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Anime Store Adventure posted:Known issues: Seems like a feature my dude come enjoy the sights, and a great airport+approach.
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# ¿ Oct 2, 2020 06:24 |
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# ¿ May 10, 2024 10:59 |
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Supposedly the third party Aermacchi MB-339 training jet is going to be released soon. https://msfsaddons.com/2020/10/08/aermacchi-mb-339-release-is-near/ It would be the first real two-seater jet plane in the game. I can't wait, it's the kind of thing I really want to fly in this game.
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# ¿ Oct 13, 2020 22:03 |
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Sagebrush posted:look what's back! in mod form! looks like a poor man's toronto centre island airport
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# ¿ Oct 27, 2020 20:20 |
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it makes you wonder how bad the autopilot issue must have been for them to not release it over, considering how many bugs the previous patches brought.
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# ¿ Oct 28, 2020 00:07 |
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Sagebrush posted:Oh yeah this is a real big one. One of the things that CLOD was supposed to implement -- don't know if they actually did, but it would help explain the lovely performance -- was a complete physically simulated engine model. All 16 pistons running on their conrods, valves opening and closing, fuel going in and exhaust coming out, air going into the supercharger, yada yada. The idea being that if you were shot in the engine, yes, the bullet would damage specific components and create ~~realistic~~ engine failures, like power loss because a cylinder was punched open or oil pressure dropping because a line was cut, as opposed to just rolling a die and failing some subsystems which is IMMERSION BREAKING and I CAN TOTALLY TELL. Is there any literature or research of damage suffered to engines historically? I'd imagine it's easy enough to just randomly choose between: - engine is fine - engine is running slower - engine doesn't work at all when you get hit, and that'd closely enough match what it was like if an engine got hit.
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# ¿ Nov 6, 2020 23:33 |
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Sagebrush posted:it's never worked correctly to my understanding, so maybe the fs forums just boiled over or something but the seasons are changing now!!
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# ¿ Dec 1, 2020 01:38 |
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Cat Wings posted:I'm planning on getting MSFS soon, but I don't have a HOTAS. Is it playable with mouse and keyboard, or maybe a controller, or am I hosed? The flying is doable just fine with a controller, the landing gets a bit iffy (but still doable). If you're on the edge about getting a HOTAS then I'd say go for it, but there's no reason not to try it with a controller.
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# ¿ Dec 4, 2020 05:49 |
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Bedurndurn posted:What do you find iffy about landing with a controller? The only thing I don't like is there's no on-screen feedback about your current throttle % when you adjust it with the gamepad buttons. You're coming in, you can't look at your throttle without using the right stick (alternatively set up a head tracking thing), you can't feel the throttle with the buttons, you don't have enough buttons to cover things like e.g. entering landing view, and you don't get as much precision with the small stick vs a big throttle.
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# ¿ Dec 4, 2020 17:26 |
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dialhforhero posted:Seeing as how TrackIr changed my life, I can inagine VR is ridiculous The last VR I tried was an Oculus Rift DevKit 2, about 5 years ago, which was really really early on in (modern) VR history. I tried it in DCS and was blown away. You feel like you're really in an airplane up thousands of feet in the air, and I don't mean it just looks like you are -- like it would on a monitor -- you really feel like you're up in the air sailing away and you're floating through it. It's really cool, really good. Shame I'd need a whole new PC and then a new VR kit just to play it though.
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# ¿ Dec 22, 2020 23:40 |
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Is there any source for that statement that the simulation uses typescript compiled down to wasm? Using typescript to wasm for the graphical panels makes sense to me, but for physics simulations that seems a bit odd.
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# ¿ Dec 25, 2020 17:37 |
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Mailer posted:With the hotas setup I've been trying to land in the cockpit and touching down is breaking my brain. In third person it's easy to get where the ground is relative to the plane, when to flare, when it's safe to break, etc. It makes me feel like a kid trying to drive a car who can just barely look over the dash. You can bind a hotkey to the "Landing View" (I forget what it's called exactly) mode that puts you slightly forward, which should help seeing the ground, if the problem is not being able to see far past the dashboard. There's also a key (I think bound to the spacebar?) for raising your view a bit, which really helps see the ground.
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# ¿ Jan 12, 2021 16:12 |
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Anime Store Adventure posted:The worst part of VR is how easy it is to knock over your cocktail or be unable to easily drink it without a straw like a weirdo.
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# ¿ Jan 18, 2021 04:25 |
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# ¿ May 10, 2024 10:59 |
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Even if the update process works without errors for people (I've had good success with it past launch), it just sucks, its an awful experience, especially if you buy it through Microsoft's first party service: - when there's an update, you have to restart your PC for the MSFS store to see the update, then have it update - then launch the game itself, which launches the updater inside of it - which runs as like a DirectX application, so it sits there keeping the GPU active for as long as the update happens, along with that stupid music playing - and even then, there's more updates in the form of the content manager, which again requires you to sit in the game waiting for it to finish Microsoft makes the OS, the game engine, owns the studio, owns the different storefronts and distribution network, owns the entire cloud infrastructure it runs on, and its still a frustrating mess just updating the game. Compare that to any other game on steam, where it just updates the game in the background, along with any content you need, and then you just click a "Play" button and it all works. It's been 3 years and its still just as much of a mess.
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# ¿ Aug 31, 2023 20:32 |