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NeoRonTheNeuron
Oct 14, 2012
Why does Ailei lose 1 terror during the rest? I thought her Traumatized passive would prevent that because Charred Conclave doesn't have an active menhir.

This LP is fun to follow, especially since we don't have to worry too much about managing the mechanics right.

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NeoRonTheNeuron
Oct 14, 2012
1a: It might be easier to activate the other Menhir.
2: Help with food
3b Don't get the fungus since you might get infected.

The combat layout is a bit confusing to me. IMO, I think it'd help to see everything in the same shot:
- played combat cards + the tracker for how much damage has been dealt + character hand(s)

I think that what would help me follow it better is to highlight the changes per play
- cards and abilities used
- damage added/lost to the encounter
- damage or terror taken by each character

It's also good to finally see some of Ailei's combat cards and some of Maggot's diplo cards.

NeoRonTheNeuron
Oct 14, 2012

That Italian Guy posted:

Yeah, each deck is kinda unique (although there are repeated cards of course). Ailei's Combat cards are more support than anything else, but they can set up following turns nicely for the other character(s); and Maggot's Diplomacy cards are still more on the mystical side.

At first, I thought that combat/diplo would be hard to do efficiently with 2 characters since both get attacked back by the encounter. But after thinking about it more, the 3-card hand is very constraining, and it makes it difficult to combo or plan ahead much. Just having a 2nd character to chain off greatly expands the possibilities, even when a participating character isn't a combat or diplo specialist.

I like that one of Maggot's cards was essentially able to block damage from both him and Ailei.

NeoRonTheNeuron
Oct 14, 2012
During the fight with Maggot, the Blood Moon daily event said that green encounters do 1 unblockable damage for each enemy attack. I dunno the terminology that well, but I think that should've triggered. That said, this is probably moot because Maggot didn't take any other damage this turn, started at full HP, and rested to go back to full HP.

I really like the new combat layout! It's much clearer now. Perhaps 1 thing that maybe was inaccurate is that the tokens gained should've been "prevent Red token (removal)" and "prevent HEART (wound/damage)" instead of 2 of the latter token.

I'm not sure this game gives us many bonuses for finishing early. While we are running out of time, I do believe we can explore once more before lighting a menhir. The card for the next day adds a random event to the top of the pile, and if I understand that correctly, that means we get at least 1 more day before the next story-card occurs.

1: B It's okay to spend more time exploring, but I don't want to go anywhere new. Spam Hunt in the Hunting Grounds to stockpile on food
2: A Light the Whitening because I think it pays to have some extra wealth around, and the location action lets you exchange our new food horde for wealth.
3: A Get wealth because we need money.
4: A Exploring is good. Usually. Ailei has the HP to spare in the worst case.
5: C Wait for a skill. I think Ailei's doing fine on diplomacy so far.

I like the design of this top row of cards. The Hunting Grounds gets you the food you need to activate the menhir, and both menhir sites have a way of getting wealth. The Whitening is a safer location to exchange your food for wealth (as opposed to gaining trauma and spending more energy), but it requires magic to activate. If you don't have a way of generating that, then you can always choose to activate the Fore-Dweller Mounds menhir instead.

NeoRonTheNeuron
Oct 14, 2012
Ah, rep cannot be traded. In the case we did vote to pick 2 rep instead of 2 wealth, would we also have needed to select who to allocate it to?

I hope leaving Maggot at 1 rep doesn't become a problem later in the game.

I also think that with Maggot's overpowered sword that we won't have any trouble Hunting green encounters. Since he's at full HP and Ailei can heal, we have lots of leeway.

IMO, the decision for question 1 (to light a menhir vs explore) is whether or not there's a benefit to finishing the "light a menhir" quest early. I'm banking on "no", but we'll see!

NeoRonTheNeuron fucked around with this message at 00:21 on Oct 30, 2020

NeoRonTheNeuron
Oct 14, 2012
1: B I want to light the menhir ASAP. I worry that the next story event will not be very kind to us, so I don't want to delay this.
2: If 1A were to win, then I would want to go to the Warrior Fair. Ailei can use her bonus energy to head that direction with the Charm and remove the Bowmaiden encounter. (Ailei is much weaker in combat than Maggot, so it makes sense that she keeps the charm with her whenever they split up.) Maggot just doesn't have enough energy to wander around, so I would have him stay in the Hunter's Grove and spam green encounters for food.
3: B I now prefer to light up the Fore-Dweller Mounds.

