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I feel like the best way to make large maps work is to make them unsymmetrical and varied in the rooms and areas you can check. Asylum, and HS to a lesser extent, aren't super fun to hunt in initially because they're both large, symmetrical so the walking isn't very interesting, multifloored with both floors having nearly the same layouts, and full of identical looking rooms. I like prison more than either of these because while it has multiple levels each one has unique rooms so there's more to explore. It also gets around the identical room issue by making it so the ghost haunts a whole section of the cells rather than one individual one. I think a mansion level would work well since it could have a lot of variety in layout design, I'm less convinced that apartments or a hotel would be good because there would be less of it.
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# ¿ Nov 12, 2021 02:51 |
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# ¿ May 17, 2024 15:56 |
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I feel like shrinking the school down to one floor and making fewer but more visually distinct classrooms would go a long way towards improving the map. Add some administrative and staff areas to break up the symmetry and you'd have a large map that feels a lot more interesting to explore
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# ¿ Nov 11, 2023 04:26 |