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Watching streamers get trolled by a Wraith on the big maps is kinda entertaining. "Oh! It's here!", set up in the room, and then spend an hour shouting the ghosts name at an empty room, and wondering why the ghost never shows up during a hunt.
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# ¿ Oct 13, 2020 04:52 |
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# ¿ May 17, 2024 17:30 |
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Bioshuffle posted:I ran into a weird situation where the only objective left was to set off the crucifix. We had a lock on the ghost location, and spent about 10 minutes trying to piss off the ghost enough to get it to hunt. I'd just say your team's sanity probably wasn't low enough, or a hilarious unlucky streak. The voice recognition parts don't seem to agitate the ghost in that way.
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# ¿ Oct 14, 2020 18:26 |
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dogstile posted:Huh, that's weird, i've never actually seen that bug. Big agree on that entry for the thermometer needing a change. It's way too easy to confirm the ghost's room even on the larger maps with it, and since I'm so spoiled on mechanics even if I relegate myself to Safari Guide (I got called Spooky Steve Irwin last night) I still end up teaching my groups too many good habits so one of them hasn't had to endure a single hunt yet.
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# ¿ Oct 16, 2020 17:52 |
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They could also add a standard stalking behavior to all the ghosts instead of just phantom/banshee/wraith, so you get some activity if you pass by where a ghost can see you.
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# ¿ Oct 17, 2020 21:50 |
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SaffronKit posted:reduces the safety timer (Intermediate to 2 minutes, Professional to no safety time), provide a multiplier to the cash you earn and make the ghost more aggressive. Much like the ghost AI is a horrific traffic accident the difficulty settings are actually a little weird. So aside from the safety timer, your sanity drain rate gets bumped at each difficulty, 1.5x for intermediate and 2x for professional. Which is likely what makes everyone say the ghosts feel more aggressive, since the ghost itself actually gets extra chance to be inactive no mater how much you aggravate it on the higher difficulties.
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# ¿ Oct 18, 2020 05:55 |
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SaffronKit posted:A ghost can also lock doors in the interior of a house. Source: a banshee locking the door to the garage when I was trying to provoke it. Thankfully the non-hunt instances only remain locked for a time period so you don't end up soft locked if you didn't instantly eat all the keys in the house. E: Unrelated, I learned yesterday that with the right circumstances, since outside is just another room, ghosts can interact with stuff in the van. I want that to happen more often. Unhappy Meal fucked around with this message at 22:44 on Oct 18, 2020 |
# ¿ Oct 18, 2020 22:38 |
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Bootcha posted:Watching a lot of folks play the game, I think the one thing the game misses is coordinated "actions" in the process of ghost identification. In a sense, a full team activity and a 2'n'2 activity. Right now there's a solo spread out phase where everyone does something different to hunt for basic information, and there's the 3'n'1 where you send the sacrificial lamb to get a ghost to appear for a picture or a map objective. I'd actually like to see a seance circle mechanic in some form, with salt and chalk and candles. Nothing complicated, but something that requires all 4 people in one place that risks putting everyone in danger purposely, plus enough mechanical dryness to allow fun-havers to bullshit their own seance formula for entertainment. Performing a seance to get the ghost into the nearest toilet. But yeah more stuff to do so you're forced to wander around the site more for side objectives would be good. Especially since while most people don't play this way the game will let you be ruthlessly efficient, and you can be in and out before even a Demon wants to get their hunt on.
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# ¿ Oct 19, 2020 17:29 |
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dogstile posted:Yeah i played a bunch of games with vets earlier who would go in, figure out what the ghost was, do the easy objectives (smudge stick, motion detector, etc) and then just leave. Even on professional you'll be out before the ghost gets mad. Kinda sucked. I've had much more fun pissing off the ghost so i can get a crucifix prevention going. Those weenies, you can get manifestation for pictures easy too. Ghost doesn't care if the lights are on, if it wants to manifest the lights are going off and all the doors are closing. Get spooked nerd. Olesh posted:From some experimentation with single-player, I've come to the conclusion that ghosts leaving the confines of their room is very rare and only happens in circumstances tied to specific ghost types. If there isn't a sink accessible in the ghost room you almost certainly aren't getting the dirty water objective; the ghosts' general lack of passive mobility also means that in most cases finding the location of the ghost room is trivial even on larger maps. I can guess why this is the case but I feel like the overall game experience would be enhanced if the core ghost behavior left the confines of its room at all. Certainly the ghost shouldn't simply start in its own room, as it makes detecting the ghost room via thermometer basically trivial. Yep, I'll avoid directly spoiling Ghost AI stuff, but yeah the ghosts are 3-4x more likely to just go back to their room than they are to wander, and if they do wander they don't wander very far, which like I said earlier is why I'd like to see a behavior where if there's someone nearby they have a chance to just follow them around for awhile.
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# ¿ Oct 19, 2020 19:49 |
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veni veni veni posted:Does asking the spirit box questions actually serve any purpose outside of just checking it off on the list/~immersion~? Spirit box is just evidence. The Ouiji board is where the ghost lore questions get answered.
