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TheMcD posted:My intent for later campaigns, if this takes off, is to do different mods. I love playing different HoI4 mods. So maybe we could do Kaiserreich next, as the mechanics are still largely the same but with a different world to play around with. That said, looking forward to a complete newbie learning the game as it is nowadays. I've been playing for 500 hours and still feel like I'm learning constantly.
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# ¿ Oct 13, 2020 09:21 |
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# ¿ May 15, 2024 22:14 |
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TheMcD posted:Encirclement talk around 4 mins in
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# ¿ Nov 7, 2020 16:44 |
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On occupation: With the appropriate DLC active, you'll ideally want to set your occupation garrison template to armored cars - they're the most efficient unit, in terms of suppression for price. Cavalry and infantry are soft, and take vastly more casualties than ACs. Ideally, if you've literally infinite industry, you actually want bloody light tanks (with an MP brigade) to be your garrison, because that minimises manpower requirements. You also, ideally, don't want to change off Civilian Government. All other occupation policies (save for the very special ones the Allies and Soviets get) are trash, and you want as much Compliance as you can get, ASAP. Afaik high compliance helps keep resistance down, too. Reman's Paradox did a fantastic and in-depth guide to this topic. But the right compliance choices can save you literally thousands of troops. https://www.youtube.com/watch?v=lnEY4xEKoqE
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# ¿ Dec 26, 2020 12:25 |
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wiegieman posted:The most important thing is running the collaboration operation a couple times before you attack a major, which gives ~30% compliance for each completion. Who's got time for that
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# ¿ Dec 29, 2020 14:31 |
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TheMcD posted:I am aware that armored cars are superior when it comes to occupation, but I wasn't convinced it was the optimal play in my situation to go and invest a bunch of military factories into producing armored cars that weren't going anywhere but dealing with occupation when I could've been putting that production into tanks, motorized, fighters and naval bombers, all of which are going to feature more heavily in actually finishing the war, at which point I can just puppet the territory and not have to deal with it. Hence, ideally. Many factors influence the decision on what to use, and CAV certainly ain't a bad choice. Manpower certainly tends to be more readily available than factories for much of the game.
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# ¿ Dec 31, 2020 12:33 |
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Das Panzer posted:As one of the localizers for EaW going on three years now I'm pretty excited for when you eventually reach our corner of guns war circlegame mods. Sperging is what we're here for, mate. Go do it. Also, Zebrica when?
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# ¿ Jan 10, 2021 17:18 |
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Das Panzer posted:snip This is excellent BOTE science. I'll try to remember it for my own games.
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# ¿ Jan 11, 2021 20:53 |
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You could've switched those Mountaineer templates into basic infantry. That way you could#ve kept their experience. Iirc, clicking the double arrow besides the button to delete 'em does the trick.
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# ¿ Jan 23, 2021 18:51 |
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I'm not sure if it's come up before, but the previous and this video have a weird background noise occasionally. This one has it at 2:27-2:38, among several more occurrences. I think it might have to do with echoing?
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# ¿ Jan 29, 2021 20:04 |
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I really ought to play modern Kaiserreich one of these days. I used to play KR in Darkest Hour quite a bit, and from what I'm seeing moving to HoI4 only seems to have brought improvements.
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# ¿ Feb 7, 2021 14:45 |
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I'm super looking forward to you guys playing this thing. The best thing about the mod is that it runs super smooth even lategame, and they have a lotta more techs to research. I played the mod a lot - mostly Equestria-focused, but tried a good bunch of Griffonian nations too. There's just so much interesting stuff. Das Panzer posted:If anyone has any mod questions that aren't update spoilers, I can answer them, as well as give my two cents on design decisions if McD doesn't mind.
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# ¿ Apr 23, 2021 17:01 |
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There's a map of the canonicity of certain places - in the way of 'These places in fact exist in the show, and a bunch of locales and characters exist in the show'. The southern chunk is Zebrica, which is yet-to-be-released, and will likely take many more months.
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# ¿ May 16, 2021 10:51 |
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You delivered the light at the end of the tunnel Beakolini saw, I see.
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# ¿ Jun 12, 2021 12:40 |
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TheMcD posted:I don't get a lot of opportunity to use nukes in my HoI4 games. Usually the campaign is either over by then, I'm playing a minor that doesn't really get nukes, the mod runs too slow at that point or whatnot. So when I do get the opportunity, I'm more than glad to use them. The nice thing about EAW is that there's so many fewer countries, a lot less population, and thus less divisions. That makes things run so much better it's not even funny. I know exactly how you feel. I know I nuked Vesalipolis the first chance I got.
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# ¿ Jun 13, 2021 00:08 |
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I cringed a little when you took suicide pills; those are actively detrimental by killing your experienced agents, when agents can only reach level 2 and take ages to get there. I mean, I guess it's convenient because you can just rehire a basic agent rather than having to rescue the dude, but still. I don't know why they added it if it kills your good dudes.
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# ¿ Jun 19, 2021 12:21 |
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Welp, that's that then. Thanks for the ride, mate. Been fun.
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# ¿ Mar 19, 2022 13:26 |
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# ¿ May 15, 2024 22:14 |
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Congrats on finally destroying fascism! And thank you for the different mod-showcases.
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# ¿ Jun 10, 2022 17:58 |