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Never has competence been so annoying.
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# ? Mar 6, 2023 23:38 |
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# ? May 2, 2024 08:16 |
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(Spoiler for this update) 🎵 ZZT the Fifth fucked around with this message at 06:20 on Mar 7, 2023 |
# ? Mar 6, 2023 23:45 |
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HOMURA HOW ARE YOU WORSE EVERY SINGLE TIME YOU SHOW UP GIRL WHAT THE gently caress
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# ? Mar 7, 2023 00:31 |
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At this rate, Homura's going to shoot herself in the eye... and somehow blind a dragon whilst surviving the escapade completely unharmed and oblivious...
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# ? Mar 7, 2023 05:50 |
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VFD's* power creep nonsense is because Richter is going to understand the Akaneno bullshit** and standardize it? GEORGE! is simply the purest expression. (I doubt Sympathy can lead to VFD but let's ignore that for a second) *the game, not Chisa. **absolutely no offense meant to Mio, she's cool
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# ? Mar 7, 2023 07:23 |
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Let me guess. Homura is like the orcs from War hammer 40k in that she just has to believe something will work and it does. The big difference is she's somewhat smarter.
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# ? Mar 8, 2023 03:02 |
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Part 82: Hunting Party || SSLP Test Poster mirror. In this one, we learn a secret about Homura Akaneno.
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# ? Mar 10, 2023 21:22 |
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OH. Sumie's gonna get a new portrait with cat ears.
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# ? Mar 10, 2023 21:32 |
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Sumie--! If our favorite lootsniffer dies just delete the whole LP, no point going on without her.
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# ? Mar 10, 2023 23:42 |
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Part 83: Sumie and SATSUKI || SSLP Test Poster mirror. ...
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# ? Mar 14, 2023 00:41 |
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Word is going to spread around, I think Richter just founded his own religion there although he'll manage to mostly unfound it by month's end.
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# ? Mar 14, 2023 02:31 |
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foundational glue.
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# ? Mar 14, 2023 05:54 |
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Part 84: I Made It All Up || SSLP Test Poster mirror. In this one, Richter explains the technical properties of his work.
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# ? Mar 17, 2023 21:52 |
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Alright so now that we're at this point, to explain a couple of things from the intermission, for one, you actually don't have to clear out the floor in 1 go. You can actually interact with the elevator in the back to go back to the warehouse and restock and rest up. Mind you that segment is still a difficulty spike! The sheer dragon density and (the lower power levels for those of you reading the VFD LP, this series did used to have some semblance of balance at some point. ) means that you'll be dealing with dragon chains in battle very frequently and the dragons are difficult to clear out quickly before they pile up. You also do not have to kill any of the dragons. You can head straight for the Satanic Dragon and that'll clear the intermission. This is far easier said than done, because there's not a lot of room to maneuver in the Diet Building, and trying to do that without killing any of the dragons will frequently result in you getting surprise attacked because they are aggressive and very fast. The reason I bring this up now is because well, what happens when you skip the intermission 2 dragons? They don't auto die. They actually all get sent to the empty side area of the railcage that was just explored in the update. So no missables there. I don't recommend skipping the dragons since that puts off the sheer Dz you get by forcing you to deal with them in the railcage, which is not a good idea for several reasons unless you're doing a speedrun. Also for whatever reason, the game script in both English and Japanese refers to the boss of the intermission as an Imperial Dragon, even though it's not. There's not much to the boss itself though it certainly has a unique design. As for the railcage itself, this dungeon is actually tougher to get through in 2020-II. The layout of the thing actually makes this dungeon more harrowing in 2020-II due to the game's changes. The encounter rate is much higher in II overall, and the monsters and tougher dragons can wear you down. What makes this dungeon especially rough are the railguns. Those things are straight up minibosses now instead of the event battles in 2020 you cleared without a second thought, and there's quite a few of them you have to fight. The Freeze Dragon got some upgrades to its skills and AI to be a proper miniboss for this cutscene. Rainbow Shield can be a bit of an annoying wrench to deal with. Araxxor fucked around with this message at 23:25 on Mar 17, 2023 |
# ? Mar 17, 2023 23:22 |
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Part 85: To the Bottom of Memory || SSLP Test Poster mirror. This one has my least favorite boss in this video game in it.
