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Chronische
Aug 7, 2012

I loved the original version of this level. Vietnam looking gnorcs were cool looking, and the level was tough for 9 year old me!

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Beartaco
Apr 10, 2007

by sebmojo
Oh wow, yeah they just have straight up guns in the original huh.

Just A Friend
Jan 11, 2010






Pods and I join forces YET again to bring you Pods' ...pod thoughts on all these shenanigans from Episodes 20-33

Just A Friend
Jan 11, 2010






Rapidly updating as we're just about at the end of Spyro 1 here.

It's time for the --FINAL BOSS--, and Pods is here to finish the fight with us.

Chimera-gui
Mar 20, 2014
Yeah I don't blame Jaffy for not LP-ing the original PlayStation version of Spyro one cause while it was a good game of its time, that still makes it a game of its time. The environments were very basic, controls were off especially with lack of the Hover and as Jaffy noted in video the Dragons were mostly recolors of each other with the little deviation being based on dragon species.

Here's renders of Nestor, Titan, Cosmos, Bruno and a screenshot of Lateef who didn't even get a render to give you an idea of what the dragons looked like in the orignal version:


This use of generic character models also extends to non-major NPCs in the sequels apart from a few notable exceptions like Tara in YotD.

Beartaco
Apr 10, 2007

by sebmojo
I'm yelling free Gnasty, young rich and classy, I be where those gems be.

Just A Friend
Jan 11, 2010

Chimera-gui posted:

Yeah I don't blame Jaffy for not LP-ing the original PlayStation version of Spyro one cause while it was a good game of its time, that still makes it a game of its time. The environments were very basic, controls were off especially with lack of the Hover and as Jaffy noted in video the Dragons were mostly recolors of each other with the little deviation being based on dragon species.

Here's renders of Nestor, Titan, Cosmos, Bruno and a screenshot of Lateef who didn't even get a render to give you an idea of what the dragons looked like in the orignal version:


This use of generic character models also extends to non-major NPCs in the sequels apart from a few notable exceptions like Tara in YotD.
So cool! Thanks for posting these!


And now for... the finale!






It only took 8 years, but we finished Spyro 1 on this channel. Thank you so much for sticking with me all this time.

Chronische
Aug 7, 2012

I never had the patience to finish this fight in the original. Can't say why - I got all the way there, so the platforming (such as it is) should have been easy enough, but I never pulled it off!

Nihilarian
Oct 2, 2013


Oh, i hadnt heard about spyro 4

Chimera-gui
Mar 20, 2014
I was wonder what you were going to do about 2 and 3 since you already covered the original versions.

Nihilarian posted:

Oh, i hadnt heard about spyro 4

Neither have I as the only thing I could find on it are rumors.

Just A Friend
Jan 11, 2010

Nihilarian posted:

Oh, i hadnt heard about spyro 4

Chimera-gui posted:

Neither have I as the only thing I could find on it are rumors.

Sorry, I should’ve been more clear. I was taking about the rumours/image that was in the crash art book recently. 😅

Just A Friend
Jan 11, 2010

Coming soon...


Just A Friend fucked around with this message at 17:43 on Apr 8, 2021

Banemaster
Mar 31, 2010
And off to the best Spyro game.

I am curious on seeing if Reignited version is more or less broken than the original. I am assuming that more.

Chronische
Aug 7, 2012

Banemaster posted:

And off to the best Spyro game.

I am curious on seeing if Reignited version is more or less broken than the original. I am assuming that more.

Very frustrating in parts! Lots of invisible walls or busted geometry that makes some of the orb missions a huge pain.

Just A Friend
Jan 11, 2010

Spyro 2!! Here we go!!







Spyrobots - Let's Roll!

Just A Friend
Jan 11, 2010






God I love the homeworlds in this game.

Pungry
Feb 26, 2011

JUST PICK ONE. ANY ONE.
That ending was such a huge betrayal. That's hilarious.

bawk
Mar 31, 2013

Welcome to the SHAME CAGE

Population: JAF

Just A Friend
Jan 11, 2010

Pungry posted:

That ending was such a huge betrayal. That's hilarious.

thecluckmeme posted:

Welcome to the SHAME CAGE

Population: JAF
It's my punishment for being too greedy :(


Oh yeah, here's that hunter moment from Ep2 by itself without our commentary

Nihilarian
Oct 2, 2013


This may be a hot take but condescending rear end in a top hat Hunter is way more fun than dudebro Hunter

Chronische
Aug 7, 2012

Nihilarian posted:

This may be a hot take but condescending rear end in a top hat Hunter is way more fun than dudebro Hunter

I also preferred the janky, goofy polygons for their hilarious expressions! Unfortunately, time rolls on...

I wonder what prevents most remakes/remasters from using the original audio, though? Surely it's cheaper than hiring new VAs.

Just A Friend
Jan 11, 2010

Nihilarian posted:

This may be a hot take but condescending rear end in a top hat Hunter is way more fun than dudebro Hunter

I definitely agree too. I loved to hate old hunter.






Why hello there

Just A Friend
Jan 11, 2010






Making up for my old shame

Just A Friend
Jan 11, 2010






What that fish saw was never meant to be seen.

Just A Friend
Jan 11, 2010






Spyro On Ice

Chimera-gui
Mar 20, 2014
Fun fact about Colossus is that this seems to be first level you're intended to complete after leaving Glimmer since it's one the few levels that doesn't require a power bought from Moneybags.