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# ¿ Oct 20, 2020 13:27 |
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GyverMac posted:Maybe they could add an extra difficulty modifier you could add for some extra cash at the end. This modifier could make it so that the ghost has a chance of initiating hunts within the setup phase time limit, a chance of initiating fake hunts or something out of the ordinary along those lines. And if their sudden internet fame burns the dev out there's always modding. The Ghost AI is implemented cleanly enough that adding extra behavior is trivial, and I am filled with dreams of all the stupid possibilities.
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# ¿ Oct 20, 2020 15:21 |
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Rexicon1 posted:Man. What are the odds this dude is gonna do any of the stuff in that trello. If he’s smart he takes his streamer hype money and disappears into the Kentucky hill country. Because by the time he either staffs up and gets more people working on this the lustre will be gone From the decompiles it seems like they've laid themselves the groundwork to expand stuff pretty easily. Like I could just straight up drop new behaviors into the ghost with a mod with almost no effort. That said being popular on the Internet sucks so taking their money and leaving could still happen.
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# ¿ Oct 27, 2020 16:14 |
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Greader posted:As for what I kinda want, I sorta hope there will be more things the ghost can do or interact with to basically be spooky outside of hunts. Maybe stuff like moving items/minor furniture around when no one is looking in a area so you turn around and suddenly there is a creepy teddy or doll on the bed you were just looking at, or your emf reader you put down is suddenly in the corner rather than in the middle of the room. Or have the ghost "imitate" a player by basically having that players character model walk past from one room to another in front of another player, disappearing once it is out of sight. Might lead to some fun moments of "Hey, did I not just see you walk in the bathroom? "No?". Also maybe just expand the range the ghost has on doing creepy stuff with telephones, radios and so on, so that it both has access to more things to scare players with and also make it slightly less obvious where it could be when you suddenly hear a radio go off. Basically, more of the low-key atmospheric stuff that unnerves people since i think that tends to be what really works best in the game, when you know the ghost is starting to do stuff close by but it is not activily hunting. They actually currently do this one, just not in a directed manner. So you mostly just end up with props disappearing or showing up in weird places. Will hopefully be tuned to be slightly more intelligent with it. And since I love talking about this game and peeling it apart. There is one bit of stub code I cannot wait to see finished: bleeding walls.
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# ¿ Oct 27, 2020 18:35 |
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Heeey, any one up for a round of pharmacology? Wait... that explains the sanity pills.
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# ¿ Oct 28, 2020 22:03 |
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Update #3 is here. https://steamcommunity.com/games/739630/announcements/detail/2910974785798922912quote:Fixes Ghosts getting a lot more dangerous now that events don't raise someone's sanity. I'm not sure how to read the temperature change it could just be bug fixing or making the thermometer slightly less useful, and/or more consistent. It'll make phantom, banshee, and wraith kind of a nightmare if it works like I expect, "Where's the ghost?" "Dunno, whole house is cold."
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# ¿ Oct 29, 2020 18:59 |
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explosivo posted:Is this on the stable branch then? My friends and I have been playing on the test branch pretty much since it came out because that's where all the updating seemed to be happening at. Yes, that's a stable update so you've likely had most of those for awhile.
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# ¿ Oct 29, 2020 21:16 |
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Uuuuugh. They're using the il2cpp build option in Unity with this update. Probably to kill the 40 person lobbies for a bit. Does mean I'll actually have to do work to gut and mod ghost behavior now.
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# ¿ Oct 30, 2020 18:55 |
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Bondematt posted:The worst part is we thought it couldn't be the hall at first, so we checked every room connected to that hall. The school rooms really just need more interactable props, I think. Most everything in the classrooms is static, so ghosts have only the light switch, door, and the telephone to entertain themselves with.
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# ¿ Nov 4, 2020 03:29 |
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Baron Fuzzlewhack posted:There is a specific ghost type that will immediately end the setup time when someone successfully uses a luigi board. I wanna say phantom maybe? Either way, luigi boards are incredibly fun in this game, and I hope the dev adds more responses. Nah, that's just a chance every time you use the Ouija board. The only ghost with an Ouija board interaction is demon who'll spare you the minor sanity hit per use. (I think you can still get the majority sanity hit, which can happen instead of the lights flickering, or ending setup.) And as an aside: just to put hunt behavior to bed (until it gets changed): It's a flat chance based on team sanity regardless of anything else. Demons and Mares just push up how soon that chance increases. Unhappy Meal fucked around with this message at 18:05 on Nov 5, 2020 |
# ¿ Nov 5, 2020 17:48 |
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My foolproof method of escaping the ghost if they've got you cornered. Back into a wall and look straight up. Give in to the cosmic power of limbo. (May not be foolproof as the ghost only needs to be within 1m of your head to kill you.)
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# ¿ Nov 10, 2020 00:50 |
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# ¿ May 17, 2024 17:30 |
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I sufficiently motivated ghost only needs a minute and a half to be ready to smoke your rear end through two crucifixes.
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# ¿ Nov 13, 2020 00:49 |