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Bioshuffle
Feb 10, 2011

No good deed goes unpunished

I'm having a super hard time configuring the audio levels. Half the time my friends voices sound like a faint whisper. Is there some trick to calibrating all the audio so it matches up? I am using the radio to communicate, but I can barely hear them sometimes over the sound of the game.

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Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Spent all night playing this and running and screaming my pants off. This game is an absolute steal, especially at the price point.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Is there a way to disable the VR option when starting the game?

Also, do you have to use the voice chat button when using the spirit box?

VVVV I don't have VR, so that choice is one unnecessary step. Is there a way to disable that pop up?

Bioshuffle fucked around with this message at 17:26 on Oct 12, 2020

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

I ran into a weird situation where the only objective left was to set off the crucifix. We had a lock on the ghost location, and spent about 10 minutes trying to piss off the ghost enough to get it to hunt.

After the fifth round of level 10 activity, and having tired of cussing into the darkness, we chalked it up to a bug and packed it up.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Zeratanis posted:

Oh hey! I was considering making a thread for this game, but looks like I don't need to now. :) What I will do is repost the tips I wrote for the Horror Megathread. This is for those getting into the game and are confused about some of the systems that aren't very well explained yet, as the game is still pretty early in its early access.

- First of all, use the in-game voice chats for the best experience. The game tracks what you say which is a huge part of the game.

- Your first few rounds, the EMF reader is your best friend. Simply walk around the house with it active immediately and if you get ANY signs, then the ghost will be there most of the time, especially if you read EMF Level 5, which is a piece of hard evidence. Grab the video camera and set it up to check for ghost orbs. Grab the book and spirit box and place them nearby. Granted, sometimes the ghost might simply be so passive it won't give any results for awhile, so sometimes it might still be a crapshoot, and you might just need to rely on moving the camera around and hope someone in the van sees ghost orbs. Once you're able to, buy the thermometer immediately and finding the ghost gets much easier.

- Lights flicker whenever the ghost moves through them. This can be handy for tracking its movements by turning on hallway lights. Don't turn on too many though, or the breaker will flip. Or the ghost might just be a dick and flip the breaker itself.

- Lights need to be off to see spirit orbs, using the live feed camera in the van. They look like little fireflies and can be a little hard to see sometimes. Early on, one thing you can do is have someone hold the video camera (always make sure its one with right click, the light on the back will be green), and move room to room, and have someone in the van watch and check for ghost orbs.

- When it comes to talking to the ghost, whether by getting its attention normally, using the ouija board you'll find on the maps, or using the spirit box, there is a set of phrases you'll want to use. This list is decently sized, and more will be added over time, such as adding more anger/trigger words like several cusses/insults. Don't use the ghost's name when asking any sort of question, as saying the name will simply piss it off and won't register the question asked. When using the spirit box, turn off all lights, though candle light will still work to get a response, and work to keep your sanity up. If the whiteboard says the ghost only likes it when people are alone, this simply means one person needs to be in the room, the rest can wait outside and nearby.

- You don't need to hold your flashlight out at all times. Hit T(I believe is the default) with another item out.

- Sanity reduces over time, draining quickly in the dark after a set amount of time once you begin the mission proper, depending on the difficulty of the map. This is five minutes on amateur, two minutes on intermediate, and no setup time on professional. As it gets lower, the ghost will get more aggressive. Also now, low sanity will cause all lights to flicker, with ONLY the insane player able to see it.

- The camera is your big money maker to start. There's a bone in every map(I believe, I might be wrong). Take a picture of it, then pick it up for more money at the end. Take photos of EMF readings. Take photos of fingerprints if they appear. The ghost visible? Take a picture if you are able to! Hear a faucet running suddenly? Go check it out, the water will most likely be brown, which you can take a picture of for more money! Also, one camera gets five pictures, so it might be worth someone bringing an extra camera for more photos.

- On the subject of fingerprints. Whenever something spooky happens, like a door opening/closing on its own, the ghost briefly appearing in windows, or the lights turning on/off on their own, use the UV light on the doors/windows/switches and check for green. They won't always appear though.

- The crucifix only works while it's either in the hands of who has it, or on the floor, and will only work if the ghost is within a specific distance when it starts its hunt. Basically, if you know where the ghost is (as it spends most its time haunting one room but will occasionally wander), place the crucifix on the center of the room. It will prevent the hunt twice (this could change).

- For lighting candles/smudge sticks, hold it as your main item and hit F while you have the lighter as another item. I believe if you have a lighter as your main item and lit, you hit the same key to light someone else's candle/smudge stick.