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# ? Mar 20, 2023 21:00 |
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Unlike the other zombie Imperials, Jigowatt puts up way more of a fight than those two. The inverse difficulty curve is gone now, and you're going to have to scrap harder with the dragons from here on out. Jigowatt got some serious buffs since it was moved from a chapter 2 boss to a chapter 5 boss. Gained more status immunities, ice's power against it was toned down, and throws a middle finger towards Gun Tricksters and Idols just because. Oh and they fixed the issue where its 2nd basic attack was accidentally flagged as ranged when it should have been melee. Its HP is higher. Much higher. In fact it has one of the highest HP bars among all maingame enemies. However it's defenses aren't really that much higher than the Satanic Dragons, and it takes considerably more damage from magic attacks. That being said the amount of HP it has adds on some serious bulk to the boss. Jigowatt's AI is exactly the same as it is in 2020. It has a fixed rotation of attacks depending on whether it's at 55% HP or higher. -Ranged Attack -Ranged Attack -Clean Sweep -Aimed Shot (Targets the party member with the highest HP) -Ranged Attack -Clean Sweep -Rail Charge -Rail Charge -Railgun And then it repeats until you hit 55% HP, at which point it changes to this pattern for the rest of the battle: -Discharge (Never accessed again on future rotations) -Attack (1/3 chance for ranged, 2/3 chance for melee) -Attack (1/3 chance for ranged, 2/3 chance for melee) -Clean Sweep -Aimed Shot (Targets the party member with the highest HP) -Attack (1/3 chance for ranged, 2/3 chance for melee) -Clean Sweep -Discharge -Clean Sweep or Aimed Shot (Only on the 2nd rotation or beyond) -Rail Charge -Rail Charge -Railgun Unlike Trinitro, it's AI didn't need the buff. That's because its skills are where things really get spicy. The 2020 skills for reference: quote:Jigowatt And its 2020-II skills: quote:Jigowatt (LV. 52/48) Some of the damage on the skills were toned down, but that's to counteract the stat boosts Jigowatt got so it wouldn't vaporize you. Clean Sweep got considerably weaker. It went from being a very accurate attack to one that can very easily miss with enough evasion buffs, probably to give dodgetank Idol an actual use in the fight. That's the only breather you get. The big buff Jigowatt got with its skills are the fact that it has 2 ailments it has access to. You can't just slap on Paralysis immunity and be done with it, now you have to pick your poison. Discharge got turbo buffed being able to inflict Stop. Sure the infliction rate is lower, but the impact of Stop landing is greater. The Paralysis from Discharge on the other hand got moved to Railgun, making it a far more nasty attack. In 2020 you can just heal up after guarding. Bit of a momentum loss, but it's recoverable. In 2002-II, Paralysis can end up really setting your party back, making it much more easy for Jigowatt to clean up and cause a wipe. And if you enter phase 2 at a bad time, it'll immediately use Discharge after Railgun, which can just cause a game over right there. Some walkthroughs I've seen recommend you gear up for Paralysis immunity instead of Stop immunity if your party is fast enough. This is because it makes recovering from a Railgun turn much easier, and that if your party is fast enough, the Stop from Discharge only lasts for 1 turn during a period where your party is healthy, which isn't as much of a setback as Railgun. Also after the first Discharge, the only times it uses Discharge are right before a Rail Charge turn, so you have a breather there. Another thing you can do is to make use of Decoy Mirror to block the Railgun for your Psychic if you have one, keeping up your party's momentum. It's especially a good tactic in this game since it'll block the Paralysis proc as well. Overall, definitely can be a nasty boss if you're unprepared.
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# ? Mar 21, 2023 04:04 |
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Seeing Chisa casually pump out 2000 damage single hits is just chef’s kiss also, Sumie deserves everything good the world has to offer BassMug fucked around with this message at 05:24 on Mar 21, 2023 |
# ? Mar 21, 2023 04:08 |
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Seconding both of those points.
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# ? Mar 21, 2023 05:40 |
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Caught up again. What struck me this time was how badly Emille and Sho messed up in excluding Homura. Homura believed the black bloom wouldn't affect her. Thus, she'd have been fine in the bloom. As long as a few martyrs kept the dragons off her, she could have shut the shutters without additional lost life. A kindness of Richter's to not point this out after he figures out how the Akaneno "genius" works.
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# ? Mar 23, 2023 03:24 |
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aren't 'a few martyrs' what the people who died there to begin with were
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# ? Mar 23, 2023 04:19 |
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I'm guessing in this assumed alternate case, the martyrs could have been nameless mooks rather than named NPCs.
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# ? Mar 23, 2023 05:04 |
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Addendum XI: Sumie Kazuki (Unit 13's Treasurer, Class: Trickster) Tactical Overview It's the end of an era... the last class overview...
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# ? Mar 23, 2023 23:55 |
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At this point I might as well just say this: This might be my favorite fanfic-LP that has lesbianism and psychics in it since Speedball's XCOM LP.
