Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cucumbers
Apr 9, 2006
<img alt="" border="0" src="https://fi.somethingawful.com/customtitles/title-cucumbers.jpg" /><br />Happy Train Speedmobile! (<b><i>Stallman Approved</i></b>)

ultrachrist posted:

Man, you guys weren't kidding about difficulty and lovely box placement. My wife has nostalgia for Crash so we played through the trilogy a while back and had fun. This game is difficult almost immediately, which turns her off. And I, who like to 100% things while she works through the levels normally, am completely turned off by boxes hidden in places you almost need a guide to find. The levels are all way too long and make the 'don't die while getting all boxes' and time trial relics far too time consuming to perfect. It sucks because the framework for the game is great.

Yeah, they could definitely have benefitted from having twice as many but half as long levels.

However I think the difficulty and gameplay itself in this game scratches an itch that very few other games have done for me lately (only game other than Bandicoots is Celeste.)

Are there any other current platformers with this kind of difficulty?

Adbot
ADBOT LOVES YOU

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply