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CuddleCryptid posted:I'm kind of surprised at the regression from MW2019 for this. I know it's different devs and different feel, but it seemed like they had a real good thing going with MW2019's weapon handling and the general punchiness of the weapons, while CW is going back to more like nerf guns with louder shots. I guess that's the ~brand~, but idk if that is what people really want anymore with so many games filling the same niche. i mean, the development is mostly led by sledgehammer games, right? or at least it was. this is more a sequel to cod WW2, not MW.
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# ? Oct 18, 2020 08:24 |
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# ? May 6, 2024 11:33 |
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drkeiscool posted:i mean, the development is mostly led by sledgehammer games, right? or at least it was. this is more a sequel to cod WW2, not MW. Wait, I thought this was a Treyarch year or am I being tripped up by the Black Ops name?
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# ? Oct 18, 2020 08:28 |
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Unlucky7 posted:Wait, I thought this was a Treyarch year or am I being tripped up by the Black Ops name? treyarch was brought in to assist, but they did blops 4 in 2018
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# ? Oct 18, 2020 08:29 |
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CuddleCryptid posted:I'm kind of surprised at the regression from MW2019 for this. I know it's different devs and different feel, but it seemed like they had a real good thing going with MW2019's weapon handling and the general punchiness of the weapons, while CW is going back to more like nerf guns with louder shots. I guess that's the ~brand~, but idk if that is what people really want anymore with so many games filling the same niche. It's funny because I agree almost completely that almost every aspect of CW is a step back, yet I really like the 6v6 / combined arms modes over the MW core modes. MW gunfeel is absolutely the best the series has been but IMO the TTK has always felt a bit too fast with the meta guns. CW is more of a sweet spot that way, at least for me. Very glad WZ is staying on the MW engine though. It definitely needs work though. Many issues already mentioned, and something is wrong with the aim assist on controllers. Hard to describe but it feels like in certain situations you are have to fight it despite running a high sens. Hard agree that the scorestreak system is trash too. One thing they did right is bring suppressors back to reducing damage range as the tradeoff for not being on the radar. MW made the monolithic a must have on nearly every single gun. Crustashio fucked around with this message at 13:49 on Oct 18, 2020 |
# ? Oct 18, 2020 13:46 |
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Sledgehammer was working with Raven on this but Sledgehammer had a falling out so Activision swapped them with Treyarch mid way. This game is a hot mess with shorter dev time than usual plus they have to deliver a cross gen experience. As long as it has nuke town we’re good though
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# ? Oct 18, 2020 14:25 |
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McLarenF1 posted:I (PSN: SirAnkie) and Waroduce plus two other friends won two games of Dirty Bomb tonight. If you have a squad with purpose built classes that communicates it's pretty fun. Tried to join y’all but I wasn’t able to start a game. Not sure if lobbies were broken or maybe I didn’t understand it. Dirty bomb is fun when people are coordinating and still fun when your team is awful; I just tooled around on my bike looking for kill streak drops
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# ? Oct 18, 2020 15:24 |
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Having multiple devs work on different baselines for the same game is a loving stupid idea I have zero interest in continuing on to a game that relives mistakes the previous one already addressed
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# ? Oct 18, 2020 18:29 |
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I have a feeling activision is waiting until after Cold War’s launch to announce a next gen patch for mw2019.
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# ? Oct 18, 2020 18:55 |
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Good lord this one just feels off, like, whoa. It just feels rushed, I'd say "lazy" but from what I'm reading about Sledgehammer and all that poo poo, I think it's more just a shortened dev cycle leading to a really bad rush job.
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# ? Oct 18, 2020 19:47 |
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Which is lame because MW clearly had the ability at launch to be a two year game. Give it a first anniversary refresh with some kind of super patch to shake things up a bit, battle passes aren't quite enough and the FOMO grinds you down.
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# ? Oct 18, 2020 20:18 |
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Carecat posted:Which is lame because MW clearly had the ability at launch to be a two year game. Give it a first anniversary refresh with some kind of super patch to shake things up a bit, battle passes aren't quite enough and the FOMO grinds you down. Yeah but that would mean that they don't release a call of duty game one year, and that's just not ok.
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# ? Oct 18, 2020 20:29 |
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Does this game use the same ballistics model that MW used or is it back to lovely hitscan?
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# ? Oct 18, 2020 20:37 |
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Hasn't that been the thing with COD for ages though? The IW and Treyarch games always feel different. The TTK is way lower, shotguns feel like poo poo, the sound is worse. Feels like a Black Ops game to me.