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# ? Mar 24, 2023 03:50 |
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Junpei posted:At this point I might as well just say this: This might be my favorite fanfic-LP that has lesbianism and psychics in it since Speedball's XCOM LP. That is a drat good LP. And so is this one! I really love the awesome fiction on this board Also, Sumie remains a joy to behold.
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# ? Mar 24, 2023 08:29 |
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Those dagger nerfs hurt. Not sure why that part of Trickster was slammed so hard. The lifesteal caps are definitely a bit of a damper as well. Surprise Hunt got its bug fixed. It works on random encounters getting surprise attacks now. Pain Eater is similar to Homicide Hold, only it dispels the ailments upon use, so the same things that Homicide Hold has an issue with (They forgot to flag Stop as a legal ailment), Pain Eater also suffers from. Though amusingly because they forgot to flag Stop as a legal ailment, it won't get dispelled upon using this. Sacrifice went from ultra poo poo to just plain poo poo. It's really not worth using. The damage is terrible, and your Trickster doesn't even get the payouts if you use it for some reason. It's a meme skill, and that's all it is. At least it's not permadeath anymore? So at least it won't cause the closest thing to effectively bricking a save file at the very least. Oh and also it drains all your mana so if you revive the Trickster, you need to fill that up as well.
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# ? Mar 24, 2023 08:50 |
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Part 86: For The Day That Must Come || SSLP Test Poster mirror. This begins Chapter 6. In this one, we hold a memorial.
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# ? Mar 26, 2023 21:58 |
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Oh! Your PFP got neko’d! Awesome! And aww, the navi kids.
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# ? Mar 27, 2023 01:24 |
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Part 87: Empire of Fools || SSLP Test Poster mirror. In this one, we go spelunking.
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# ? Mar 29, 2023 20:38 |
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The Comet Spear sounds SICKNASTY. Like the Valkyria Rocket Lance but as an anti-personnel/dragonslaying weapon!
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# ? Mar 29, 2023 21:06 |
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Incidentally the Neko and the MP sidequest had a plothole in it in the game. The original conversation went as follows (Not an error with the fan translation, this happened in the original dialogue as well):quote:Neko: Aaaaaaaagh! What're you on about now?! All blowing smoke with all these fancy words cuz you're trying to trick me! The original conversation implies Neko had some problems with her mom too. Except that shouldn't really be possible given she was kidnapped when she was a baby and that she shouldn't have known anything about how her mom died. Whoopos! As far as I could tell, that's the only glaring continuity error within the two games. At least it was only relegated to a sidequest instead of whatever the gently caress happened in VFD.
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# ? Mar 30, 2023 09:48 |
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Part 88: No Enemy to Me || SSLP Test Poster mirror. In this one, we unlock The Skill. Do not tell me about the 'broken image'. I already know. It is actually Sumie saying Geese Howard lines and it was picked up by the LP tools as an image.
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# ? Apr 3, 2023 04:02 |
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Kinu Nishimura posted:Do not tell me about the 'broken image'. I already know. It is actually Sumie saying Geese Howard lines and it was picked up by the LP tools as an image. Ok but to be fair, I could 1000% see Sumie somehow uttering a busted image as a taunt. BassMug fucked around with this message at 09:40 on Apr 3, 2023 |
# ? Apr 3, 2023 09:37 |
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It genuinely took a moment of remembering what you said for me to reailize that was a bug.
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# ? Apr 4, 2023 04:07 |
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i am beginning to realize that the thing i actually wrote there is much less funny than sumie saying a broken image
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# ? Apr 4, 2023 04:10 |
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Synchronicity.
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# ? Apr 4, 2023 04:19 |
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Part 89: Valley of the Kings || SSLP Test Poster mirror. In this one, Shichiro practices far less tact than he really should.
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# ? Apr 6, 2023 04:44 |
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🎵Vampire girl ~kyuuun!~🎵 Edit: Related, https://www.youtube.com/watch?v=PN-zHSvDc1g ALSO EDIT: Battersnatch sounds like a dragon that preys on bakers. BassMug fucked around with this message at 05:06 on Apr 6, 2023 |
# ? Apr 6, 2023 04:56 |
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Kinu Nishimura posted:
No, hot. You can see the steam right there.
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# ? Apr 6, 2023 06:46 |
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I recently rewatched Trauma Team's story via Youtube LP so "Raging Bomber" is throwing me because there it's an actual bomber terrorist in that story.
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# ? Apr 6, 2023 06:56 |
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# ? May 2, 2024 08:16 |
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Part 90: Shooting Star, Cut the Night Apart (NIGHT RUNNING) || SSLP Test Poster mirror. In this one, an old friend gets one last ride.
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# ? Apr 11, 2023 09:45 |