I didn't realize the energy cost was 3 for the Whitening. I'm not sure if your turn instantly ends after lighting up a menhir, but if it does, then I'd prefer farming (either hunting grounds or searching for wealth) before doing that. If the turn doesn't end, then bank the energy until after the main quest resolves. We'd probably get access to more places, and the extra energy will be valuable for reaching them.

In this 1B scenario, Ailei can spend her extra energy exploring the Hunting Grounds or moving back to the Fore-Dweller Mounds. (We wouldn't have known beforehand that the Bowmaiden would pop up, so I wouldn't allow her go to south.)

NeoRonTheNeuron fucked around with this message at 19:25 on Oct 30, 2020

NeoRonTheNeuron
Oct 14, 2012
East and west are mixed up, right?

1: East to Kamelot since we're already close to it. I think it is in the NE of where we are now.
2: If we head that way, I prefer visiting the B the First Farm together. The purple encounter we ran from was very scary, so I hope this next one will be more reasonable. Depending on what shows up, explore or keep moving.
3: It's hard to say what skills are good. Motivation makes sense to me since Ailei has trouble removing terror, and I think Maggot tends to have nightmares. So having a way to manage that seems alright.

Energy Transfer seems kinda fun, but I think we're supposed to let the original menhir go out. Just going off the math of maintaining menhirs... I don't think we can actually sustain all of them the entire game. And we don't have anything else to swap at the moment.

4: Maggot should take Defensive Posture. With the overpowered clansword, he just needs to buy time in order to win fights. This card combos, prevents damage, and can chain pretty well into other cards. I wouldn't mind if he got Snakebite since that's tons of damage, and burst is also a good way to win.

Ailei shouldn't be getting a diplo card, but... of these, Mystic Calmness seems fun. She'll have more options if she can block an energy loss or terror gain. I wouldn't mind if she got Deescalation either because that one combos easily.

NeoRonTheNeuron
Oct 14, 2012
The next day's event doesn't quite make sense if you end up having the ability to swap active menhirs and chose to light Whitening again. Cuanacht would've been A-OK in that case.

1: Whatever closes it out. Seems like A and C are what we're missing.
2: C followed by B. The guaranteed XP (from C) is nice, as is the free exploration (from B).
3: I like Agile Defense for Ailei and Flash of Insight for Maggot because both let you combo automatically and have decent effects. Agile Defense seems like it's good for buying time and boosting your next-turn chains and your card draw. Flash of Insight is similar.

NeoRonTheNeuron fucked around with this message at 20:59 on Nov 3, 2020

NeoRonTheNeuron
Oct 14, 2012
Yes. By free exploration, I was referring to location B (Titan's Steps). The XP from location C is guaranteed.

Will edit to clarify what I meant

NeoRonTheNeuron
Oct 14, 2012
1: A Take the quest!

IMO, we're doing okay on sanity, so we can afford to wait on recovering that.

2: Custom Have Ailei go to Mirror Lake and have some free healing (and a chance to explore). Have Maggot go north to Titan's Steps and get his free exploration.
3: A I want to light the menhir soon. Assuming we succeed at the Mirror Lake exploration, I'd prefer to do it immediately. Otherwise, it's fine to wait a day or so.

EDIT: Oh, I like exploring the lake. Changing my vote accordingly.

NeoRonTheNeuron fucked around with this message at 21:09 on Nov 5, 2020

NeoRonTheNeuron
Oct 14, 2012

Kobal2 posted:

Votes :
1) Convincing her to Just Give Up might land us the Necronomicon or it might not, training her seems like it'll let us meet her again down the road. A metagaming B (besides, I get a kick out of Ailei telling that poor woman "man you suck at fighting, here let me show you how it's done" and immediately injuring herself with the dear bear)
2) A and C. C being : hunt here first, maybe the purple critter will net us XP or Magic ; and in either case we'll get some food. Maggot has just enough energy to tag along on a fight here then move to Giant's Steps, whereupon he can be the Magic battery while Ailei does all the parts of the ritual that invole moving about and not being a lazy sack of poo poo.
3) Practicality 2 on Ailei ; Aggression 2 (and Now or Never) on Maggot

I'd like to vote the same way as this.

Now or Never is amazing. Free card draw works very well with the clan sword and is always helpful in diplo encounters.

NeoRonTheNeuron
Oct 14, 2012
Instead of the 2 food reward, draw a purple card and give us that reward. Keep our other losses the same. Or for simplicity, just make the reward 1 magic.

Go to 138 to see what 136 is. Hopefully 136 is Kamelot. I want to go to Kamelot, and I think it is NE from our crude starting map.

No opinion over whether Maggot goes with Ailei or not.

NeoRonTheNeuron
Oct 14, 2012
Actually, I missed that the main quest card says that Kamelot is at 190.