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# ? Oct 18, 2020 20:44 |
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buttchugging adderall posted:Yeah but that would mean that they don't release a call of duty game one year, and that's just not ok. use the first anniversary as an opportunity for a large content drop in a paid DLC expansion, drop the price on the original SKU by the amount the DLC costs, introduce a new $60 SKU that's the game plus expansion voila
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# ? Oct 18, 2020 20:44 |
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WeedlordGoku69 posted:use the first anniversary as an opportunity for a large content drop in a paid DLC expansion, drop the price on the original SKU by the amount the DLC costs, introduce a new $60 SKU that's the game plus expansion Yeah but that would mean that they don't release a call of duty game one year, and that's just not ok.
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# ? Oct 18, 2020 20:49 |
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I may buy this only because I want to play zombies. But I'll just have to see once my PS5 arrives on launch day
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# ? Oct 18, 2020 20:56 |
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Black Ops Cold War just doesn't have the Treyarch secret sauce. It's not bad, but there's nothing here that makes me want to keep playing like BO3 and even BO4 did. The maps and the gunplay are just okay, while the scorestreak changes are a regression. The movement feels off. That broken slide is the monkey's paw curling for all the people who've complained about jumpshots in modern CoD. The last CoD I felt this indifferent about was Infinite Warfare, which also had a compressed dev cycle.
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# ? Oct 18, 2020 21:21 |
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Shocked by all the MW MP love as that was probably the most non-cod feeling MP not counting WW series. Snipers are bonkers OP, shotguns are great for secondaries in my few hours of using them. Is the "super slow reloading while ADS" a new thing or has it been in the series I just never noticed? It's awful.
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# ? Oct 18, 2020 21:26 |
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buttchugging adderall posted:Yeah but that would mean that they don't release a call of duty game one year, and that's just not ok. slap some groucho mustaches on all the operators and call it mw2019:2 without changing a thing and id rather pay another $60 for that than a blops
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# ? Oct 18, 2020 22:14 |
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faantastic posted:Shocked by all the MW MP love as that was probably the most non-cod feeling MP not counting WW series. All the issues with MW were game design decisions that could have easily been changed for a BO game. Tactical sprint, dead silence, maps, etc. The game engine, movement, gun feel were all praised in my group. It was what COD needed to keep it fresh, IMO. Everyone I've talked to who doesn't like the CW beta has issues with the game engine / game feel. Most notably, it feels like BO4 with a fast TTK. The movement is floaty. The gunfeel isn't as responsive as MW. The aiming feels stiff. Nothing is as fluid or tight and responsive feeling as it was in MW. Not surprisingly, everyone who I've talked to who hate the game also hated BO4, including myself.
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# ? Oct 18, 2020 22:29 |
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buttchugging adderall posted:Yeah but that would mean that they don't release a call of duty game one year, and that's just not ok. you missed my point. to anyone sane with eyes, this is "not releasing a Call of Duty game one year." however, corporations do not work this way. Activision, specifically, has bullshat their shareholders this way already in the very recent past: Overwatch 2 isn't actually a new game, it's a big paid DLC for Overwatch that's being packaged as a new SKU. releasing a new Call of Duty game doesn't mean they have to actually make a new Call of Duty game, because they can just repackage a large DLC as a new SKU for the one that's already out and give it some fancy name like "Modern Warfare Year Two," and treat it as a separate product in their financials even though everyone knows drat well it's just DLC for last year's game. e: like, that reply would make sense if Activision wasn't already doing this at one of their other studios WeedlordGoku69 fucked around with this message at 22:53 on Oct 18, 2020 |
# ? Oct 18, 2020 22:36 |
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Skyarb posted:Does this game use the same ballistics model that MW used or is it back to lovely hitscan? I haven't found solid info online of whether it's using ballistics or hitscan. I want to say it feels the same as black ops 4, which was hitscan in regular multiplayer and used ballistics for blackout - the sniper rifles feel like they're hitscan in regular MP and don't seem to have bullet drop.
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# ? Oct 19, 2020 00:00 |
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can i get a pm or the discord dropped here? also I am LFG for the rest of the evenning on PSN: Waroduce
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# ? Oct 19, 2020 00:28 |
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This is the first COD I have played since the 1st modern warfare all those years ago, I can honestly say I am getting called the same names in chat as all those years ago. 1st game I got called the N word 4 times!
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# ? Oct 19, 2020 00:43 |
Skyarb posted:Does this game use the same ballistics model that MW used or is it back to lovely hitscan? I don't feel like I had any slow projectile misses like you see with MW2019, so I want to say that it's hitscan. Or if not it's close enough to not make a difference.