- In the truck you have an activity chart. 0 means the ghost ain't doing poo poo, 10 means it will be in Hunt Mode and the walkie-talkie comms will be disabled, with the varying numbers between serving to show how active it is at any moment. At lower numbers the ghost might simply throw stuff, walk around audibly, where high levels it will more directly mess with the players, become visible briefly, make spooky noises.

- On the subject of the ghost entering Hunt Mode, if you know where the ghost is at the moment it enters it (you'll know as all lights, including your flashlight, begin flickering hard), you'll have a eight seconds to break line of sight and go hide before it starts to gun for someone's rear end, though smudge sticks will increase this time. It will hear you if you talk, so stay quiet and pray. Closets and bathrooms make good hiding spots. Also, all doors to the outside lock, so no escaping during the hunt.

- In the end, figuring out what the ghost actually is, is only worth $10 atm. If you got other forms of evidence, such as photos, no harm in simply making an educated guess based off what you could gather and leaving. Better to lose $10 than have someone die, since when you die, you lose all extra equipment you bring along, getting refunded half the total cost as insurance when playing on a map with amateur difficulty.



If there's interest, I can do a write-up on all the different items and how to properly use em(to the best of my ability).

This a good post, and I learned a lot from this post and you should post more like it, please.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

How the does the Crucifix objective work? I had it on the ground, but the ghost refused to go into attack mode. I dropped the crucifix on the ground as soon as the flashlights started flashing, but I still died. Do I need to have it equipped?

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Talked a friend into buying this so they could play with my group, and we got 3 wraiths in a row. Nothing like dying randomly. I wish you could disable certain ghost types from appearing. When you die, you lose all of your equipment you added to the stage, not just the ones you have on your person, right?

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Just out of curiosity, how many of you have had trouble sleeping after playing this late at night? I have had moments of hesitation while going to the kitchen for a midnight snack.

This friggin game.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

On the other hand, it is absolutely infuriating when everyone else is in the van, while you sit in the room alone, cursing and yelling at the ghost to trigger the crucifix objective. Boring is an understatement. I'll take an aggressive ghost over an absent one.

On more than one occasion, we just decided to chalk it up to a bug and call it quits so we could play another round.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

I've been using Nvidia's recording feature to record game footage. Is there a better way to record games? I've noticed it doesn't always work. Ideally, I'd like a solution that won't end up using up 100GB after a single gaming session.

I know no one uses FRAP anymore, what's the latest in recording games?

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

The thermometer nerf and change to hunting behavior has significantly upped the pucker factor.

My group used to use the thermometer to get a bead on the location, but now everything is back to square one.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

durrneez posted:

we've tried antagonizing the ghost with everyone around and with only one person on different maps.

I think it's very heavily RNG dependent. I've run into demons who won't start hunts. The game was starting to become super routine, with thermometers basically pushing the game into phase 2, but with the recent changes I feel like I'm playing again for the first time.

What are your strategies now that you can't just run around with the thermometer? With the rooms starting off super cold and gradually warming up, does this mean thermometers become useful later on if you still haven't located the ghost room?

Bioshuffle fucked around with this message at 15:18 on Feb 3, 2021

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

The beta branch feels like it's settled into a good groove where a game night will have several good rounds. Gone are the days of multiple do nothing ghosts that won't even hunt when you repeat the name over and over and over again.

Either that or I've been on a lucky streak.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

I'm loving the more active and aggressive changes to gameplay. I'm really glad the dev hasn't dropped the ball with new updates and keeping people engaged.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

The new map is complete trash. Where are my loving lockers and closets? Any tips for hiding behind furniture?

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

How would y'all rank your maps? With its maze like corridors and endless copied and pasted rooms, I still maintain that Asylum is more tedious than scary and by a long shot the worst map in the entire bunch. High school is somewhat better, but it can still feel tedious. Prison is a good compromise, but I feel like my favorite maps are the farmhouses.

Bioshuffle
Feb 10, 2011

No good deed goes unpunished

Did they patch the omni directional microphone at some point to make it worth something? I just remember many wasted hours of roaming the halls at High School chasing after a phantom noise only to have the ghost be all the way across the map.

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Bioshuffle
Feb 10, 2011

No good deed goes unpunished

I really hate how aggressive the hunts have become. I feel like the increased difficulty has sapped some of the fun out of the game for me.

I am glad they're planning to allow players to customize the difficulty level. I hate how ghost events make your flash lights flicker.

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