Just A Friend
Jan 11, 2010

Chimera-gui posted:

Fun fact about Colossus is that this seems to be first level you're intended to complete after leaving Glimmer since it's one the few levels that doesn't require a power bought from Moneybags.

For sure! As a kid it was the level I always did first. Couldn't leave Idol Springs unfinished!!






OSHA eat your heart out

Chimera-gui
Mar 20, 2014
The humanoids you help in both Idol Springs and Colossus are seemingly meant to be member the same species.

On that note this realm and its sibling Colossus went under the early names of "Colossus Springs," and "Colossus Valley/Steppe" respectively which were found in the code for the demo.

Just A Friend
Jan 11, 2010

Chimera-gui posted:

The humanoids you help in both Idol Springs and Colossus are seemingly meant to be member the same species.

On that note this realm and its sibling Colossus went under the early names of "Colossus Springs," and "Colossus Valley/Steppe" respectively which were found in the code for the demo.

Right! I heard about that. And something about there being this third connecting world in between the paired levels. So interesting.

Just A Friend
Jan 11, 2010

Aquaria Towers. Here we go again; this is a must watch!






Sometimes you break the Spyros, Other times they break you.

Pungry
Feb 26, 2011

JUST PICK ONE. ANY ONE.
Man, that was wild. How on earth does the go home portal have different properties after the first time you exit the level?

Chronische
Aug 7, 2012

Pungry posted:

Man, that was wild. How on earth does the go home portal have different properties after the first time you exit the level?

In this case, because it cleans up the triggers for the level and floods the level with water, I would think.

Just A Friend
Jan 11, 2010

I suspect because it gets built from different pieces in that animation it's different from one that just loads in as one thing.

Just A Friend
Jan 11, 2010

Boss time!






Crush-o-matic

Just A Friend
Jan 11, 2010






BEST LEVEL

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
So this is a complete guess, but one possibility for why running the game for a long time could affect something is floating point accuracy. If the game uses the time since boot for timing calculations (eg. as part of calculating the time that has passed between the current and the last frame), and that is stored as a floating point value, then you naturally get decreasing precision over time due to how floating point works -- values closer to 0 have higher precision than values farther away from 0. An example of this actually affecting games is the PC version of Wonderful 101, which does pretty much exactly this for framepacing, which causes noticeable frame stutter after around 2 hours. See here for a writeup on the issue.

Beartaco
Apr 10, 2007

by sebmojo
Would waiting 90 minutes have opened up any other possibilities in the levels you'd already played? Would it have made that Aquaria Towers trick easier?

Just A Friend
Jan 11, 2010

Admiral H. Curtiss posted:

So this is a complete guess, but one possibility for why running the game for a long time could affect something is floating point accuracy. If the game uses the time since boot for timing calculations (eg. as part of calculating the time that has passed between the current and the last frame), and that is stored as a floating point value, then you naturally get decreasing precision over time due to how floating point works -- values closer to 0 have higher precision than values farther away from 0. An example of this actually affecting games is the PC version of Wonderful 101, which does pretty much exactly this for framepacing, which causes noticeable frame stutter after around 2 hours. See here for a writeup on the issue.
This is interesting! Could be, yeah.

Beartaco posted:

Would waiting 90 minutes have opened up any other possibilities in the levels you'd already played? Would it have made that Aquaria Towers trick easier?
I think the increase is small enough that it won't cause huge new tricks but does make some things easier. Like a Magma Cone climbless skip coming up. The Aquaria Towers thing could be affected but prob more the jump into wall glide part which you can retry.

The full doc I read is here: https://docs.google.com/document/d/1VTNMaMwe3x36FXG7K9Mkkn8yBcvZEWkTLHzoJBRWAEQ/edit

From the Doc posted:

Secondly, waiting 75-90 mins before running. This one may sound stupid, but there was an interesting thing found by runner LackLuckster_ (AKA CrystallineShine in discord). They were attempting to do a climbless jump in autumn plains and found it became much easier after about 90 mins. Other runners including myself have attempted this jump and found it to be almost impossible, but upon waiting the 90 mins it becomes much easier. It seems to be that having the game open for at least 75 mins gives some effect to spyro’s jump and makes jumps that are more difficult easier, examples of these jumps are an End of level jump in Idol Springs, Autumn plains climbless jump and Magma cone Climbless jumps. I will say that I have 0 clue as to what actually happens to the game to make these jumps easier and therefore more viable, but something does happen. All of these jumps are possible without the waiting, but are MUCH MUCH MORE difficult. What I do is leave my game open and unpaused on autumn plains and then go scroll twitter, watch streams, or take a nap. You can also play the other games and get the same effect from having the game open, I have done 2 Spyro 1 any% NBS runs and have gotten the effect after. Also, after some point you might lose the effect which is why it’s important after runs to make sure you can still do the jump in autumn plains.

And the actual video guide/tutorial: https://www.youtube.com/watch?v=M4JxVykvLds
This will probably have 'spoilers' for some upcoming stuff in my videos so watch at your own risk!

Just A Friend fucked around with this message at 09:45 on May 20, 2021

Just A Friend
Jan 11, 2010






Mommy, why do the sad rocks keep watching me?


Small note: My PC Crashed and my GPU/Graphics card died. Big Sad. Long story short, had to buy a new one (IN THIS ECONOMY?!) and it's on the way. This will affect Wednesday's video to just being a bonus one. Hopefully that's the extent of it!

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Chronische
Aug 7, 2012

The escort mission in 3 is way, way more annoying! Hate those drat firefly guys, just because of that awful pair of missions!

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