Based on how menhirs reveal locations, there MUST be one at ??? 140 in order for us to be able to reach Kamelot 190. Otherwise, this game is not really winnable.

So with that:
1B Side with the Knights because we already have some quests for them, and we're actually going to Kamelot to seek their aid. Let's be consistent.
2B I would rather not plunder the borough and get everyone mad at us. If we do end up plundering, I'd prefer Maggot to do it alone since he can fight well.
3D I want to know what it takes to light the menhir that is probably at ??? 140.

I don't mind if we farm XP at 3C Derelict Fleet (119), but the Whitening menhir is about to go dark again, so I doubt we'll have such a great time if we do this. If splitting up is viable, or we don't have time pressure, we can find out what happened in 3B Tangleroot (114) and farm more food with Maggot.

NeoRonTheNeuron
Oct 14, 2012
Gear is important, so let's spend magic. We can make more magic, but we still only have 1 suit of armor between our 2 characters. The Improvised Armor reduces damage by 1 (when the incoming damage exceeds 1), so it's important for Maggot to have to take down hard-hitting encounters.

NeoRonTheNeuron
Oct 14, 2012
1B: I still want to go to Kamelot, so let's not take the armor for ourselves.

2A (Maggot) and 2B (Ailei), with both going through Tangleroot or Hunter's Grove. (Ailei could go through First Farmhold to reveal 140, but Full Moon's 2 purple, take harder is dangerous).

I don't remember how the guardian moves, but if it enters Hunter's Grove before our turn, I'd like to defeat it for the exp/food. We will take damage, but we're about to heal some back at Mirror Lake, and Maggot has decent armor to ward off blows.

Be careful about Mirror Lake. The Whitening will go dark soon, so Maggot could end up trapped if we need to linger in the area.

3C I want everyone to have magic since it cannot be transferred. Start the Grail with Maggot since we probably need to show the Grail to the pale lady

4B deck advancements for more power now that encounter level 3 is a thing. (But I wouldn't mind that menhir swapping power)

NeoRonTheNeuron
Oct 14, 2012
Regarding relics, I think it was said that the limit is 1 relic equipped at a time. But can the active relic equipped be swapped out during a turn?

Maggot has the scabbard (reduces damage by 1 in exchange for trauma) as well as the tainted grail (+1 magic at start of turn). It seems that both are useful at different times, so can he effectively make use of both relics?

NeoRonTheNeuron
Oct 14, 2012
We're getting low on food again, and we got shunted to a different part of Chapter 3A. Things are getting weird.

Maggot could've fought the purple guardian encounter, and IMO, would've been able to beat it at the cost of some damage. Probably worthwhile for the loot if it takes no extra energy to enter a fight.

Maggot gets a free exploration of Titan's Steps, though I don't remember if there's anything left to find there.

1A Ailei goes to the market to seek items 2A.

We don't have enough food, so I want us to farm green encounters at Tangleroot 3D.
We could bravely go for the First Farmhold (and Black Morass), but we'll be very tight on food if we try to light the menhir right away.

NeoRonTheNeuron
Oct 14, 2012
4A: Oiled Tent

Just seeing the items is interesting enough to me. 5B: One more pull...!

NeoRonTheNeuron
Oct 14, 2012
Echoing what others said about our active quest. Are we seeing the right part?

The Dark Morass Menhir is going to cost us 1 energy each, 4 food, and 2 wealth. We have 7 food and 6 wealth, so we have to be careful.

1 Moldy Tome We can't afford to buy too much, so I want the item that gives us mostly-free magic. If we do buy a 2nd item, the sword seems fine to give Ailei some better offensive options in combat.
2A Herbs are like food... right? (Do not attend the party 2B because we seem to have exhausted the potential benefits of attending.)
3A and 3C Maggot's already on the way through the First Farmhold, and the Dark Morass is adjacent. Ideally, he can do exploration in First Farmhold alone and join Ailei to light up the menhir in Dark Morass.
Powerful Blow It sucks to use energy, but sometimes you just need big damage. If the enemy creature deletes cards in our chain, we may be able to take advantage of that and have powerful blow's timer effect occur multiple times in a combat. (This was incorrect.)

EDIT: Ailei's final screenshot should technically be 6 rep and 2 terror after passing through the "shortcut" to Dark Morass. Your update text has this right; it's only the final image that's wrong.

