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mellonbread posted:As both a player and a DM, I find exploration more interesting when it's through a series of well defined and architecturally distinct rooms, rather than nebulous "forest hexes" that all feel the same. Maybe the answer is to make the hexes more interesting, then? Seems to me you're comparing a well-designed, interesting dungeon to a boring and lazily-designed hexcrawl.
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# ¿ Nov 24, 2020 22:07 |
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# ¿ May 10, 2024 14:45 |