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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Well dang, System Mastery went into Apocalypse World. Took some notes on it.
  • The Driver and the Operator's sex moves are basically downsides for them because of all the other sex moves that are more potentially beneficial for both parties, so that even if the driver and operator are doing it for benefits there's still that hook to it. What a surprise that the car gigger and the hustle gigger have their hangups, eh? (The sex move thing remains in 2E but is understandably dropped for Burned Over, the more PG-13 version of the game they're hacking out. Vincent put it in-game in the first place because Meguey is a sex educator and he wanted to make a game that recognized that sex was a human activity that people can engage in for beneficial reasons, but if you want something to be beneficial in an RPG you've got to stick numbers on it and here we go.)
  • Blades in the Dark, which clocks so much clock that it's off the clock, put "Powered by the Apocalypse" on itself for a dang good reason: John Harper's original World of Dungeons campaign wound up closing the door to the underworld and snuffing out the sun, and he was like "hey this might could be neat" and followed up on it. One of his first developments in this regard was a game more mechanically similar to Apocalypse World: Ghost Lines, about the railroad bulls on the lightning rails that go between the towns like Duskwall, where all the hop-on hobos are howling ghosts from the wastes.
  • Yeah, by and large Apocalypse World is meant to be played with the PCs sitting in the center of a bullseye, in a place of relative safety and security, with threats vectoring in at them. This is how the threat map setup works and much more explicitly so in second edition. There are a few playbooks who are more like what you'd call adventurers, the battlebabe and gunlugger especially, but you're playing any of the notable figures in the post-apocalypse and not all of them are notable because they're good in a fight or good under pressure. Other games in the engine move away from this "all dramatic persons" idea and focus in on the part of the society that is the part that goes adventuring, and the basic moves and features should drift some to follow that assumption.
  • Hx is actually an abbreviation for "history", but it's more in a medical context. Rx abbreviates prescription (based on the Latin directive "recipe", or "take"), and out of that other shorthands developed: Hx for medical history, Dx for diagnosis.
  • As far as the Operator having more of an economy hook than anyone else, well, second edition Apocalypse World got rid of the Operator and added the "spend barter per session, work jobs for barter" idea to all the playbooks.

Glazius fucked around with this message at 13:31 on Sep 11, 2022

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