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FrenzyTheKillbot
Jan 31, 2008

Good Hustle


A Story About My Uncle is a 2014 adventure platformer game, developed by Gone North Games and published by Coffee Stain Studios (of Goat Simulator fame). It is a first-person platformer game with a movement "gimmick", a type of game I generally think of as a Portal-like. The game actually had a very interesting development path. Originally created as a school project in 2012, it was released as a free demo, and then nominated for Game of the Year at the Swedish Game Awards. The creators founded Gone North Games and partnered with Coffee Stain Studios to completely remake the game with professional support and then release it commercially.

This game is unlike most of the other stuff I LP, and it's not very long, but I just found it so charming that I wanted to show it off to people. It's a nice, cute, low intensity game, and a good opportunity for Swordfishhh, Cletus, and I to knock the rust off our commentary skills before starting on a bigger project. Sit back and enjoy the story.

Videos:
01 - Sanctuary
02 - The Village
03 - The Chasms
04 - Star Haven
05 - The Caves
06 - The End



Starting with this series I also started a Twitter if you're into that kind of thing.

FrenzyTheKillbot fucked around with this message at 23:11 on Dec 17, 2020

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FrenzyTheKillbot
Jan 31, 2008

Good Hustle


01 - Sanctuary


We start our adventure and discover a strange new world...

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

RichardA posted:

Game is currently on sale in steam for 5$ US.

Hey good call. For $5 it's probably worth giving a shot. I got it for like $3 CDN last year sometime I think.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Kibayasu posted:

I think I kind of breezed through this when I played it a while ago so I hope you'll see some things I missed.

There's definitely some stuff below the surface if you look for it. I'll show off what I know about.


Tiggum posted:

I tried this game out recently and just found it very slow and, I guess, deliberate? The way you have to land between jumps and then look around for the next place to go to was exactly the opposite of how I wanted to move around. I felt like I should be able to run and jump and swing pretty much constantly but the game just didn't seem to want me to do that at all.

I totally know what you mean, from what I remember I was expecting something a little more fast-paced based on the trailer. You definitely need to lean into it being a slow, chill game instead of fast action like Mirror's Edge. Or lean into the time trial thing I guess.


White Coke posted:

Did anyone else notice inaccuracies with the map? I thought they got a few details wrong, like countries not existing or borders being wrong, but it might have just been them using colors that didn't contrast well enough.

It's definitely screwy, and also another example of a map that ignores New Zealand.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


02 - The Village


We continue to explore and meet a new friend.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

White Coke posted:

I just wanted to add a little joke at the end along the lines of the Malthusian trap comment.

I liked it, but I had to admit I did a double take. I read the sentence about being cold-blooded and I thought it was actually an interesting point. And then I read the next sentence and went "wait, what?!"

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Wa11y posted:

I'm thinking the child size suit wasn't meant for you. It tracks with Madie being excited about the Crystal Samuel had.



I actually really like this point. But, as far as we know Fred hasn't been back and forth between worlds. He just disappeared, and surely he would have told us about it, right?

Mraagvpeine posted:

I started watching and the storytelling aspect sort of reminds me of What Remains of Edith Finch.

Ah, I've had that game on my steam wishlist for a long time now, but never quite pulled the trigger on it. I thought it looked neat.

FrenzyTheKillbot fucked around with this message at 15:27 on Nov 13, 2020

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


03 - The Chasms


We brave the darkness and overcome an unexpected challenge.

Edit: I guess I should mention at this point that it would be easy to use Maddie's book to translate the words that I haven't so far, but I would ask you not to. There is a reason I am leaving them and it will be revealed later.

FrenzyTheKillbot fucked around with this message at 18:28 on Nov 15, 2020

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


04 - Star Haven


We breathe the fresh air and marvel at the colors in the sky.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

ultrafilter posted:

This is where I started really regretting my choice to play with a controller. Some of those jumps really require you to grapple precisely and quickly, and the mouse makes that a lot easier.

Yeah, it was the same with Portal. I played it originally on the xbox, which I didn't think was that bad, but after replaying it on PC I realized that some of the jumps were not meant to be as challenging as they were.


Garrand posted:

I keep forgetting that during this the main character is still a kid because the narrator and the way that actual conversation isn't really shown in game, it's just narrated when he responds. I get them not wanting to have another voice actor but when half of a conversation is actual dialogue and the other isn't it just throws me for a loop.

Yeah the conversation style is a little weird. I actually like it a lot in some places, like the first time we meet Maddie, but other times like the conversation at the end of this video it's hard to tell when the narrator is describing his side of a conversation or just narrating in general.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Cooked Auto posted:

The game you talk about to towards the end is Kubb by the way. A staple of summer activities.

Ah, thank you! I knew that setup was way too specific not to be something.

FrenzyTheKillbot fucked around with this message at 15:17 on Nov 24, 2020

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


05 - The Caves


We bundle up and head out on our own again.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

Kibayasu posted:

I do not remember destroying a burial ground when I played this. Does that have to happen or can you just go to the opposite path first? What I do remember is hiding grapple points behind blind corners as you go up the ice pillar is when the game really starting to throw me off.

Activating the giant crystal causes a big chunk of ice to fall and clear your path. It might be possible to jump past it, but I doubt it since the first time through I spent 45 minutes trying because I thought it was a secret area.

FrenzyTheKillbot
Jan 31, 2008

Good Hustle


06 - The End


We continue through the ice caves and reach the end...

FrenzyTheKillbot
Jan 31, 2008

Good Hustle

CapitanGarlic posted:

What a sweet little story that is. Thanks for the playthrough, I doubt I'd have heard of the game otherwise!

Yeah, I got the game because I thought the grappling hook stuff might be a few hours of fun. The story is what made me come back and decide to LP it.

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FrenzyTheKillbot
Jan 31, 2008

Good Hustle
Thanks guys. It's always nice to know people are enjoying this stuff.

With the holidays quickly approaching, I probably won't post the next thing until after New Year's. But I'm very excited about it!

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