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LaSquida
Nov 1, 2012

Just keep on walkin'.
I haven't run a megadungeon or adjacent spaces in a while (like a big ol' derelict spacecraft or whatnot), but the notion of having a regular world "outside" or apart from the megastructure can be very important for some games. If characters can withdraw to it, it represents a source of safety and relief, and if they can't, accessing it is often at least a side goal.

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LaSquida
Nov 1, 2012

Just keep on walkin'.

aldantefax posted:


- Give the players giant robots and run LANCER SITREPs in weird limited engagement?


This is something I'd really like to do with this sort of format; my biggest issue is figuring out exactly how I want to rejigger Lancer advancement.

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