NeoRonTheNeuron fucked around with this message at 08:35 on Nov 21, 2020

NeoRonTheNeuron
Oct 14, 2012

malkav11 posted:

That's not how timer effects work. When you play the card, you put a timer token on it. Each round, you check to see if anything has a timer token and remove it if so, which triggers the listed effect. If you play another card over the timer token before this happens, it goes away and you don't get the timer effect. You do not reapply the effects of playing a card if it's re-exposed because the card over the timer card goes away, so you don't get a new timer token, and thus don't get the timer effect again.

The one time losing cards from the chain reactivates an effect is for things that are active while exposed, passive effects like Defend's damage reduction.

Ah, thanks. I need to re-read these rules.

NeoRonTheNeuron
Oct 14, 2012
1D Let's go to Kamelot! The questing has worked out quite neatly for us. I don't like that we have to wrap all the way around, but at least we get to fight a guardian for food.
2 Abstain I don't know. I prefer 2A over 2B, but I don't remember how we can spend XP very well, which is why 2C might be better than both.
3B Ailei can keep getting more magic. Besides, the scabbard is a way to quickly heal if you take a lot of damage, and Maggot is more likely to take damage than Ailei at the moment.

We are on a quest to deliver Excalibur's Scabbard, but the tombs are north of Kamelot. So we have some time left there.

I am curious too about why Ailei got all the wealth. Based on the current energy (A:5, M:3), only Ailei can actually reach Kamelot. Maybe she needs the wealth to buy something?

4 Witches' Bile Sometimes a big burst of damage is just what you need to finish a deadly encounter.

NeoRonTheNeuron fucked around with this message at 14:09 on Nov 22, 2020

NeoRonTheNeuron
Oct 14, 2012
I'm glad we barely missed that event! For once, not farming for food has paid off. And given how the event deck was "reset", we might actually get to keep the time we didn't use.

As for today, we need food badly, and we need to find out what's going on in Kamelot. Is there a good way for us to dump our excess magic into food? The Blood Moon event is also heavily discouraging us from going out to fight for food today, so we may just have to accept running low.

Kanthulhu posted:

1. Tomorrow's Exploration : Explore Kamelot
Kamelot seems to have a lot of cool options we should try.

2. What to do in Kamelot: Ask if we can do anything to help., Report Gaheris' actions in the Burough., Request an audience with Morgaine and ask her why the Menhirs are going dark.. Other options seem interesting as well, but I guess those 3 would be the priorities.

3.1 Maggot's Combat Level up: Heroic Strike appears to have the best connectors
3.2. Maggot's Diplo Lvl up: The Holiest Verse looks ok.

4. Ailei Level up: Practicality 3 with 31 Foresight Skill (will make Ailei have an even easier time crushing blue encounters).

These seem fine to me. We can only face rank 2 or rank 3 encounters now, so being able to select advantageous ones is important.

I slightly worry that talking to much to Morgaine could switch our allegiance, but I do want some info. Time permitting, I'd also like to request an audience with the king.

NeoRonTheNeuron
Oct 14, 2012
The plan so far sounds fine. I do think we need to relight Titan's Steps soon, so the party can't roam too far away from each other and need to be conscious of which resources they're spending/saving.

There's a small chance that there's a menhir in 135 (north of Titan's Steps and west of Broch Cruach). If there is, we could light that one instead of Titan's Steps and have basically the same coverage of the map. That said, it seems like the menhirs have all been diagonal from each other, so this is a longshot.

NeoRonTheNeuron
Oct 14, 2012
Some of us had mentioned wanting to relight Titan's Steps, so I don't think we should be penalized.

1A/1D Pay resources 2 energy + 2 magic to relight Titan's Steps AND make Ailei pay 2 more energy beyond that since she'd have to step in and out of Titan's Steps. This could leave her exhausted, if Maggot doesn't have the energy reserves, but at least she doesn't get reset to Quiet Burough.

Oh, and we can leave Maggot in Titan's Steps if that helps save an energy. Since they meet up there instead of Quiet Burough, that's where they can do their food exchange.

2A I don't know much about companions, but it seems fine to have a tag along, especially if we can transfer them between party members.

I don't know anything about dwarves (and need to re-read that section since I didn't understand what was going on.)

Have Maggot get to Bundorca since we are lighting Bundorca. Sorry diplo mission, but we really need to see what's at 155. I think it's important to our quest to meet the knights and deliver stuff.

I feel like we should do something about the First Farmhold too at some point. We've got too much going on.

NeoRonTheNeuron fucked around with this message at 21:08 on Dec 2, 2020

NeoRonTheNeuron
Oct 14, 2012
Agree with Sympathize. Given Ailei's stat spread, the other two don't work as well for her.

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NeoRonTheNeuron
Oct 14, 2012
Congratulations! The game was fun to follow, but no worries if you can't complete it.

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