of cool seeing all the badges at that level though.
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# ¿ Sep 13, 2023 21:41 |
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If anyone else out there still plays this game, the Halloween event is pretty cool. It seems like they put a lot of time into creating it, so I'm a little surprised it didn't come out until this close to Halloween and only around for two weeks. They definitely tried something different for this event, and I think it mostly works. I wish there was some kind of interaction with the ghosts, especially after you finish the cauldron. Even the old reliable pumpkin head model would have been something. But the way the event is set up, it seems very separate from the actual game. I haven't played a real game yet on the new Maple Lodge. I just explored it a bit while doing the event. It seems to have way less annoying hiding spots than the old version (VR controls never played nice with closing tent flaps). I'm not sold just yet on how dense it is compared to the old version. There was something great about bolting from the cabin through that open area with a ghost behind you. Now you have plenty of ways to break LoS. But it does seem like an overall improvement. Apparently they needed to retool Maple Lodge because consoles couldn't handle the old version. I assume that means the console version should be out pretty soon.
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# ¿ Oct 27, 2023 03:49 |
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I don't think I have it in me to ever prestige. I'm just going to be a guy with a baby badge, but all the money and items.
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# ¿ Oct 28, 2023 01:31 |
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Speaking of maps, I would love for High School to get a facelift. It's one of my favorite locations, but playing it can be a bit tedious. Just adding some hiding spots in the classrooms would be clutch. And maybe visibly labeling classrooms to make the weejee board more usable.
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# ¿ Nov 10, 2023 20:35 |
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I think the haunted part is implied
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# ¿ Nov 11, 2023 05:05 |
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There's a glitch on Ridgeview where you can walk through the kitchen glass door in VR. In an older version of the game, if you walked too far into the backyard, it would teleport you to the van. I used to play public lobbies with a friend, let the ghost grab me, then spend the last second or so before I died teleporting into the van. The randoms would find my dead body in the van, and my friend would try to convince them the ghost moved in there. Now it teleports you to the basement, which is less fun.
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# ¿ Nov 11, 2023 16:48 |
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I finally got around to doing the apocalypse challenge. I never thought I would, because it seemed really boring. But I played a lot of games with some people in the current challenge mode that's kind of like apocalypse junior, and it was really fun. It took me a handful of tries. I almost had it yesterday with an obake, but I filled up the book before I could get a picture of the ghost. The ghost I completed the challenge with was a phantom, so go figure. My game bugged somehow, and I don't have a silver skull. But I think that makes it neat?
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# ¿ Nov 13, 2023 02:56 |
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I keep dying because of a VR glitch (or feature?) where I drop something and try to grab anything else within a few seconds, whatever I dropped teleports back to my hand. Last night I tried to smudge a ghost with a parabolic mic
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# ¿ Nov 22, 2023 16:43 |
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Classic maple, classic goryo. If the game considers that entire storage area one room, that's a decent amount of area to cover. Hopefully still an improvement from the main hallway in old Maple.
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# ¿ Nov 27, 2023 20:27 |
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They finally added guns to Phasmo
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# ¿ Dec 13, 2023 15:13 |
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It's pretty funny that they have given up on a console release date. And I'm no software developer, but is it normal to go from V0.9 to 0.10 instead of something like 0.91? The new map looks cool. I really like the idea of a vertical map. I also dig sprucing up the farmhouses. I like those maps a lot, and I feel like they're underappreciated. I just hope they don't go overboard with the horror movie trappings like they did with new asylum
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# ¿ Jan 3, 2024 22:43 |
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Aside from testing for EMF 5 and UV, events and throws won't generate evidence. However, the ghost is likely to remain near to wherever it just manifested or threw a cup or whatever, so you usually want to set up your equipment (book, DOTS, spirit box, etc.) near where the event happened. As long as the ghost is in your equipment's active radius, it has a chance to give evidence. So it's helpful to know where the ghost is mostly hanging out. Just be aware that the ghost may have wandered or teleported outside its favorite room to do an event or interaction, so you still want to keep your ears open for activity in nearby rooms. And once you get to the boring point in a match where the ghost refuses to generate evidence and you're just standing around, that's the time to play with the cursed item and see if you can pin down the ghost type by its hunting behavior.
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# ¿ Jan 22, 2024 15:58 |
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I've always preferred using glowsticks, so it's cool they're getting a buff. I never felt like they were straight up bad like some T1 items. And they work great marking safe spots for new players and waving them around in VR like you're directing airport traffic. Even with the nerf, it seems like T1 thermo is still going to be the least annoying way to check for freezing. It will just be slightly less useful in ID'ing the ghost room.
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# ¿ Feb 3, 2024 15:12 |
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It helps that the colors are also on players' names on the board. I'm slowly getting used to it
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# ¿ Feb 26, 2024 06:13 |
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# ¿ May 17, 2024 19:43 |
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I hopped on last night for the first time in a while to do the Easter event. The new ID cards are over-designed and ugly. I wish you could toggle to the old versions. But the actual Easter event was pretty fun. I couldn't figure out what I was doing wrong while playing single player, so I jumped into a public lobby and knocked out the whole event with some randos. Apparently you need to highlight the rabbit's trail from beginning to end with UV to get it to appear in its nest.
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# ¿ Apr 1, 2024 15:50 |