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That Old Tree posted:
It still works okay chopping another 5 pixels off the bottom but it's definitely not going down to 40.
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# ¿ Oct 15, 2020 08:42 |
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# ¿ May 21, 2024 03:08 |
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whydirt posted:I wouldn't hate a Muscle Wizard Casts Fist tag Best I could manage with my limited skills. e; That Old Tree posted:Eeeeh, it chops off the Whizzard's arms and makes his hands look weird coming up from the bottom of the frame. On a similar note: Lemon-Lime fucked around with this message at 22:26 on Oct 15, 2020 |
# ¿ Oct 15, 2020 13:54 |
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e; I made it better: Lemon-Lime fucked around with this message at 22:26 on Oct 15, 2020 |
# ¿ Oct 15, 2020 19:42 |
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Someone do a PbtA/BitD/storygames tag, I can't think of any good ideas.
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# ¿ Oct 16, 2020 18:43 |
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Probably a gif cycling between these two. I'd like to find a third thing, maybe just "Fail Forward" but I'm not sure which game's font/logo to use. Maybe Monsterhearts, but then I'd have two PbtA games in a three-frame/-game gif and that bothers me. Lemon-Lime fucked around with this message at 02:07 on Oct 18, 2020 |
# ¿ Oct 17, 2020 01:51 |
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Elector_Nerdlingen posted:Storygames: Quantum Bears. Lemon-Lime fucked around with this message at 01:53 on Oct 18, 2020 |
# ¿ Oct 18, 2020 01:48 |
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TotalHell posted:Took a shot at this, but it's admittedly hard to get enough of their faces in frame when gangtags tend to be wide rather than portrait-y. My recommendation would be to cut to the DM screen at the end and have "Trad Games" written there, because the fade to just text on a white background is a bit jarring as-is.
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# ¿ Oct 18, 2020 20:08 |
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TotalHell posted:I don't hate it, but I think we do run up against size issues at that point. The screen is quite small, and it might looks weird to blow it up on the last frame? Not sure. What if it cut to just "Traditional Games" on white background, but you put in two lines and deformed the text so it looks like it's written on the DM screen?
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# ¿ Oct 19, 2020 12:07 |
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Just throwing all the ones I made into one post:
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# ¿ Oct 20, 2020 23:19 |
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You left out this one:
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# ¿ Oct 28, 2020 23:44 |
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You now have two storygames/PbtA categories.
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# ¿ Oct 28, 2020 23:50 |
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# ¿ May 21, 2024 03:08 |
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Coward posted:...Can someone explain the bear in the Storygames one, though, as I think I've missed something that I feel I should know? It's making fun of grogs too stupid to understand fail forward. Here's a more detailed explanation: Halloween Jack posted:So more modern RPG designs go with the concept of "fail forward." A classic situation that you want to avoid is when the rogue fails to pick a lock, so the adventure just doesn't progress. At the extreme end, the DM actually needs you to get through that door for the adventure to progress, and didn't think about the consequences of failure. Or maybe a significant part of the adventure is just closed off to you, or you have to backtrack, which isn't interesting for anyone. Lemon-Lime fucked around with this message at 14:12 on Nov 3, 2020 |
# ¿ Nov 3, 2020 14:07 |