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# ? Oct 19, 2020 02:39 |
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How do I get/redeem the tier rewards for playing beta? Got to level 10 but haven't received anything in Warzone.
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# ? Oct 19, 2020 09:54 |
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Tier skips will be redeemed by a MOTD within a week after the end of beta.
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# ? Oct 19, 2020 11:07 |
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Flaggy posted:This is the first COD I have played since the 1st modern warfare all those years ago, I can honestly say I am getting called the same names in chat as all those years ago. 1st game I got called the N word 4 times! You just described all online games that allow a mic. I don’t think anything has it will change in that department and won’t ever change.
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# ? Oct 19, 2020 15:29 |
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I'm not surprised based on the Alpha footage but god drat this is a step backwards from MW2019 in almost every possible way
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# ? Oct 19, 2020 17:07 |
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Bruegels Fuckbooks posted:I haven't found solid info online of whether it's using ballistics or hitscan. I want to say it feels the same as black ops 4, which was hitscan in regular multiplayer and used ballistics for blackout - the sniper rifles feel like they're hitscan in regular MP and don't seem to have bullet drop. Gross. Why would they revert it so bad. I guess quickscoping can stay king forever.
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# ? Oct 19, 2020 18:51 |
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Skyarb posted:Gross. Why would they revert it so bad. I guess quickscoping can stay king forever. I mean quickscoping is a tracked stat in MW so I don't see why you would think otherwise
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# ? Oct 19, 2020 20:29 |
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wrong thread
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# ? Oct 19, 2020 20:30 |
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I really like Dirty Bomb. We played it alot, and we won alot. I want to say we finished first in something like 6 matches, top 3-5 in most of them and I can count the number of losses on like 1 hand. If i was pressed for stats I'd say something like 6 wins, 5 or so Top5's and a total of like maybe 17 games played. I stacked into Dirty Bomb with SirAnkie, Goonspiricist and a few other random assorted goons, shout out OrbitalHybrid, VforVegans and any other goons I missed. We actually ended doing up really really well after the first few games and I think we got a handle on ~the meta~ Below is based on the beta and subject to change. Mechanics of Dirty Bomb 1. The first team to 500 points wins. There are only two ways to get points, depositing Uranium and Detonating bombs. Kills drop Uranium (even if the guy is empty, you get one) however gathered Uranium must be deposited. 3. Detonating a bomb yields 50 points. Filling up a bomb in total requires 20 pieces of Uranium and yields 20 points (I think). Filling up two points is almost as good as detonating 1 bomb. 3. Uranium is carried by each player. Each can by default carry 5. Uranium Pouches (and Armor Pouches) are found in chests scattered through the woods or in buildings. Your squad can deposit and detonate if everyone is carrying 5. 4. Only one person can deposit at a time. Do not crowd the bomb and wipe due to grenades. People should be pulling area security. 5. Any team can deposit in any bomb. Any bomb can be detonated by any team. This is very important to understand. People will ninja your poo poo. 6. Squad wiping causes a 20 second revive timer for EVERYONE even if you only had 1 second left on your personal and will sometimes re-drop you in a new area, essentially removing you from the running for whatever bomb you were previously working. It is very beneficial to have one play with a battle rifle or sniper and scope to essentially play mobile spawn point and overwatch as the others loot/gunfight. (Shout out Goonspiricists M14 or whatever the knock off of that is in this game) Gameplay We had the most success dropping to one of the two points that are a bit separated from the bunch. Choosing the furthest isn't a bad idea, the idea being to drop far, drop in the treeline around the point, murder anyone who decided to come with you, and than loot in the tree's for killstreaks and Uranium and immediately deposit and detonate ASAP. It's actually fairly safe, getting a squad kill off the break is really easy and typically you can hop into a vehicle for a little loot and scoot in the trees. We had multiple games where we were sitting right between 50 and 100 points, clearly in first place within the first 3 mins just from looting and detonating. About 50/50 on immediately rolling to another point that hasn't even been touched. It is absolutely critical to get a detonation off the start or within the second round or the match degenerates into chaos to consistently make a comeback imo. After detonation (at any point in the game), a decision must be made. Depending on the timing of the other detonations you can now rotate into another point to deposit and potentially ninja a detonation OR the time may be best spent gathering Uranium for the next point. Only one team can detonate a bomb, and when the match gets down to 2/6 bombs left, most people are fighting over the last two points. This gives you a great opportunity to jack a vehicle, rotate into