Trip report: - 4 character party, you generate them all - character generation is great. The character models are cruder than BG3, but the UI is excellent: they use all the space on the screen, there are few but meaningful god and domain choices for clerics, backgrounds again are few but meaningful and well explained, and they have a nifty keywords approach where your characters’ alignment, background and personality all combine to give them something like PoE’s reputations. So for example if you pick a lawful evil ex-sell sword they might get 2 points in greedy and one each in cynical and authoritarian. It’s very close to the 5E handbook for gear choices. - they’re doing something interesting with inter-party dialogue. Every time someone makes a comment there’s a cutscene and the whole party stand in a line talking one by one, with camera zoom ins and angle changes so it doesn’t come across as too artificial. It doesn’t look naturalistic, but it’s very clear who is saying what and it kind of works better than games where if you scroll ahead you might miss some party banter. I haven’t tried different keyword combinations yet so not sure how much this changes based on your characters’ personalities. - dialogue and plot (so far) are VERY traditional and a little cliched. You start in a tavern, the tutorial is each of your characters telling a story about what happened to them on the way there (so one story explains movement, another teaches environmental interactions, the fighter talks about getting into a fight etc) and you play them out as mini scenarios. Then a guy comes up and gives you a quest and you’re off. - they are trying to do something clever with gear and looting. Encumbrance rules are applied strictly, but there’s a “Scavenger’s Guild” that will pick up and sell any loot from fallen enemies after you clear an area, and give you the proceeds minus a cut. The system doesn’t seem to be implemented yet but I like the idea. Overall it seems so far like a quite by-the-numbers DnD campaign but with some innovative approaches to CRPG core mechanics. They made up a new “insight” divine domain so you can have cleric Sherlock Holmes if you want. Benefit is autopassing insight checks. Edit: ok my party just found a possible ancient teleport gate. Academic wizard sperged out about the fallen empire, Pragmatic cleric wanted to know if it led anywhere and Greedy rogue asked if the plaque with ancient writing was worth anything to anyone and then prised it off the wall when told it was valuable. Beefeater1980 fucked around with this message at 14:51 on Oct 21, 2020 |
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# ¿ Oct 21, 2020 14:25 |
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# ¿ May 17, 2024 13:10 |
I suspect that’s because they’re trying to leave it open to modders. It’s a play to be the new Neverwinter Nights.
Beefeater1980 fucked around with this message at 16:42 on Oct 22, 2020 |
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# ¿ Oct 22, 2020 11:58 |
I find that Solasta does the physicality of combat, movement and terrain very well. I’m not sure why it feels more satisfying than BG3 - perhaps it’s just that squares are easier to grasp as a concept than the fluid distances - but it feels more like making interesting tactical decisions.
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# ¿ Nov 7, 2020 03:36 |
That’s really neat. Thanks for the heads up! For the record I adore this game and its potato faced heroes. Going to try running a party that’s as close as possible to the old Heroquest team and see how it goes.
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# ¿ May 12, 2021 15:56 |
Ok so I’m running: - Human fighter, specialising in 2H weapons - Foul mouthed dwarf lady cleric who is also the party thief - Sylvan elf ranger who will spec into marksman - Aristo half elf wizard The dwarf lady cleric swearing at everyone is great, I love her. Even if the voice actor doesn’t quite hit the right notes.
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# ¿ May 13, 2021 01:31 |
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# ¿ May 17, 2024 13:10 |
Despicable neutral here, I like both (and also the pathfinder games).
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# ¿ Jun 9, 2021 01:25 |