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Lemon-Lime
Aug 6, 2009

That Old Tree posted:



I squeezed it down to 65px height. I think that's about the limit before I have to start chopping off too much for it to look right.

It still works okay chopping another 5 pixels off the bottom but it's definitely not going down to 40.

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Lemon-Lime
Aug 6, 2009

whydirt posted:

I wouldn't hate a Muscle Wizard Casts Fist tag



Best I could manage with my limited skills.

e;

That Old Tree posted:

Eeeeh, it chops off the Whizzard's arms and makes his hands look weird coming up from the bottom of the frame.

On a similar note:

Lemon-Lime fucked around with this message at 22:26 on Oct 15, 2020

Lemon-Lime
Aug 6, 2009
Made the Piss Whizzard first frame stick around for a bit longer before panning up to make it a better counterpart to the final frame.

e; I made it better:

Lemon-Lime fucked around with this message at 22:26 on Oct 15, 2020

Lemon-Lime
Aug 6, 2009
Someone do a PbtA/BitD/storygames tag, I can't think of any good ideas.

Lemon-Lime
Aug 6, 2009



Probably a gif cycling between these two.

I'd like to find a third thing, maybe just "Fail Forward" but I'm not sure which game's font/logo to use. Maybe Monsterhearts, but then I'd have two PbtA games in a three-frame/-game gif and that bothers me.

Lemon-Lime fucked around with this message at 02:07 on Oct 18, 2020

Lemon-Lime
Aug 6, 2009

Elector_Nerdlingen posted:

Storygames: Quantum Bears.

Lemon-Lime fucked around with this message at 01:53 on Oct 18, 2020

Lemon-Lime
Aug 6, 2009

TotalHell posted:

Took a shot at this, but it's admittedly hard to get enough of their faces in frame when gangtags tend to be wide rather than portrait-y.



My recommendation would be to cut to the DM screen at the end and have "Trad Games" written there, because the fade to just text on a white background is a bit jarring as-is.

Lemon-Lime
Aug 6, 2009

TotalHell posted:

I don't hate it, but I think we do run up against size issues at that point. The screen is quite small, and it might looks weird to blow it up on the last frame? Not sure.

What if it cut to just "Traditional Games" on white background, but you put in two lines and deformed the text so it looks like it's written on the DM screen?

Lemon-Lime
Aug 6, 2009
Just throwing all the ones I made into one post:







Lemon-Lime
Aug 6, 2009
You left out this one:

Lemon-Lime
Aug 6, 2009
You now have two storygames/PbtA categories.

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Lemon-Lime
Aug 6, 2009

Coward posted:

...Can someone explain the bear in the Storygames one, though, as I think I've missed something that I feel I should know?

It's making fun of grogs too stupid to understand fail forward.

Here's a more detailed explanation:

Halloween Jack posted:

So more modern RPG designs go with the concept of "fail forward." A classic situation that you want to avoid is when the rogue fails to pick a lock, so the adventure just doesn't progress. At the extreme end, the DM actually needs you to get through that door for the adventure to progress, and didn't think about the consequences of failure. Or maybe a significant part of the adventure is just closed off to you, or you have to backtrack, which isn't interesting for anyone.

A "fail forward" solution to the scenario is that the rogue's inept attempts to pick the lock create a lot of noise, which brings a bear crashing through the door. Now the obstacle is gone but we're punished with a wandering monster encounter. (Another solution could be that you get the door open, but spend so long doing it that you expend some torches. Or opening it triggered a trap that costs you some HP or a healing surge, whatever.)

Now, for edition warrior grogs who believe in ideas like "the rules are the physics of the setting," this offends their sense of *~verisimilitude~* because the action of failing to pick a lock has summoned the bear. The setting is changing in arbitrary ways based on the result of a skill check. Interpreted in an extreme and extremely stupid way, this means that I can magically summon bears by sticking a lockpick in a door and fiddling around.

(The original Quantum Bears is a criticism of Dungeon World, where rolling 7-9 means Success With A Cost and rolling 6- means Something Bad Happens. It doesn't really allow for "You failed to open the door so the door isn't open.)

I believe that "Quantum Bears" is a meme from Frank Trollman's TheGamingDen forum. They have a whole lexicon of jargon specific to that forum, and use it so freely that it's practically illegible to anyone who isn't already part of the community. I have no idea how the place attracts new readers, if it ever does.

Lemon-Lime fucked around with this message at 14:12 on Nov 3, 2020

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