another point or hang around where you just detonated, get a 5 stack of uranium on everyone and immediately deposit and detonate when the points refresh. The trick being to live long enough for the bombs to come back online. Bombs spawn in the same general area, although there seems to be 3 or 4 different specific locations that will happen i.e. - Point D is always near like the hanger, but it can be either in the hanger, in a cabin, or in the middle of the street. You can win by playing smash and grab or loot and scoot style by either just filling up all the bombs and not fighting for the detonation points if it's too hotly contested, or by murdering everyone and detonating a bomb someone else filled, however if a coordinated team is using the strategy above, (quick detonate off break, gather, quick detonate off new bomb points depending on spawns) it will be very difficult to keep pace to win. A blend is probably best as we had several games where we got only a single detonation, but managed to fill a bunch of bombs and still ended up top 3-5. A real key to reading spawns and danger on the map is pausing, and hitting R1 to bring up the map. When 4 or 5 of the six points have been detonated EVERYONE will be around the last one. Keep that direction in mind as where the danger comes from. Tips: - Don't ever drop directly on a point. Alot of newbies and pubbies do this and you can get alot of free kills and walk out of the first 30 seconds of a game with a bunch of uranium from murdering people from the treeline. -Gunplay -> I'm a big fan of silencer, ex mags and the x1.75 (minimum) scope. You can go higher if you like but i dislike the tunnel vision and loss of area awareness, especially in this game mode. The silencer is really nice as it really fucks with peoples ability to know where you are and the ex mags are necessary if you want to be able to down more than one person per magazine. There is armor, if you want to down 2-3 people you need the ex mags. - Most fights occur mid to long range, with a smattering of murdering people in rooms if the point is inside, but the vast majority of your time will be mid range gunbattles. - I did not find launchers generally necessary despite the occasional helicopter. - I found shotguns too difficult to use and i main a shotgun in normal multiplayer. The armor increases the TTK too much and you eat a mag dump of bullets to the face imo. I might be wrong or just bad with shottys. - I like taking Ghost since UAVs are pretty common - Scavenger doesn't do anything. No one drops ammo, there is no ammo in boxes. Take Ex mags. Hopefully changed at launch. Classes/Perks/Equipment I found it useful to have two distinct classes set up for this, one being my fighting/farming kit and the other specc'd out like a dom or hardpoint build. - Gunfighting -> I ran perk greed with Ghost, Quartermaster, Ninja, Flakjacket and High Alert. Tracker too which was nice when you're clearing buildings for some extra area awareness. Do whatever you want to get you kills, but man UAV's are real common out of the loot boxes it feels like so hard recommend on ghost. - Quartermaster is nice since it refills equipment - Det Build -> I built this class specifically to hold a point and get a bomb detonation off. Perk Greed isn't bad but you are going to want flak jacket, and cold blooded (god drat turrets and choppers). Trophy Systems and Smoke Grenades are the real winners here as you prevent one well placed grenade from wiping out all your work and progress. Smokes are also very helpful for getting a det off as they offer cover on demand. Once someone starts detonating, toss a trophy next to em and a smoke on em and profit.
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# ? Oct 21, 2020 20:22 |
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https://www.youtube.com/watch?v=Hxl4PPh_4ks
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# ? Oct 22, 2020 15:43 |
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this stupid game better not screw up warzone
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# ? Oct 29, 2020 20:57 |
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faantastic posted:Is the "super slow reloading while ADS" a new thing or has it been in the series I just never noticed? It's awful. Wasn't MW2K19 the first game to even have reloading while ADS? And no, I don't think it's any slower if you do.
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# ? Oct 30, 2020 04:58 |
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Snazzy Frocks posted:this stupid game better not screw up warzone I keep worrying about how warzone will change. I’m currently grinding the MW battle pass to try and get the item that lets me play bangarang from my car while driving around the warzone, and I better get to keep that in the future.
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# ? Oct 30, 2020 22:35 |
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It's been made pretty clear that black ops is essentially just going to manifest as cold war themed content for Warzone.
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# ? Oct 31, 2020 00:18 |
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Some info came out yesterday that indicates the CW WZ stuff won't even be at launch, it will be at the start of CW S1 on dec 1st.
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# ? Oct 31, 2020 01:27 |
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# ? May 6, 2024 11:33 |
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Crustashio posted:Some info came out yesterday that indicates the CW WZ stuff won't even be at launch, it will be at the start of CW S1 on dec 1st.
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# ? Oct 31, 2020 01:44 |